Jump to content

rocket2guns

Members
  • Posts

    24
  • Joined

  • Last visited

Reputation

5 Neutral

Contact Methods

Profile Information

  • About me
    Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just FYI, I'm back in NZ and I've found the original source files on my old computer. I've sent the unity files to Cepheus and the source files are available to him. If he is still around and interested I'll give him first crack at a big update - otherwise I can send them to someone else. I have the 3ds and PSD source also, but they're huge files so bit hard for me to send at the moment.
  2. Indeed, what a fantastic job! Well done! Wish I'd had the time to help out but clearly, you did not need it!
  3. Not sure if it is just me, but I'm still getting a 404. Appreciate the hard work, can't wait to test!
  4. I recommend the game whenever I get a chance I introduced quite a few developers to KSP, I can say with authority several have emailed me back to say production at said companies has slowed considerably! I'm very excited about 0.17!!
  5. Hey guys! Awesome work with the CSS Cepheus, thanks for doing such great work for it. I've offered him all the source data I have including the cockpits I have worked on. I guess they will be useful when cockpits are released
  6. New version to be out tomorrow, also will include an alpha of the x-15. Please let me know any suggestions/tips for the external fuel tank setup.
  7. Updated to v0.2.1 Download from ZIP or RAR 7.54mb Please provide handling feedback and any associated CFG suggestions. New to this version: [li]NEW: Advanced SAS values altered in line with other packs[/li] [li]NEW: Mass Distribution Change (all in the engine mount) to improve stability[/li] [li]NEW: Origins for wings altered to improve stability[/li] Notes: - You will need to reposition wings and control surfaces when reloading a saved shuttle - Place your RCS mount on the engine mount for maximum effectiveness. Two should be just fine.
  8. I love it how in the second pic Even Jeb is terrified! Well done Did you make it back? Guess I should release the landing gear then!
  9. v0.2 of my Component Space Shuttle has the selectable Command Pod.
  10. This pack really is outstanding! Thanks so much for making it.
  11. No problem, good idea! Sure, easy enough. Please bear in mind though, that you\'re better off with C7\'s pack as that integrates much better with the game physics. This will just look good and be a bit of fun. Quite hard to control, like the shuttle.
  12. - Make sure you are using an engine with vectored thrust available - Use 'T' ASAS without the enabling RCS for the launch and you should lift off just fine. - If you\'re attaching large SRB\'s to the fuel tank, you will need to compensate with the shuttle engines. I set mine to between 70% to 90% depending on the rocket thrust. - Yes, I\'ve made the shuttle ones. I\'m making Buran style ones now. - Little distracted by the mun however! On a side note, I\'ve also nearly finished an X15 in the same vein. Basically cut up into parts and a 'just for fun' pretty project.
  13. Yes! Whoops, my bad. Have edited it now for clarity.
  14. Updated to v0.2 Download from ZIP or RAR 7.54mb New to this version: [li]NEW: Rudder part, includes tail and animated rudder[/li] [li]NEW: Fuselage part, Split out from old fuselage. Currently functions as a fuel tank[/li] [li]NEW: Engine Mount part, Split out from old fuselage. Currently functions as an ASAS and as mount for 3 1m Engines[/li] [li]NEW: Many small balances of values to achieve a more playable craft[/li] [li]FIXED: Crew Cabin now functions as a Command Module[/li] [li]FIXED: Wings breaking off too easily[/li] [li]FIXED: Tail/Rudder causing fuselage to twist[/li] [li]FIXED: Incorrect mass distribution[/li] [li]FIXED: Mesh anomalies, optimized some mesh[/li]
×
×
  • Create New...