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bowfonz

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Everything posted by bowfonz

  1. Here's mine: Not sure if this image thing is working, so here's a link I just crossed the ocean straight off the runway. I landed on that piece of land that juts out when you first reach the other side. I could've gone further but even at 4x speed it is super boring once the fuel runs out. Not sure where this will fall in the rankings, but a fun challenge none the less. If anyone is interested in the craft file, let me know. Thanks
  2. Nice timing. Thanks! KAS and Kethane are great mods! Keep up the much appreciated work!!
  3. I'm having an issue with KAS. I have a craft that launched without solar panels. It is now sitting on the Mun, dead. I landed next to it in another craft carrying several OX-STAT solar panels. When I attach them to the ship, they don't charge. I've tried different locations on the ship, no help. They say they are in direct sunlight and all that, but no go. I pulled one of the OX-4L panels off of my rescue ship and attached it to my stranded ship and it charges fine. Has anyone else had an issues with the OX-STAT panels not working when attached "in the field"? Edit: Nevermind, went back to the Space Center then back to the ship and it's charging away.
  4. Taki117 and m4rt14n: I don't think you guys completely read my post. I'm already building stations in orbit and have no issues getting off Kerbin with any payload.
  5. I suppose I just assumed that missions to the other planets were more involved than what I'd already been doing. I'll take a look at redesigning my lander and lifter to streamline everything a bit and see about trying Eeloo first. I tend to use a lot of DeltaV in my missions for some reason. I think because I like to match inclinations, circularize orbits, etc. For example, when I did Ike, I got back to Kerbin on fumes and I started with over 11000 DeltaV. Does that sound right or am I using more DeltaV than I should?
  6. I searched around and couldn't really find a decent answer so excuse me if this has been asked before. I want to start doing some manned landing missions on other planets and moons besides the ones that can be done in a single mission such as Mun, Minmus, Duna and Ike. My question is, what method is recommended? I tried building a refueling station in Kerbin's orbit to place into orbit around another planet but found that it took almost all the fuel to get the thing to the other planet and I would've ended up with a empty refueling station. That's if I could've even established an orbit seeing as how it took no less than half a dozen burns to escape Kerbin. I tried different combinations of long orange 3.75 tanks from KW Rocketry. I tried pulling it with 4 LV-N Atomic Rocket Motors, gave up before I could escape Kerbin after about 10 burns. I tried pulling it with 8 Toroidal Aerospike Rockets, ran out of fuel at the point of getting an encounter with Moho. What am I missing?
  7. I landed Jeb on the surface of Ike and returned him and all the science back to Kerbin safely in a single trip. No fuel remaining. Came screaming in with a hail mary landing at over 3km/s. This is probably child's play for most people but a big deal for me because I've spent very little time outside Kerbin's SoI.
  8. 1. Don't listen to anyone about MechJeb. Try it. If you find it makes the game too easy, don't use it. I personally find the game frustrating and tedious and wouldn't play KSP without it while others get satisfaction from accomplishing things manually. It's a personal preference. And when you're sitting in a dark room by yourself playing KSP at 1am, what others think of MJ is irrelevant. 2. Asparagus 3. Watch Scott Manley videos on YouTube, but only to glean bits of knowledge. Don't expect for one minute to be able to do what he does any time soon, it will only discourage you. 4. F5 quicksave - F9 quickload. But always keep in mind that once you do a quickload your option to scrap the mission by Revert to Launch or VAB is gone. That's how Kerbals get stranded.
  9. In my experience I've needed at least 9500 DeltaV to do a Mun mission without giving Jeb an anxiety attack and sometimes up to 11000 depending on my landing site. That's launch, circularize, transfer, change inclination as needed and circularize, land, launch, circularize, inclination change, transfer, circularize, land at KSP. But that's just how I do them. I know for sure it can be done with a LOT less DeltaV.
  10. This is a good tip. The prograde indicator is not like the node indicator where you point and burn. It's simply telling you what direction your rocket is moving. You won't have the nose of your rocket pointing at prograde in most situations.
  11. Awesome, congratulations! And thanks for the great story. Very well done.
  12. Try Kethane. It opens up some interesting possibilities and should keep you busy for a while.
  13. Today I finished science-ing the last 3 biomes on Mun. Got all my biome landing coordinates figured out for Minmus (except Slopes, dunno if that'll happen), scienced Minmus Poles, installed Kethane, tested Kethane mining on Kerbin, learned that fuel tanks must be connected to converter directly or by fuel line or it doesn't work, also re-learned why we build rockets symmetrically, built and launched a kethane scanner satellite, and kethane scanned 12 degrees of Kerbin (definition of boring). EDIT: I had a dream, or rather a nightmare, last night that the Kethane scan hexagons fade out after a day or so and have to be re-scanned. EDIT2: Before anyone catches it, I now realize that I should scan celestial bodies in a polar orbit rather than starting at equator and changing inclination. I am not Scott Manley.
  14. bowfonz

    Hello

    Hi. I've been playing KSP for about a month. I wanted to join the forums so I could post some screenshots I've been collecting. Apparently, I need to post a bit first before I'm allowed to do that. I started in sandbox just to get my feet wet but I was really drawn to the career mode as it gives the game purpose. I struggled with it at first because I wanted to get off Kerbin and I felt I was being forced to grind the Kerbin biomes before I was given the parts to design a decent ship. Third time was a charm and I got through it. And at the point I am now I see why they made it that way. Because, being able to orbit, change inclination, and land needs to be second nature before sending poor Jeb out into the unknown. I just finished science-ing all the biomes on Mun and will now move on to Minmus, though I have been there once or twice already. I've also done a trip out to Duna and Ike, no landing, but I did get Jeb back safe and sound. And I have the beginnings of a space station going around Kerbin. I also have the plans for an interplanetary thingamajig in my head. Also, I use MechJeb. I use it for the info windows and I use all the Autopilots. Some say it's cheating, I disagree for two reasons. First, as I heard someone else say, if you want to talk about realism, do you really think astronauts from earth are calculating trajectories and burn lengths and performing manual burns? No, of course they don't. Computers do that stuff. Second, if Mechjeb were just a part of the game no one would consider it cheating, but because it's a mod, it's a cheat, and that makes no sense. Honestly, if it wasn't for Mechjeb, I probably wouldn't even play KSP. Without it I think KSP is tedious and frustrating. Other mods I use are KW Rocketry, Lazor Systems, and I got the sexy SpaceX rockets. I keep hearing about Kethane, I think I'll check into that one. Anyway, glad to be aboard.
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