-
Posts
120 -
Joined
-
Last visited
Reputation
1 NeutralProfile Information
-
About me
Spacecraft Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Launch a kerbal into orbit with rocket exhaust
purple100 replied to Amodii's topic in KSP1 Challenges & Mission ideas
Does the EVA pack have enough delta-V to do that, though? Won't you just run out of fuel before you get going fast enough? -
Rotatrons with decouplers for wheels? Interesting. Does it work okay?
-
Those are links from before the forum migrated to vBulletin. I'm guessing that's why they don't work.
-
The reference does not mention concatenation because it is a feature of Lua, the language the scripts are written in, not Autom8. A guide to using Lua can be found here: http://www.lua.org/pil/
-
Control tumbling/flipping on re-entry
purple100 replied to purple100's topic in KSP1 Gameplay Questions and Tutorials
Okay, so I modified an MK16 parachute to partially deploy at very high altitude with a drag of 10. It kept the rocket in retrograde orientation without SAS assistance and allowed me to use the engine to land. Looks like that's the best solution available at the moment. -
Control tumbling/flipping on re-entry
purple100 replied to purple100's topic in KSP1 Gameplay Questions and Tutorials
My center of mass is too high up, then? Hmm, that presents a problem. This thing is coming down with the top tank empty and the bottom 1/2 tank about 25% full. -
Control tumbling/flipping on re-entry
purple100 replied to purple100's topic in KSP1 Gameplay Questions and Tutorials
Behavior persists even after removing the landing apparatus. The simple configuration of command module + tank + 1/2 tank + engine starts turning at 25 km and swings like a pendulum. -
Control tumbling/flipping on re-entry
purple100 replied to purple100's topic in KSP1 Gameplay Questions and Tutorials
The tanks were the simplest solution I could think of to extend the range of landing legs, but they do contribute a fair amount of drag. I'll see what I can do. -
I have a rocket with a lander designed for touchdown on Mun with a powered return to Kerbin. Once it drops into lower atmosphere, at 30ish km, it flips over and points nose-down and resists all attempts to change pitch. This is a problem because I can't use the engine's thrust to slow it down anymore. Why does it do this, and how do I design the vessel to avoid the problem?
-
Tip: Don\'t use more than 3 tanks of fuel per engine.
-
attempt at Apollo-style mission
purple100 replied to Joe Pinball's topic in KSP1 The Spacecraft Exchange
Try this out: http://kerbalspaceprogram.com/forum/index.php?topic=15207.0 I\'m sure you can come up with some clever way to get the flag upright -
[0.16] Fully reusable 1-man orbiter
purple100 replied to purple100's topic in KSP1 The Spacecraft Exchange
Interesting. Definitely needs to be fixed. I thought it was just the aerospike that was imbalanced.