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MoeMelek

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    Rocketeer

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  1. There is the wiki: http://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2
  2. Steam is updating!!! https://steamdb.info/app/220200/history/
  3. If page 300 is reached, let's go for 300 ppm!!! (posts per minute)
  4. Planetary transfer window calculator or clouds? Very excited about 1.0, thank you for all the hard work Squad, and of course the testing team!
  5. I have had a thing for doing powered landings at KSC, even after manned planetary missions. I've been trying to recover as much of the vehicle as possible. On at least three occations, the fuel after a manned mission to Duna (or Eve orbit) has run out about a meter above the landing pad resulting in a slightly hard but otherwise ok landing.
  6. Loads of info in the latest devnotes, and other updates. Thanks SQUAD I can't however find an answer to a couple of tings that I feel are important. - Will there be more types of contracts in 0.25? - Will we see an improved 64-bit version? (especially the right click issues) Excuse me if this has been answered before.
  7. Azimech... I have a couple of friends who have many great ideas they like to share or cooperate on, but if no one is immediatly interested in them they become depressed and withdraws for a while. On many occation they have even left forums, quit bands, shut down their facebook accounts etc. I wish those people with their great ideas would have kept on pushing, and if no one is interested in their work, they should have done it anyway. For themselves. Actually I think they should have done it for themselves in the first place, and secondly for others. They should have done it because they love it, and not to win other peoples approval. I'm not sure why I'm telling you about my friends or myself but it felt important somehow. Take care
  8. Yeah, unless it provided some significant benefit. Could have been a bug or something that Squad couldn't work around, and the update provided the solution. Unfortunatly the update introduced a new problem. That is pure speculation on my part of course.
  9. All my life I've had a feeling the world is getting crazier and crazier and now this... Whackjob going small? *incoherent babbling*
  10. Ha ha, ok I get your point. Well, I do use a bunch of mods. I'm however a bit reluctant to use too many mods, as you know they might break in the next update and may not get fixed. Mods are a bit of a gamble in that respect. And when it comes to content like planets and such, I think it's more fun If the whole user base shares the same content. I agree that mods are great for adding content, but some stuff really should be stock.
  11. I think the feeling of a staling KSP development has to do with the fact that Squad has been working hard to provide a good base for the content to rest on. Actually I think Harvester has stated this. A part system that can be used to create any imaginable part, and a contract system that can be used to create any contract, and a programmable GUI. Content will come later. Sounds like a good approach. However... - I really feel that developent is going very slow, and the lack of stock content is frustrating. - I also feel that some kind of roadmap for the future of KSP should be presented. - I also feel that it would be a bad mistake by Squad to start focusing on multiplayer at this stage when people are starved for content. - Waiting months to get annoying bugs/crashes fixed is not ok. After 0.24 I would like to see a few smaller updates that add content, fixes bugs, and improves on some of the neglected stuff like IVA pits. It's kind of weird to see the attention to detail in the VAB where the little Kerbal engineers run around and do stuff, and yet in the IVA pits we don't even have altitude, thrust or a clinometer. Don't take this wrong, I really love KSP and Squad but I think Squad should add some content to keep people interested and freshen up some other aspects of the game.
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