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Lybodo

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    Bottle Rocketeer
  1. If this is the issue I'm thinking of, it occurs because of a difference in frames of reference. I may be mis-remembering the exact details, but I seem to recall hearing that the maneuver node is pinned to the navball relative to a fixed, system wide coordinate system, whereas the prograde, retrograde, and other markers are fixed relative to the current orbit's coordinate system. As the body you're orbiting moves round the Sun, these two will slowly drift from each other.
  2. I have recently been experiencing CTDs when attempting to enter a building from the main space center view. This issue usually occurs after I have been playing for a while, but once it occurs, it will happen every time I restart the game. This will persist until I restart the entire computer. My computer specs are as follows: Intel Core i7-4790K @ 4.00GHz 12 GB RAM NVidia GeForce GTX 970 Windows 10 Pro The five most recent error logs are in this ZIP file: Error Logs. If anyone has any information on what is causing these issues, I would very much appreciate your assistance. If any additional data would help in solving the problem, please ask, and I will do my best to provide it.
  3. Okay, I've created a basic SAS Controller menu plugin if anyone else wants to use it. Not sure how to patch the MFD40x20.cfg file to add the page without just overwriting it entirely, so you'll need to add the page manually. Basic code to add the page is: PAGE { name = RPMSASMenu PAGEHANDLER { name = RPMSASMenu method = showMenu buttonClickMethod = ButtonProcessor buttonUp = 0 buttonDown = 1 buttonEnter = 2 } } The menu itself is fairly simple; up and down arrows move the caret, enter selects the mode if it's available, and the currently active mode is marked with a *. Source code and DLL are both provided, license for the source code is "I don't care what you do with it". Download link: https://www.dropbox.com/s/yx9frefdk0wak5v/RPMSASMenu.7z?dl=0
  4. I've been trying to make an RPM page that will enable IVA control of the SAS mode, without adding any props. I have been unable to figure out how to bind the buttons to actually do this. I see that there is a prop included that does this(SASModeButtons.cfg), but can't find a way to actually do the same thing in a page on the main monitor. Is this possible? If so, how would I go about doing it?
  5. I think the fix for the camera bug (I'm guessing forcing a periodic redraw somehow) has broken the Vessel Viewer page. It now clears the images immediately after it draws it, causing flickering if the Vessel Viewer latency is set to anything other than "Off".
  6. First off, thanks for keeping this mod alive, it greatly adds to the immersion of the game. Unfortunately, I have been experiencing an issue using the External Cameras since the release of KSP 1.0. When viewed from an IVA monitor, the cameras appear to fail to render the scene background properly. Models seem to render correctly however. The following album has a brief demonstration of the issue:http://imgur.com/a/Sl93a#0 This issue occurs on a fresh save, with only RPM 0.19.1 installed. Here is a log:https://www.dropbox.com/s/d60c2asjs0cmwz6/KSP.log?dl=0 If there is any additional information that would help diagnose this, I will do my best to provide it.
  7. After you type the name for the save, are you clicking "save" or hitting enter? I find that if I hit enter it does not save, whereas if I click "save", it does.
  8. Not sure if this will cause any other problems, but I managed to get Vessel Viewer working by changing a line in the MFD40x20 config file. NOTE: The following worked for me, in my install. There is no guarantee that it working is not some fluke of my install. This may or may not work for you. If it doesn't, simply revert the changes and wait until a more official fix is made available. In GameData\Hyomoto\MFD is a file called MFD40x20.cfg, open this file and go to line 860. There should be the following: -------- redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS redirect = escape, menuPlugin redirect = home, menuDefault -------- These seem to be the button bindings for the Vessel View plugin page. Comment out the escape redirect on line 862, so that you have this instead: -------- redirect = btn1, pluginScanSAT redirect = btn2, pluginSmartASS //redirect = escape, menuPlugin redirect = home, menuDefault -------- Save the file and load KSP. Hopefully, the Back button will now properly move you to the previous Vessel View menu, rather than to the top level.
  9. Well, I'm glad I wasn't just doing something wrong. I created "patchMFD.cfg" in your MFD directory with the code you provided, and it works perfectly now. Thank you for the quick response, and for your continued work on this mod. It really adds a lot to the game.
  10. After spending about an hour or so trying to get this working properly, I've decided to register and ask for some assistance. I'm able to install RasterPropMonitor1.4 and have it work properly, with the included MFDs properly appearing in the stock IVAs. However, upon attempting to install the Kerbal Space Industries MFD pack, the MFDs remain the same as those included in the RasterPropMonitor1.4 base install. For reference, the following is the layout of my GameData folder: -GameData ---Hyomoto -----Flags -----MFD -------images -------pages ---JSI -----RasterPropMonitor -------...(omitted for space reasons) ---MechJeb2RPM ---SCANsatRPM ---Squad ---"ModuleManager_1_5_6.dll" I have tried loading a new save file, using both the standard one and three man capsules, but the only MFDs that show are still the base RasterPropMonitor1.4 ones. I have attempted, but have been unable to rectify this problem myself, so I am asking if anyone here has any information that may guide me towards a solution.
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