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Piper

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Everything posted by Piper

  1. [quote name='EditorRUS']... It can be reproduced easily by unfocusing from the game window while game loads from main menu. When you focus on it again, it will be stuck like that. [URL]http://i.imgur.com/MHJ2uKu.png[/URL][/QUOTE] :facepalm: I had no idea it was that simple. My load times take so long that I have always been switching to another screen to do something else. It never dawned on me that that could have been the problem.
  2. I've been having the same issue for quite some time now. I don't know what is causing it, but I do have a workaround. I keep an extra save in my save folder simply called "new start.ksp" which is simply new game save. I load that from in-game, then go quite to the main menu, re-load, and you'll find the camera glitch fixed. Then I simply load my last quicksave and my old one is back. If it was a while since your last quicksave, or you aren't sure when you last save, copy your persistent.ksp file and make that your new quicksave BEFORE you load any new game files.
  3. Freudian slips? I've definitely caught myself a few times calling Mars 'Duna.' One of these days I'm going to post an image of Mars I've taken through my telescope to Facebook or something and say something along the lines of "Hey guys, look at my awesome picture of Duna!" As for Fruedian 'ships,' I'm honestly afraid of posting a picture of my first Mun lander
  4. I have 99 active vessels. About a dozen or so are flags, a lot are mapping satellites, I have bases and stations on and around Mun and Minmus, crewed ships in various places, science sats, a few rovers and landers here and there, and a couple of stations in Kerbin orbit. There's also a few contract sats spread around. It's about to be an even 100. In Kerbin orbit, there's a bunch of ships preparing to be sent out to Eve for my first manned landing attempt there, and I've decided fo launch an emergency fuel resupply ship as well, just in case it's needed.
  5. I've landed a few times at night, but I decided very early on to always include lights on my landers, regardless of my intent. Most notably, my first manned landing on another planet (Moho) was done at night. The reason was because I had landed the science package on a seperate lander, and being Moho, when my orbit finally intersected with the location of the landed science package, it was night time and I wasn't going to wait half a Mohovian day for the next landing window. As for realism, typically you are correct. If it is an airless body, then the night surface would be virtually pitch black. The only light you would get would be a small amount from the stars above. However there are some important exceptions. Just as we get some illumination at night from the moon, the moon also recieves light reflecting off the Earth during lunar night. It's enough that you can actually make out details on the lunar surface when looking at it through a telescope.
  6. Mine comes from a game I used to play on Facebook, called "Nations" where you ran your own country, mostly just through role play, and of course you could design your own flag. The country I made was called the "Technocracy of Canuckistan." The premise of my nation was based on only the intelligent being allowed to hold office, and you also had to meet a minimum standard to be allowed to vote. To become a member of parliament, your IQ must reside in the top 25% of the national population (and is made public), and to vote your IQ must not reside in the bottom 25% of the national population. IQ tests where provided to all adult citizens free of charge every census year (every ten years), and their year of their voting age (well, not truly free, the cost covered through taxes of course), however citizens where not compelled to complete an IQ test if they did not choose, and you only had to do a minimum of one (however you must have completed at least one). So if you did an IQ test when you reached voting age, and where not satisfied, you could retake the test the next census year, and every census year after if you so choose. On the other hand, if you didn't care for politics, and didn't want to vote at all, you could elect to not take an IQ test, and as the results (and whether or not you even took the test) are kept strictly confidential, no one would be the wiser. Another major aspect of the way the country worked, was that cabinet ministers had to be qualified in some aspect or another to hold that office. For example, to be the Minister of Education, you had to have been a teacher or a professor for some time. To be the Minister of Science and Research, you had to hold a PhD in a recognized scientific field (ie, a "PhD" in homeopathy wouldn't count). And so on. In many ways the way the government was set up is very similar to the way Canada works. It had an upper house, the Senate, and the lower house, the House of Commons. Head of Government and the Head of State was also separated between the Prime Minister and the Monarchy as represented by the Governor General. However there was some major differences. The Senate would be elected by the population, and instead of the Governor General being appointed by the Prime Minister, the Governor General was also elected by the population, and had some pretty important powers. Namely, if the GG believed the population was overwhelmingly against the passage of a bill, the GG could force the bill to go to referendum, and let the electorate decide. Also, if the GG believed a bill was unconstitutional, the GG could sent it to the Supreme Court to decide whether or not it was. Furthermore, to hold the office of the Prime Minister, your IQ had to reside not simply in the top 25% of the population, but the top 10%.
  7. Today I finished up the design of my 2-Kerbal Eve lander. I've been testing it around Kerbin, including launching it into orbit as one single stage, refueling it in orbit, and landing it at the KSC nearly fully fuelled in a combination parachute/powered landing. Big thing I wanted to make sure of was that Jeb and Ribkin would be safely able to climb down. I didn't want to get all the way to Eve and discover I couldn't climb down the ladder, or worse, not clomb back up it. The next step, is to build the 7-Kerbal crewed reusable spaceship called the KSS Discovery. My plan is to launch the lander and the Discovery towards Eve seperately, aerobrake, dock in orbit (if necessary for the lander to refuel) and then have the Discovery go and explore Gilly. Later, the Discovery would pick up the return vehicle in LEO before returning home. I may very well launch an additional refueller to Eve as well just as a safety measure. I also plan to do a similar style mission (possibly with the Discovery itself or a sister ship) out to Jool and it's moons, including Tylo. This mission I think also represents the most planning and testing I've ever done for a mission.
  8. The biggest thing I would like to see, is a completion of the biones for every planet/moon. I would be even happy if they simply incorporated the biomes from the Custom Biomes mod. On that note, another thing I would love to see is some more planets/moons. Another thing I would love to see, especially now after the landing of Phillae, is comets.
  9. I had a very similar failure to the OP's. I was returning to orbit from Duna's surface with Jeb and a couple of other guys, when I realised the I forgot to retract my solar panels just in time to see them break off the lander. Luckily in that case, I had a plenty big enough battery to last me till docking with the return segment of the ship, and the return segment was automates to boot, so if all else failed, I could dock controlling that instead.
  10. IMHO, Duna is by far the easiest to get to and from. Duna lies on the same inclination as Kerbin, so you can start your transfer on a nice simple equatorial orbit. Since it has an atmosphere, you only need deltaV (fuel) for getting back to orbit, and only a little bit for touchdown. As Vanamonde mentioned, you can even Aerobrake in the atmosphere instead of using fuel to brake into orbit. The only downside is the great galactic kraken that is rumoured to live between Kerbin and Duna. It has a particular taste for spacecraft with red coloured flags
  11. It was indeed a FinePrint contract. These days I think they make up at least half of the contracts I accept.
  12. Yesterday I had a good lesson in paying attentiin to the details of a contract. I had a contract to place a satellite into a specific orbit berween the Mun and Minmus. I reused a design from a previous keosynchronous orbit contract, modified the instruments on it to match the details of the contract, and launched. Everything seemed to be going perfectly well (as it always seems to when I make my biggest mistakes), the launch went perfectly, the transfer burn went perfectly with plenty of fuel to spare for my placement burn, and finally made my placement burn. To my eye, my orbit looked like it matched the target orbit perfectly, but when I checked the mission box, it said I hadn't matched the orbit. So I go back to my map view, and lo and behold, the inclination of my orbit was off by nearly exactly 180 degrees. I launched prograde, and completely missed the fact that it was a retrograde orbit. By this point, I didn't have enough fuel to bring it to the correct orbit, as it was I barely had enough to deorbit the sat. So, on to attempt number two... On the second attempt, I went and reused that same design from the previous mission, this time launching into a retrograde orbit. Got to the correct orbit, and again, everything looked perfect. Except this time, I forget to change the instruments, so yet again I facepalmed and deorbited the satellite. On to attempt number three... THIS time, I paid attention to what I was doing, I made sure I had the right instruments aboard, and I placed it into the correct orbit. FINALLY, after three launches, I comepleted the contract.
  13. Jeb just returned from a mission to Duna. He would of returned about one Kerbin year ago, but something happened that when the alarm for the SOI change went off, his ship had already flew past Kerbin. Thankfully I had way over built the spacecraft, and was able to execute a burn to re-rendezvous with Kerbin a year later. Now I'm trying to decide where to send him next. I'm thinking of sending him to Moho, that or hanging on to him until the next Eve window comes around. He just missed the launch window to Jool, and the first manned mission to Jool and Laythe, so I suspect he's kinda grumpy (we all know how much he loves to jump into the command seat of EVERY mission). I'm also preparing a manned sun-grazing mission, but I want to send a more "expendable" crew for that.
  14. I try to hire kerbals with high courage, low stupidity, but will hire others if needed. I generally couldn't care less about the names, and instead assign kerbals to missions based on senority. Any kerbal that I find out is a certified badS, gets accelerated through the senority rankings. Jeb, Bill, and Bob are always assigned commander spots, and so do some of the early mission kerbals. However with setting up a permanent colony, as opposed to a base where kerbals are rotated, I'll man a colony with brand new kerbals. But I honestly can't remember a single time I assigned or didn't assign a kerbal to a mission based on their name.
  15. I'll use it to some extent, but not much, and never the overly elaborate "pancake" shaped rockets. Usually only a single staged is "asparagused." ie, when I have two or three liquid boosters on the side of a powerful rocket, I'll tie them into the central rocket.
  16. For my first sub-orbital and orbital flights I used Kerbery. Then for my Munar flyby missions I used Kerbemini. For my Mun and Minmus I used Kerpollo. My asteroid rendezvous and planetary landing program is called Kerbodyssey. My Munar base is called Neil deGrasse Kerman Base. My 7-Kerbal station transport is called Kerboyuz.
  17. Eeloo, Bop, and Pol are the only bodies I have yet to explore in any form. However, as of writing this, there's probes/landers on route to all those bodies. Manned, I have yet to sent anything to the Jool system or to Eeloo, and while I have orbited Eve, I have yet to send a manned lander to the surface. I've also have never sent a manned ship to get up close and personal to Kerbol. Unmanned, I have yet to go to Eeloo, Bop or Pol in any form, and I have sent probes to orbit to all other bodies except Tylo and Vall (only flybys). While I have landed on the surface of Gilly manned (both with and without the aid of a ship ), I have yet to land on its surface unmanned, it just seemed unnecessary, although contracts may change that in the future. And in addition to Gilly and the ones I haven't been to at all, I've yet to land unmanned on Tylo and Vall as well.
  18. I seem to be the exception, with having a station in KSO. I built a "deep space telescope" that I wanted to be easily accessible to astronauts, but far enough up that Kerbin wasn't blocking half the sky. As such, I went with KSO. however, I'm thinking of moving the station to the L4 Mun lagrange point. With a Munar fly-by, it's just as easy to get to, and there's even more of the sky open to me.
  19. I use Jeb, Bill, and Bob as commanders for my largest missions, but I'll use other kerbals as mission commanders as well when they aren't available, especially for smaller scale missions. Jeb just recently got back from testing out a new multi-part spaceship, one that was designed to work as a reusable spaceship (called the KSS Discovery) and was going to take it out to Jool, a mission that did NOT go well. In fact I had my second death of a kerbal on that mission While in orbit of Minmus, Jeb decided to let Philgan Kerman (who was relatively new to the space program) try to do an extreme EVA to the surface of Minmus. Philgan did make it to the surface (alive) and plant a flag, but the decent was horribly botched, and he didn't have nearly enough RCS fuel to make it back to orbit (he had only a little more then 1 unit of fuel). But, Philgan being terrified of having to wait in his suit for a couple of days on the surface while waiting for a rescue mission, decided to try anyways. Needless to say, it ended pretty much as one would expect, with Philgan flying face first at high velocity into the side of a Minmusian crater. Jeb had to return to Kerbin with 6 crewmembers instead of 7. There aren't any launch windows coming up anytime soon, so I don't suspect I'll be using him much for now. Maybe I'll send him on a trip to Minmus, there are still a bunch of biomes there I haven't fully checked out yet. Bill just arrived in Mohosian orbit with the KSS Discovery II, which was a nearly complete redesign of the first KSS Discovery. This ship was originally meant to go to Jool, along with a sister ship commanded by Jeb, but because of the delays caused from having to redesign, and then reassemble in orbit a new ship, not to mention the landers still need to be designed and tested, the current launch window for Jool was missed, and they will have to wait for the next one. So, Bill took the ship along with 6 other kerbals to Moho. Bob is currently commanding Kerb Station 2 in orbit of Kerbin. As for other kerbals I like, I recently began really liking Hudvan Kerman. While testing out the Taurus HCV, there was in incident in which all the parachute lines were cut (the abort rockets were fired), and he saved the capsule and the other test pilot by EVAing on the side of the capsule, as it plunged towards the sea, and repacking and redeploying each chute. He's part of the crew orbiting Moho right now, and I'll have him be one of the crew members going down to the surface, he definitely earned it. Orkin Kerman was another one that I really liked. He was a certified "badS", and shared a lot of the same qualities as Jeb. Not surpisingly, he was like Jeb in that he was a bit reckless, and liked to live dangerously. On one flight-test, the aircraft he was in went off the side of the runway (not his fault, poor design), and nearly disentigrated as it bounced into the air and fuel tanks and engines exploded behind him. He survived only because the aircraft's capsule was designed to seperate, and had a couple of parachutes to let it down to the ground (albeit upside down). Orkin smiled the entire time. I could practically hear him shout "I want to do that again!" But unlike Jeb, he didn't share in the shear dumb luck Jeb seems to have, and flew himself into the side of a mountain, after decending through a cloud layer, while testing out an aircraft (Jeb would have somehow magically found the one gap big enough for an aircraft in that mountain range).
  20. If you click on an individual Kerbal in the main Final Frontier window, in the window that pops up, there is an option to "Award Ribbon" to the upper right of the ribbons that are displayed.
  21. I recently went to Dres, and noticed a little "bug." All the Dres ribbons are identical to the Ike ribbons. I checked the actual file folder with the Dres ribbons to see if they were indeed identical (and not a programming problem), and they are indeed identicalcopies of the Ike ribbons. I also had a couple of ideas for ribbons: Asteroids: I don't know if there is any specific way to tell if a vessel is docking with an asteroid as opposed to another vessel, but a ribbon for docking with an asteroid, and one for sample collecting from one. Base/Colony: Similar to the station ribbon, have a ribbon specifically for Kerbals who participate in long-term missions on a Munar (or other) base, and another ribbon for joining a colony. Custom "Custom" ribbons: As far as I understand it (admittedly I haven't actually checked to see if this is true), the custom ribbons that are available are hard-coded into FF. The fact that there are custom ribbons is great (I've already used a couple of them), but it be nice if we could also put in our own custom designs as well. BTW, this addon is by far one of my most favourite addons. Now that I've completed the tech tree, it really gives me something else to work for, above and beyond just collecting science points.
  22. Today I pulled off one of those "I can't believe that actually worked" moments. I was testing out the Taurus command module with a couple of Kerbals aboard, basically just a medium length XL fuel tank and engine (kind of a large version of Mercury's Little Joe), and splashing down in the ocean to confirm how many parachutes I needed (I went with 6). Testing was going well, when I got the "brilliant" idea of using the abort rockets aboard the Taurus module to slow down the very last of the decent, Soyuz style. I had already slowed down to about 6.8m/s, well slow enough to splashdown, when I hid the spacebar to activate the rockets. The abort rockets of course did EXACTLY what they were designed to do and sent the capsule soaring up into the air, leaving me wondering "why the heck did I think it would do anything different"? In case you haven't made a mistake like this yourself, if you get a positive vertical velocity while under parachutes, those parachutes disapear. So here I was, flying up into the air, parachutes gone, no way to slow my decent, with death imminent and seemingly unavoidable. The only thing I could think of to rescue the two Kerbals, was to send one of them outside the soon to crash capsule, on a probable suicide mission, repack the chutes, and redeploy them all before crashing into the very quickly approaching ocean. Hudvan Kermin bravely volunteered to go outside (he may have just been trying to get away from Philmund's screaming), and while hanging on the side of the capsule repacked the first chute. With the ocean approaching VERY quickly at this point I didn't want to wait to deploy the chute, so I redeployed it with Hudvan still hanging on. I thought Hudvan was going to go flying off the side to his death, but he actually managed to hang on. With the first chute deployed, and the capsule now slowing down, the process was repeated with all but one of the chutes before safely splashing down in the ocean. Not surprisingly, Hudvan did come flying off the capsule and into the water once the capsule splashed down, but it didn't matter because both he and Philmund inside the capsule where alive and even though he couldn't get back inside (the hatch was underwater), they could be recovered seperately. I wish I had screenshots of it all, but naturally I was a little too busy clicking on things and panicking (I may have actually held my breath though all of it).
  23. Well, the landing itself was technically flawless. Great decent, picked a good location, nice flat terrain, soft and gentle touchdown with no sideways movement. Of course there was ONE small problem...... I didn't have enough fuel to get back into orbit, let alone back to Kerbin Poor Jeb had to sit on his hands for about a month while I unlocked the required parts I figured I needed to get him back. I did indeed get him back, although I felt I could have landed the return vehicle a LOT closer. The return vehicle landed about 1km away. I didn't think it would be too bad, but I very quickly realised it would take forever walking that distance, so I just used the EVA jets to fly to it, which went surprisingly well since I never had used them that way before.
  24. I'm currently designing and testing designs and concepts for a multi-part ship to be able to be used repeatedly, and to launch a couple of them on a tour of the Joolian system, including landings on all the moons except Tylo (I'll do that in a future launch window. My long term goals are to visit Eeloo, and to set up permanent stations on Eve and Duna. And for my really long-term goals, I want to Terraform (Kerbiform?) Duna. Obviously that's rather difficult right now, considering there isn't any mechanism/mods that allow that, but heh, you did say LONG term
  25. You know you're a noob in KSP when you try to dock two spacecraft in orbit without any docking ports, just because both spacecraft looked like they had them. I must have spent at least 10 minutes bumping the two spacecraft against each other trying to get them to dock. It wasn't until after I realized there were actually docking ports in career mode that needed to be unlocked.
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