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MrAnonymous

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Posts posted by MrAnonymous

  1. I really want to change the stock skybox. I have no idea how to do that though. I know you need Texture Replacer right? Im a guy who loves the visual enhancements mods of KSP. I currently have EVE, Distant Object Enhancement, and Texture Replacer. If you have any more suggestions, let me know. :sticktongue:

  2. Put the sat in LKO first. Select your Geosat thats already up as a target. Make a node that reaches geosat's orbit. The separation between them should be about 6,000,000 meters. Then just circularize. If you have KER setting your orbital period to 6hrs is even more accurate. For the third sat, repeat the process. I found this out on the tutorial on the Remotetech resumed thread. Helped a lot.

  3. Learning to play this game has a HUGE learning curve. Still people loves the game even though everytime they launch their rockets, it blows up at the launchpad. I think adding proper aerodynamics would be like that. Isnt that what KSP is about? Building things to test it and see if it works. Adding aerodynamics would teach people about how rockets and planes work (for the most part). It is called a space sim for a reason.

  4. I thought something else as hardcore: life support, realistic energy management...

    A simple question: Have you ever IVA landed in Mk1 Lander can? The IVA of Mk1 and the cupola is useless! In the Mk2 there are the 3 vital instruments by the window - making the landing easy, but in the Mk1 these even cannot be seen in same screen position!!!

    Ive only landed a probe on IVA, (probe control room mod, hullcam, and RPM) the 2 manned lander can and the MK1-2 command pod

    - - - Updated - - -

    Hardcore mode should be where the player is forced to do a sit-up after every input command

    Im not sure what you mean here........

  5. We *may* see a nascent hardcore mode with 0.24 or in the update after it. It was mentioned sometime this year that if there is enough time, such a thing could be implemented in 0.24. to make things harder for the more experienced players. Although how exactly it will look is unknown, probably just less money from rewards and save/load restrictions for now before more features get added.

    Life support and re-entry heat were two things that were mentioned as options that could possibly implemented but only as part of such a mode. But that was mentioned a very long time ago (at least a year), so nobody knows if that's still planned for some point in the future.

    I like the IVA idea, it makes sense if you'd could attach cameras or they'd be attached to some parts by default (some on the pods, docking ports). I think Romfarer once mentioned, shortly after he joined the team last year, that he'd like to make his docking cam mod stock. We might get that as part of the polishing phase after scope completionin the future.

    Yeah I really think those docking cams should be stock, they help me out a lot

  6. I know the devs are really busy right now with the updates. I am only suggesting this for the updates coming waaaaaay later. Im suggesting that there should be a mode for experienced KSP players where they can only fly on IVA or something. I know it can technically be played that way right now but I think some experienced player would like that idea where they can ONLY fly in IVA. I think there are still a lot missing to be able to get a full IVA experience (ex. External cameras, screens; i know there are mods, but im suggesting it stock). Just a suggestion. I wonder also if the devs are going to implement some kind of life support in stock in the future. Anyone knows?

  7. And what exactly your problem is? How far did you get? Can you build a plane that can fly in atmosphere?

    I can fly in atmosphere just fine. I just cant get to space. Im not really good at balancing the "jet" fuel with the rocket fuel. That and also it takes me forever to get to space. I probably just don't know the ascent methods for space planes. I think sometimes I just make my plane too heavy for the amount of thrust is has. Also where exactly is the center of mass supposed to be? Is it supposed to be right in the middle of the plane or where the wings are or does it matter? I already know about the COL being behind the COM though.

  8. Well, what part are you having difficulty with?

    This might be a good place to start if you are having a hard time understanding Center of Mass / Center of Lift relationships.

    http://forum.kerbalspaceprogram.com/threads/65638-Basic-Airplane-Space-Plane-Aero-Tutorial

    And that tutorial goes along with this other article. Which is well written by Keptin.

    http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures

    They aren't space planes, but it's a stepping stone if you don't understand the basics of aero. If you already understand all of that, let me know and I'm sure I can find more bits that discuss further details.

    Also, are you using FAR? (It's a mod.)

    I just downloaded FAR today

  9. Hohmann transfer is a low-energy method of moving from one orbit to another, by burning into an intermediary orbit that is tangential to both initial and final orbits. Generally speaking, this is the most commonly used method of getting from one celestial body to another.

    The Oberth Effect is the observation that delta-V spent at higher speed changes the specific orbital energy by a greater amount. Essentially, if you want to change your orbit, do your burn at the greatest speed possible, usually by doing so at a lower altitude.

    Oh awesome!!! Thanks a lot it really helped. I just wanted to understand the concept.

  10. How do you determine the direction of your orbit around a planet ie: prograde, retrograde orbit? Is it based on the rotation of a planet or the planet's direction of orbit around the sun? I was watching Scott Manley and he said something about this during his Eve mission and I was just wondering.

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