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m_j_lyons

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    Bottle Rocketeer
  1. He's on Duna with a crew that got tired of his jokes and forced him to land by threatening to terminate his Minmus icecream rations. Too bad they didn't realize that after landing they couldn't get much further away from him and his jokes. Only a year to go before the return window is open.
  2. need a little more information - what are you trying to do? Do you have good communications established with the station (or a kerbal on board)? Does the station have sufficient power?
  3. Hi - I've got 3 ships headed to Eve - all are using the same comms systems (yes, I have Remote Tech) and all were working fine to get past Kerbin SOI and have nice encounters 160 days out. I setup a wide orbit comms system that always points to the active ship and the ships I send look at it with their long range systems. Then after my correction burns just prior to SOI change (from Kerbin to Kerbol) 2 of the 3 stopped reporting any orbital data...it all was just blank in the MechJeb displays. The third ship remains fine. I've done an exhaustive check of the comms network and all appears fine...I've tried "active ship" pointing and specific ship pointing (multiple antennae on the relay) and nothing is helping. The fundamental issue is that those 2 ships which are no longer showing position/orbit data also act like they aren't in comms with Kerbin. It's like they don't know where they are. It really looks like a non-RT issue since it's not an issue of just no comms...the ship doesn't seem to reflect that it's in orbit - but it clearly is. I have another test ship that is deep in space without comms and it still shows orbital data. What ever happened to these two "lost" ships is something I haven't seen before - and I'm completely baffled because it seemingly random. Anyone have experience with this? Mod List (all as up to date as releases allow): KerbalAlarmClock (3.1.1.0) TransferWindowPlanner (1.2.2.0) ScanSat (8.1) 000_toolbar (1.7.8) Better Atmospheres texture pack ActiveTextureManagement EVE 7-4-LR Distant Object Enhancement (1.5.1) TextureReplacer (2.1.2) EngineerRedux (0.6.2.11) MechJeb2 (2.4.1.0) FerramAerospace (0.14.5.1) DockingPort Alignment Tool (???) ScienceAlert (1.8.2) HyperEdit (1.3 for KSP 0.90) RemoteTech (1.5.1) Procedural Fairlings (3.10) Any help/guesses/hints are welcome. Cheers, mike
  4. Question for the group - I was playing several days ago and as I exited the game the loading screens came up and the last screen before exiting showed a much improved Mun crash site complete with falling debris and more than one kerbal standing around the crash site. On autopilot I was clicking through the exit buttons so fast that although I realized this was something new to me I had exited the game before I had a chance to take a screen shot. Has anyone else seen such a loading screen? I was testing out the DMagic Orbital Science Mod at the time...but I doubt that would have done anything...and I haven't seen it happen since. I'm starting to think that my mind was playing tricks on me and perhaps this was all a lucid dream...who knows. Cheers.
  5. Something in that mix of having two ScienceDef files was the problem. I restored the original file and got rid of the ScienceDefs_orig file (my backup of the original) and it worked like a champ...contracts showing up from DMagic just like they should. I just check it with the crowd sourced ScienceDefs but only kept one config file in the folder (I didn't realize that it would try to load both) - worked also. Makes me wonder what else was messed up that I didn't even realize. Good job finding that...I never would have guessed that was the problem - I had long forgotten that I had 'installed' the crowd sourced science. Cheers.
  6. Here's the link to download the file - it's from the 64-bit folder. https://dl.dropboxusercontent.com/u/20732733/output_log.txt here are some areas that stuck out to me... [B]8/27/2014 4:10:01 AM,KerbalAlarmClock,Loaded Textures[/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B][DM] Contract Variables Set; Science Reward: 1 ; Completion Reward: 1 ; Forward Amount: 1 ; Penalty Amount: 1[/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B][DM] Max Contract Variables Set: Collect: 3 ; Orbital: 1 ; Ground: 1 ; Biological: 1 ; Asteroid: 1 ; Anomaly: 1 ; Magnetic: 2[/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B]ArgumentException: An element with the same key already exists in the dictionary.[/B] [B] at System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].Add (System.String key, .ScienceExperiment value) [0x00000] in <filename unknown>:0 [/B] [B] at ResearchAndDevelopment.loadExperiments () [0x00000] in <filename unknown>:0 [/B] [B] at ResearchAndDevelopment.GetExperiment (System.String experimentID) [0x00000] in <filename unknown>:0 [/B] [B] at DMagic.DMConfigLoader.configLoad () [0x00000] in <filename unknown>:0 [/B] [B] at DMagic.DMConfigLoader.Start () [0x00000] in <filename unknown>:0 [/B] [B](Filename: Line: -1)[/B] [B][DM] Assembly: ScienceAlert found; Reactivating Experiment Properties[/B] then... [B]8/27/2014 4:16:56 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue[/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B]NullReferenceException: Object reference not set to an instance of an object[/B] [B] at DMagic.DMCollectContractGenerator.fetchScienceContract (.CelestialBody Body, ExperimentSituations Situation, .ScienceExperiment Exp) [0x00000] in <filename unknown>:0 [/B] [B] at DMagic.DMMagneticSurveyContract.Generate () [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem+.MoveNext () [0x00000] in <filename unknown>:0 [/B] [B](Filename: Line: -1)[/B] [B]Flight State Captured[/B] then this towards the end [B][VesselSpawner]: New object found![/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B][R&D]: No Science Subject found with id AnomalyScan@MunFlyingLowMonolith 2[/B] [B](Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[/B] [B]NullReferenceException: Object reference not set to an instance of an object[/B] [B] at DMagic.DMCollectScience..ctor (.CelestialBody target, ExperimentSituations location, System.String BiomeName, System.String Name, Int32 Type) [0x00000] in <filename unknown>:0 [/B] [B] at DMagic.DMAnomalyGenerator.fetchAnomalyParameter (.CelestialBody Body, .PQSCity City) [0x00000] in <filename unknown>:0 [/B] [B] at DMagic.DMAnomalyContract.Generate () [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.Contract.Generate (System.Type contractType, ContractPrestige difficulty, Int32 seed, State state) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContract (Int32 seed, ContractPrestige difficulty, System.Type contractType) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContract (System.Int32& seed, ContractPrestige difficulty) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.GenerateContracts (System.Int32& seed, ContractPrestige difficulty, Int32 count) [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem.RefreshContracts () [0x00000] in <filename unknown>:0 [/B] [B] at Contracts.ContractSystem+.MoveNext () [0x00000] in <filename unknown>:0 [/B] [B](Filename: Line: -1)[/B] [B]Flight State Captured[/B] that's a big file to parse through...
  7. Copy - I wasn't sure where the log was written to...I'll take a look and upload if it's not clear what the problem is.
  8. Hey all - I'm having big problems with contracts and DMagic Orbital Science. Bottom line is that the contracts aren't showing up nearly at all...I've had two biological search contracts pop up but neither had ANY details or requirements. I run multiple mods including FinePrint, SCANsat, science notifier, re-fund, MechJeb2, fuel balancer, Procedural Fairings, EVE, docking display, toolbar, and perhaps a few other small cats and dogs. Either way - the only mods that mess with contracts are DMagic and FinePrint. The FinePrint contracts work just like they are supposed to...default contracts continue to show up as well...but the DMagic contracts are missing and the two times (in 2 weeks of use!) that one has shown up for a Search For Biological Activity on Duna but there were no details - no scanner to use, no timeframe, no reward/penalty...as a matter of fact when you click on another contract then one of the DMagic contracts it doesn't even update the text in the contract description box...it just shows the company logo and the title to the contract but continues to show the previous contract's words. And like I said...it only does this for DMagic contracts. I've removed FinePrint and tested it..no difference. Anyone have a guess? I can add/use the parts just fine...it's just the contracts that aren't working correctly for me.
  9. I know multiple people have commented about not getting orbit completes on equitorial (<1 degree incline) orbits - so I accepted two of them yesterday to give them a shot. One was 180 degree incline and one was 0 incline. Neither was circular. Getting into the prescribed orbits was easy enough - launch, park, then match orbital parameters. I didnt' worrry about LAN becuase it's an equitorial orbit. Long story, short - I never got orbit matches even though everything that should have been checking for completion was spot on. The LAN was way off because there was no incline (but shouldn't be checked). I complted them via Alt-F12...no biggie. So today I'm digging into the source code and here's the line that drives whether to check the LAN or not: bool horizontal = (Math.Abs(orbitDriver.orbit.inclination) % 180 < 1); So I get the intent...simple boolean flag set by taking the absolute value of the desired orbit's inclination modulus 180 is less than 1. So for an inclination of 180 or 0 the modulus will be 0 which is less than 1 so will flag TRUE. For any inclination between 1 and 179 it will flag FALSE. While the logic looks good the reality appears that in game it appears to always flag FALSE and a LAN check is run. Problem with the "horizontal" flag? Shouldn't be - but it appears to be. Perhaps opening up the inclination check from 1 to 2 or 3? Just some thoughts...but there are still a lot of people complaining about this problem.
  10. Look on the map - there is likely a waypoint on the map that is labeled thus. Is there a timeframe associated with the condition?
  11. Thanks Undercoveryankee - I figured that was the case. I installed another MOD (DMagic Orbit Science: New Science Parts) that I've got this sneaking suspicion is causing some "interference" with the contracting 'subsystem' in KSP. I also installed ModManager...but I can't see that causing the random crashes when trying to do science or the increased lag that was introduced or the odd problems capturing satellite orbits or satisfying basic parts requirements. Oh well...I'll remove both and see if that fixes the problem and then add one back at a time to isolate. It was working fine before those two installs.
  12. Without digging into the source code - does anyone know how Fineprint checks to see if a satellite is "new" - can we resuse the same design? I launched a satellite that had the same design as a previous launch and nothing was green when the satellite was in space. To be complete, I'm not done with it yet - it's just in a holding orbit until I have time to get it into a 13K km polar orbit w/90 inclination. That said - what kind of customer would put a satellite into such a large polar orbit? Mapping? Intelligence eavesdropping? Fly safe.
  13. This will be rough because I only have my phone right now. I'm going to assume you can build and launch the required satellite. 1 - get into a stable orbit...with zero inclination 2 - match desired PE/AP 3 - get your inclination burn maneuver plotted 4 - move the inclination burn maneuver node to match the AN of the desired end orbit 5 - execute 6 - once eestablished and you see the "orbit" satisfied for the contract turn off SAS for the needed time (10 seconds) or until it greens up. 7 - profit! You can establish the LAN via mechjeb by converting the desired LAN (given in degrees CCW from 0 degrees longitude) into a longitude East or West. The globe is 360 degrees - so if the LAN is 45 then you need to have the AN burn at 45 degrees East. If the LAN is 350 degrees the AN burn will be at 10 degrees West. If the desired LAN is >180 degrees them take the 360 - LAN to get the AN longitude west. If LAN <180 degrees then LAN = AN longitude East. Decimals get multiplied by 60 for minutes and or seconds. Confusing enough? I hope this helps some of you.
  14. Satellite contracts question - I'm still in my first day of using this fine mod...and thank you for the labor that went into it - I think it will become a staple for those that love to put things in oribit as it now gives us a real reason to build stuff. Anyway - I got my first satellite contract and it was a pretty easy orbit to get into roughly 3500km x 2188km with an inclination of 3.8 degrees. No big deal. But it specified a longitude of ascending node (LAN) of 353 degrees. Not knowing how to "set" a LAN my orbit didn't match the target orbit...it was perhaps out of phase.?. How do you fix that? And better yet, how do you do it correctly the first time. I have MechJeb 2 which can change the LAN but it does so in degrees/minutes/seconds. I understand the concept of what LAN is - where the ascending node (AN) crosses the reference plane (the Kerbin equator in this case). But how do you change it? My first guess is that you have to go back to an inclination of 0 (zero) and then reset the inclination when the AN is matches the desired LAN. If true - how do you convert a LAN of say 353 degrees to a longitude? (does that mean it's 7 degrees W of the prime meridian?) Sorry for what might be a relatively basic question but I'm a poli sci major...not a rocket scientist. - - - Updated - - -
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