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JawaSP

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    Bottle Rocketeer
  1. Thanks! I'll try it out right now Edit: Thanks again! I found a way to do it
  2. Thanks for the quick reply But I think you might have misunderstood me. (Probably because I didn't explain good enough.) What I meant was if I could launch multiple of my craft, by only launch it once. So say If I want a fleet of 15 tanks, and I don't want to launch all of the 15 tanks separately. Is there then a way to just launch like, 15 crafts at the same time by clicking the launch button once in the editor or something?
  3. Hello! I have been searching all around the web and forums, and haven't found a single "answer" to this question. As you reading this may have suggested by the title, I wonder if it is possible to launch multiple crafts at the same time. Im trying to make a video or movie kinda thing, similar to "Kerbals At War", And I want to make a fleet of craft. Is there any mod or technique to do this? If so, please tell me! Thanks for taking your time reading this and also maby answering it, but until then, Keep on Launching and crashing dem rockets! Edit: Here is a picture that Squeegy Mackoy (The creator of K@W) posted a while ago on twitter It's this sort of thing im meaning:
  4. Im playing KSP often, and I like playing with mods, but every time I try to recover my Vessel or to go to Space Center, nothing happens. The button get's pressed down, and then goes up again as usual, but nothing happens! I know this is because of the NullReferenceException thingy, but I don't know how I can find out that is causing it in the output_log.txt! Here is a copy of the "forever" repeating message: NullReferenceException: Object reference not set to an instance of an object at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.CopyToRecursive (.ConfigNode node) [0x00000] in <filename unknown>:0 at ConfigNode.CopyTo (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at Game.Save (.ConfigNode rootNode) [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (.Game game, System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRecovery.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at VesselRecoveryButton.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 ​I know there is supposed to say which file that is causing it, but I can't see it in here! Please help me with this! It happens all the time! Everytime I complete a mission in Career mod, and collect alot of important science, I can't recover it! It's driving me CrAaAaAaZy!
  5. Can you upload this to curse or get another download link? I really need this mod for something, but the Kerbal SpacePort is moved, and the mods that were on the Spaceport aren't on Curse anymore, you will have to re-upload it! Please do it
  6. There is a bug with the mod! The wheels from the parts pack aren't rolling -.- they are just jumping and getting dragged -.-
  7. Ohh... Man, I can't wait until this gets updated! Keep up the good work sirkut! Take your time
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