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Koltronn

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  • About me
    Bottle Rocketeer
  1. We have a winner, The KSP devs have always been raving drawer fans.
  2. WOOOO Rank 3! Although docking isn't that hard for me anymore, i was surprised to see it unmastered all the way down to rank 2
  3. Great job! Return missions from Tylo, Laythe, and Eve have still eluded me, but Tylo remains the only one that I haven't even tried.
  4. I have had a few high points in my career, but the two that stand out to me the most are: The first was my first landing on Duna; at the time I was still learning how to dock crafts together, so a successful multi-part mission was amazing Another was when I launched a station between the orbits of Pol and Bop that sent manned landers to both and was able to return in one trip.
  5. MOAR science spam! Captured my first asteroid in career mode, the claw has already paid for itself in science.
  6. To line up with the center of mass I will switch to free pivot and then pull backwards on the asteroid with RCS, the COM will swing in front of the craft and then I can lock and begin pushing. (admittedly this will probably work best on smaller asteroids)
  7. My missions have to be manned, cant risk a probe to not have the delta-v needed to capture the asteroid and miss out on that sweet sweet science.
  8. NOOO IM AT WORK! cant wait till five tho!
  9. Excited for the Grappling hook, the last rescue mission I did involved using a probe with landing legs like a net
  10. I personally love the idea of the flat grey simulation land where you can set the atmosphere and gravity data; my missions would be a lot more efficient if I didn't feel like I had to overbuild everything just in case. I know that I could do the math myself but frankly, it's a game and I think that it should feel like one all the time and extended periods on a calculator doesn't fit the "struts and boosters" feel that the rest of the game has.
  11. False; I don't Even know what that is The user below me has over 1000 posts on this forum
  12. The first time i saw KSP was Jesse Cox playing it on youtube, then i found Scott Manley and had to drop the $22 for it. Its been a few months now; i came in right before .22 went live
  13. This game wrecked my ability to watch spaceships fly around in space like airplanes, the way they can turn sharply without firing retrograde hurts my head.
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