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imdying

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    Spacecraft Engineer

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  1. #175 pretty much outlines it. I would like to make it a multiplayer mod, one person as Houston, one as Kerpollo.
  2. You\'re trying to hose down a building that has already fallen in from the flames. If you want to be an effective moderator, go back to the root cause; tell Nova to take his inaccurate off topic troll post somewhere else.
  3. Does anybody have in their squirrelled away resources, a picture of the \'main control room\' at Houston, or something similar? Maybe pictures of the telemetry gear? I have a telemetry system sorted for another monitor (so \'two\' people can play at once, one as the \'crew\', the other as \'Houston\'), but rather than magic some sort of UI out of my arse, it would be nice if it were Houstonish, if you dig? And before you ask, no, I have not yet set it up to allow remote control (i.e. Houston does the steering etc), although obviously that\'ll be next.
  4. Oh, but no *real* joy on the shroud/panels. The new ones do what they\'re supposed to for sure, but they\'re not what I would call perfect. Mun rover is hard out though... I was surprised plugins would allow for something that flexible but hey ho there you go.
  5. The new one is pretty sweet. Everybody dies after 6ish days (out of oxygen). Legs retract and extends as they should. Parts rebalanced, better graphics, reconfigured RCS system (finally!) The LES is fantastic, but still needs a tweak (IMHO), so will be probably changed to a plugin as well.
  6. Many people will never move onto .14 onwards
  7. He\'s a busy man with a lot of interesting hobbies... Might\'ve taken offence to being called a hater by some child and found better things to do with his time... I\'ll ask him. Could also be that he\'s just quite unhappy with it, and has dumped it till he can sort it out properly. The new Kerpollo definitely puts the old one to shame, it\'ll be pretty schmick when it\'s done.
  8. However the effect is done (intentional of not), I like it for sure, looks great.
  9. Pretty cool man! Couple of little additions for ya: - When you select a module type from the bottom left list, it would be good if that name appeared at the top of the table. - When you view a part, it doesn\'t tell you who the author is anywhere.
  10. I love it! Could this be the single best addon ever made for KSP??!
  11. Remember, not everybody is a 10 year old with hours and hours and hours to burn playing the game. I play GT5 maybe once every 3 months. When I do, I want to drive the fast cars, not the bullshit cars, I don\'t want to have to spend months getting those cars. That I have to \'earn\' something in \'game\' that I paid money for, that\'s just bullshit. Not everybody is a 10 year old with untold amounts of spare time.The value of the dev effort will be judged on what the users do with it once they get it. You have the idea that playing the game any way other that how you think it should be played is abuse. It\'s not, it\'s just different. Some people think playing KSP vanilla is just a waste of time. Those people aren\'t wrong, they just have different goals to you.
  12. Nice. Check out my node (fx) work on the Death Star on Wednesday night... there\'s some big arse numbers in there to make the laser work
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