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N3h3mia

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Everything posted by N3h3mia

  1. can you send me a save game and the KSP.log file?
  2. Thanks I plan to add this for the next release. Not yet sure when the release date will be.
  3. Have you found a solution for this? I'm currently try to spawn a part and attach it to a craft.
  4. Yes in the current version my contract system only supports the payload carrier to return experiments. I'll look into supporting other transport container in the future: https://github.com/N3h3miah/OrbitalMaterialScience/issues/35 Does the descent module work as a KAS container or did you get the science from the experiment and store it in the science container?
  5. Hi I got some time to work on the MEP-825 IVA. The screen in the prototype shows the state of the lab.
  6. To celebrate my first exam I had a look at your save game and I had the problem you described the craft stopped at 200m. I think Kerbal Joint Reinforcement could be the cause when I deleted kjr I could pass the 200m barrier. Give it a try and I hope this will fix your game.
  7. That's great because I had no idea how my code could cause something like your problem, but NullReferenceExcetpions can cause strange things. Enjoy science.
  8. In this case this is not related to the other bug. It happened on loading the part and that happens 2.5 km out. I see quite a few NullReferenceExeptions in your log none of them coming from this mod. I hope can give it more time on the weekend.
  9. Delete the old NE_Science_0.4.dll in the plugin folder. And everything should work. I guess KSP was using the old implementation, from the version 0.4 dll, with the bug.
  10. I have university exams during the next weeks, so I don't have the time to get all the mods you use to recreate your installation and run your save game. I'm sorry, but I can take a look at your log file. Recreate this bug then close KSP and send my the KSP.log from your KSP folder. If it is something similar to the bug in 0.5 I should see some evidence of it in the log.
  11. This bug was fixed with version 0.5.1 so make shure you use the latests version. - - - Updated - - - Got got a similar feedback yesterday on curse, I'll have a look at the airlock and the ladder. The ladder is grabbale, but it looks like sometimes the Kerbals get kicked off the ladder. The crystal growth experiment is a really good idea, I'll add it to my list. Making g-force constraints for a running experiments should be an easy thing to do. But it will take some time for the next release to come. I'll have exams coming up the first one is on friday. And then I'd like to get the things that are already in the mod into better shape (create a workaround for KEES without KAS, and contracts for the stations experiments).
  12. Great to hear that. Thanks and sorry for the bug.
  13. Yes you just can't use the new experiments because the need KAS. The rest is still the same. - - - Updated - - - Mabye you can use them when you attach them in the VAB. I never tried this. In the next few weeks I have to focus on the exams, afterwards I may find some time for the planed content. One thing that is very time consuming and I did not find the time to to it properly is test play the new versions. If someone here likes to volunteer as a tester and get access to new stuff before release please send me a PM. Feedback on the planed stuff is welcome too.
  14. Hi Apollo13 I could reproduce and fix your problem with MechJeb. So if you like give version 0.5.1 a try. - - - Updated - - - Try version 0.5.1 if this issue was related to what caused the MechJeb problem then the fix in version 0.5.1 would fix this.
  15. If you can reproduce this please send me your safe game and a list of the mods you use preferably on github. I have currently no idea what could cause this. Hopefully this was the just the krakken hitting you.
  16. In the new version of Orbital Material Science I created the Kerbal version of the Mir Environmental Effects Payload which tested materials for the ISS. In KSP you get early science and contracts. You need Kerbal Attachment System to use the new experiments. I'll try to develop a workaround for installations without KAS for a future version. But now I need to focus an the exams ahead. I started a Wiki it's not yet complete but the best source for detailed information on parts and contracts, usage and even some future plans.
  17. I try to release version 0.5 of OMS on 4. of January. The new version brings early science with the Kerbal Environmental Effects Study (KEES), contracts for the KEES experiments and some Icons for Alternate Resource Panel. I had to push contracts for the other parts and the IVA for MEP-825 to a later version, because I'd like to get the things I have out to you before I have to focus on the exams ahead. As always enjoy sciences and let me know if you like the mod.
  18. Thanks for the feedback. I had some time today to implement some of my ideas for early science. The basic idea is to add a simple experiment holder that can be attached to the outside of a space craft after it reached orbit. Then place a experiment on the holder and run the experiment. After completion of the experiment store both parts in the payload carrier and return to Kerbin to get the sweet sweet science. I used the Mir Environmental Effects Payload (MEEP) as a inspiration for this. The new series of experiments are called Kerbal Environmental Effects Study (KEES). Here are some pictures of the things I've done so far, some of the parts are just placeholders. At the moment I use KAS to store and attach the parts.
  19. That is a really good idea. I'll check this for the next release.
  20. The mod should work fine alongside Station Science, older version of the mod even depended on Station Science. But I decided to get rid of this dependency because each dependency increases the maintenance work. Thanks for the suggestion when I have time to add new stuff I'll have a closer look at EBF3.
  21. I managed to get some of my ideas done. Watch the video for more details on the update. I have some ideas for the future: IVA for the MEP-825 Better models and textures Low tech science parts for early science What would you like to see?
  22. This is my christmas present to the best game community I know, thanks for your patience. I just released an update for the Orbital Material Science. Now the mod works with KSP 0.90. Get it on course New in Version 0.3.90 Works without the Station Science Mod. You no longer need the Station Science Mod for some experiments. This should help to maintain this mod. The Cool Flames Experiment is now called Cool Flames Investigation (CFI) after it’s real life example. Configurations for Connected Living Space contribution by micha. Thanks! I hope to get some additional work done in the next 2 days.
  23. I'm a software engineer not a artist, if somebody comes up with better textures I'll integrate them and give the credit to the artist. But what do you mean with better? Better is quiet generic. The JEM-EF was flown on it's own shuttle mission and assembled in space with the two robotic arms. This process is to complicated for KSP at the moment, in my opinion.
  24. I'm working on a update right now, I hope that I can put some time into this and get an update out this weekend.
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