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purple100

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    Spacecraft Engineer

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  1. Does the EVA pack have enough delta-V to do that, though? Won't you just run out of fuel before you get going fast enough?
  2. Delete the file "MechJeb.cfg" in the "PluginData/MuMechLib" folder. It will reset all MechJeb settings and restore windows to default positions.
  3. Rotatrons with decouplers for wheels? Interesting. Does it work okay?
  4. That should only happen if you didn't install MuMechLib.dll in the right place. Double check that you put it in "Plugins".
  5. Those are links from before the forum migrated to vBulletin. I'm guessing that's why they don't work.
  6. The reference does not mention concatenation because it is a feature of Lua, the language the scripts are written in, not Autom8. A guide to using Lua can be found here: http://www.lua.org/pil/
  7. Okay, so I modified an MK16 parachute to partially deploy at very high altitude with a drag of 10. It kept the rocket in retrograde orientation without SAS assistance and allowed me to use the engine to land. Looks like that's the best solution available at the moment.
  8. My center of mass is too high up, then? Hmm, that presents a problem. This thing is coming down with the top tank empty and the bottom 1/2 tank about 25% full.
  9. Behavior persists even after removing the landing apparatus. The simple configuration of command module + tank + 1/2 tank + engine starts turning at 25 km and swings like a pendulum.
  10. The tanks were the simplest solution I could think of to extend the range of landing legs, but they do contribute a fair amount of drag. I'll see what I can do.
  11. I have a rocket with a lander designed for touchdown on Mun with a powered return to Kerbin. Once it drops into lower atmosphere, at 30ish km, it flips over and points nose-down and resists all attempts to change pitch. This is a problem because I can't use the engine's thrust to slow it down anymore. Why does it do this, and how do I design the vessel to avoid the problem?
  12. r4m0n, could you please add vertical and horizontal acceleration to the Surface Info module?
  13. Tip: Don\'t use more than 3 tanks of fuel per engine.
  14. Try this out: http://kerbalspaceprogram.com/forum/index.php?topic=15207.0 I\'m sure you can come up with some clever way to get the flag upright
  15. Interesting. Definitely needs to be fixed. I thought it was just the aerospike that was imbalanced.
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