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whoshotdk

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Everything posted by whoshotdk

  1. Thank you both for your kind comments! DMSP, I fear the Nautilus may have too low a TWR for you - at .10 it's not exactly fast! Still, if you find a new purpose for it I'd love to see what you do.
  2. This is a replica of the interplanetary spacecraft proposed by Mark Holderman and Edward Henderson of the Technology Applications Assessment Team of NASA. This one has been repurposed as an ore transport and carries two Planetary Excursion Science Pods within its two docking bays. It just about holds together on the surface but you’ll still probably need to edit/cheat it into orbit. I have not attempted to stick this on a launcher but would love to see someone try! It could probably do with some struts but I wanted to keep the part count as low as possible. Wobble is pretty minimal regardless. DOWNLOAD You might need to right-click that link and use 'Save As' or similar. SPECIFICATIONS Nautilus-X Total Delta-V: 3,201m/s Mass: 70t Dry mass: 41t Part count: 212 Planetary Excursion Science Pod RCS Delta-V: 1695m/s Part count: 19 Mass: 2.9t Dry mass: 1.4t CONTROLS [4] Toggle Antenna [5] Toggle Solar panels [6] Toggle lights [9] Undock Bay 1 port [0] Undock Bay 2 port Please leave me some rep if you like this. Thanks for looking!
  3. Welcome to the forums ispeedonthe405 and thank you for making your first post a reply to one of mine :-) It's nice to have a fellow Star Trek fan on board! If you are new to the game as well, I wish you many hours of enjoyment out of it; if you ever get stuck with something don't hesitate to ask on these forums, we are generally a friendly bunch
  4. That's a good point panzer1b. My recent Semyorka also uses fairings for decorative purposes and what I do is stick the not-for-staging-fairings into the last stage and then use the lock-stage feature (ALT-L) once I've staged everything else. Stage.
  5. “Botany Bay? Botany Bay! Oh no! We’ve got to get out of here NOW!†- Pavel Andreievich Chekov “Khaaaan!†- James Tiberius Kirk This is a Kerbalised version of the infamous SS Botany Bay, the nuclear powered sleeper ship launched in 1996 carrying the evilest and coolest antagonist of all time. DOWNLOAD You might need to right-click that link and use 'Save As' or similar. SPECIFICATIONS As reported by MechJeb (MechJeb not included): Total Delta-V (with launcher): 6,122m/s Total Delta-V (sans launcher): 2,487m/s Launch mass: 150t Dry mass: 40t Part count (with launcher): 151 Part count (sans launcher): 80 CONTROLS [4] Antenna [5] Toggle Solar panels [9] Cargo bay doors [ABORT] Nothing, augmented Kerbals don’t run away from disaster ASCENT PARAMETERS It’s just as well this ship is manned by a group of genetically altered Kerbals with superhero strength and intelligence - as you’ll need those superior skills to get it into orbit. TAKE IT SLOW and don’t start your gravity turn too early. You might need to finish your orbital insertion burn with the Botany Bay’s own nuclear engine. MechJeb can get this thing to orbit too, though in my experience I did at least one cartwheel on the way up DESCENT PARAMETERS This ship isn’t designed to re-enter the atmosphere but the lower cargo hold does contain an atmospheric drop-pod, so that you may unleash Khan on the unsuspecting planet at your leisure. The drop pod has four RCS thrusters and a Delta-V of 641 so who knows, perhaps you can land on a non-atmospheric body too. NOTES What, no fairings?! According to a photograph of the launch of a DY-100, the ship was not snug inside a payload bay but rather just sat nakedly on top of some kinda rocket with six boosters. So I decided to stick to that profile as much as possible - though I did add a few reaction wheels and some canards to the boosters to allow for some control during ascent. See here: http://en.memory-alpha.org/wiki/DY-100_class?file=DY_100_painting.jpg Enjoy the craft and leave me some love (or rep) if you like it!
  6. I've been trying to do this for the past few days, how on earth did you get the saucer fairing to extend to such a large radius? A very fine job Zucal! As I can't send you gold pressed latinum, ill send some rep instead Edit: (after I spread some around, dammit) 2nd Edit: Aha, size 3.75 Fairing FTW!
  7. Creating a realistic looking R-7 used to take a lot of parts. Invariably, creators would clad their rocket with structural fuselages or fuel tanks in order to get the correct shape (especially on the tapered boosters). With the introduction of 1.0 and stock fairings, this issue can be tackled much more simply and with far less parts. Introducing the SPIRIT OF SEMYORKA; not quite a replica of the Soyuz-FG but built to resemble it closely, both in looks and functionality. Includes mini-Soyuz spacecraft. DOWNLOAD You might need to right-click that link and use 'Save As' or similar. SPECIFICATIONS As reported by MechJeb (MechJeb not included): Total Delta-V: 6469m/s Launch mass: 112t Dry mass: 39t Part count: 182 Delta-V and mass values may be inaccurate, but probably not by much. CONTROLS [4] Soyuz Antenna [5] Soyuz Solar Panels [9] Soyuz Instrumentation module doors [0] Discard Launch Escape System and payload fairing [ABORT] Separate the Soyuz Orbital Module and Descent Module from the launcher ASCENT PARAMETERS Ascend how you feel is best. After ditching the boosters and the core stage in their turn, press [0] once atmospheric drag is negligible to discard the payload fairing and launch escape system. DESCENT PARAMETERS Execute the de-orbit burn, then stage to separate the Soyuz Orbital module. Stage again to separate the Instrumentation module. After re-entry heating has mostly dissipated, stage to deploy the parachutes and stage again to discard the heat shield. Finally, moments before landing, stage one final time to fire the braking thruster (though its pretty useless and totally not needed). NOTES I decided to use a small version of the Soyuz spacecraft; in the real world I believe it is roughly the same diameter as the launcher core stage. The launcher is quite capable of lifting a 2.5m size Soyuz to 100k/m orbit (built, tried and tested), but I prefer the more compact Soyuz as it scales well compared to larger parts that you might use to build space stations (such as Salyut). I hope you enjoy the craft - my hope is that it inspires people to use fairings and parts in new and interesting ways. Perhaps Squad may one day introduce a specialised version of fairings more suited to spacecraft shaping and cladding.
  8. I see you also did the proper RCS thruster layout same as Darth Lazarus; I like that on both your designs and kinda wish I hadn't been so lazy with mine Still, part count is important to me as I'm running on a pretty low-RAM Mac so I try to avoid over-detailing now. Having said that, Nik; your Orion looks pretty low part-count too, and probably less than mine. Nice stripe on the Delta IV, it looks a lot like the real one!
  9. I really like your strut work on the ICPS & EUS plus the SLS fairings looks very tidy! It's all very pretty.
  10. Thanks for the comments guys! Columbia - would you care to elaborate re the fairings? I'm actively looking for suggestions for this craft and would of course credit you in the main post for any suggestions I implement.
  11. Here’s an attempt at a real-world spacecraft, the Orion MPCV. Complete with SLS booster, Block I ICPS “range extenderâ€Â, ATV derived service module and Orion capsule. DOWNLOAD Right-click the download link and use 'Save As' or similar. TLDR? Just read this important bit… Separation between ATV-SM and Block I *may* be a tiny bit quirky - nothing real bad should happen but you might have a minor space-tussle as the engine fairing of the ATV-SM clips the discarded Block I. Quicksave before separation if in doubt! Statistics Subject to change. Tonnage: 54t dry Parts: 190 After SLS & LES separation; Delta-V: 2,652m/s After Block I separation; Delta-V: 1,360m/s (approximately 20m/s out from the real thing, according to Wikipedia) Total Delta-V: 7,114 m/s Launch parameters - 200km circular orbit 1. Enable SAS and launch 2. Begin gravity turn 45deg east at 7km 3. Stage - Drop SRBs when empty 4. Action group 0 - Discard the LES (non-abort) 5. Stage - Drop SLS booster when empty On decouple, give a quick squirt on the engines to ease the Block I / SM / MPCV out of the booster fairing 6. Circularise your orbit with the Block I engines 7. Action Groups 4, 5, 6 - extend antenna, solar panels and switch on the lights Landing parameters 1. Perform de-orbit burn 2. Decouple the ATV-SM 3. Deploy drogue chute at appropriate altitude - i.e its up to you 4. Deploy main chutes at appropriate altitude 5. Land (speed approximately 7m/s). Action Groups / Controls [4] Toggle ATV-SM antenna [5] Toggle ATV-SM solar panels [6] Toggle Lights [0] Eject the LES (non-abort) [ABORT / Backspace] Eject the MPCV with LES Notes The booster fairing remains on the SLS booster. I did this because A. I hate tons of debris floating around, B. It helps keep part count down and C. Emerging from the fairing like an apprehensive mouse from its hole looks cool. This version of the SLS booster can put you into a 100km circular orbit with a couple of DV to spare. In real life, you’d drop the SLS booster before circularisation and use the Block I to circularise. Aiming for higher orbits will require some help from Block I. The CM has RCS thrusters so you can do a bit of maneuvering even after ATV-SM separation. I’d like to improve this at some point into a Mark II version. If you know a bit about Orion and can see something particularly wrong with this craft I’d be happy to hear some constructive criticism. Obviously the scale is smaller than real-life, but I can live with that as I want to keep the part count down. I realize the fairing is wrong too - I’m waiting for KSP 1.0 with its procedural fairings to help fix that issue. Enjoy!
  12. There's a lot of blood on that toothbrush!
  13. KSS OBERTH SCIENCE VESSEL DOWNLOAD You might need to right-click that link and use 'Save As' or similar. NOTES Heres a Kerbalized stock Oberth class starship from Star Trek. After seeing this epic ship by Redshift OTF, I decided to have a go at a more modest vessel. With nice shiny lights, reasonable part count, a crew capacity of 51 Kerbals and a cargo bay that contains a useful science pod. To get a correctly oriented navball, activate (Control from here) the command pod that sits just behind the RCS tank on the aft of the top section. The science pod contains every experiment apart from the atmospheric nose cone and has its own RCS thrusters with enough juice to de-orbit from a low/medium Kerbin orbit. Twin parachutes means it’ll land safely on Kerbin. The center of thrust is slightly off-center to the center of mass, but nothing that SAS cant’ handle. TWR is pretty bad but not enough to make me want to kill myself. Although it’s probably possible to launch the Oberth from Kerbin's surface, I haven’t tried and instead edited it into orbit. If anyone cares to try and showcase their launch here I’ll be bloody impressed. STATISTICS Subject to change. Tonnage: 42t dry Parts: 161 (144 without science pod) Kerbin Orbital TWR (full tanks): 0.12 Delta V: 3,763 m/s CONTROLS [4] Toggle science pod radio antenna [6] Toggle lights 1 [7] Toggle lights 2 [8] Toggle docking port shielding [9] Toggle bay doors [0] Undock / decouple science pod
  14. Thank you guys, I really appreciate these nice comments! It gives me reason to make more
  15. DOWNLOAD You might need to right-click that link and use 'Save As' or similar. CONTROLS [1] Toggle Jet VTOL engine [2] Toggle forward thrust engines (for occasional use only; limited fuel) [6] Toggle Front lights [7] Toggle Rear lights NOTES Tends to roll a little bit on the ground but pretty stable once airborne, you don’t need SAS though it will make flying somewhat easier with it switched on. Land gently (< 10m/s or so). Enjoy!
  16. I've never seen those Mk3/Mk2 adapters used as a plane fuselage before; really well done on an inspiring design that actually looks like a Seagull! In-flight staging did exactly what I thought it would do; though it wasn't quite realistic as my car wasn't parked underneath Great job!
  17. Its all awesome but I'm really loving the lights!
  18. Hi Mad Rocket Scientist, thanks for the rep! No Kerbal Paint, this is completely stock! I got the black colour by creative placement of a copious amount of NCS adapters
  19. GDI Black Orca VTOL From the Command & Conquer series Here's my take on the Orca from C&C. DOWNLOAD You might need to right-click that link and use 'Save As' or similar. STATISTICS Subject to change. Tonnage: 10.10t dry Parts: 92 Kerbin TWR: 1.38 CONTROLS [6] Toggle running lights [7] Toggle ground lights NOTES Twin Jet engines are restricted to 50% and she’s perfectly controllable with that power restriction. I found that going much higher will cause her to nose up and flip, despite the number of reaction wheels I’ve squeezed in to the design. Increase that level at your own risk! Use SAS to keep her under control. Lots of part clipping; extending/retracting landing gear will cause a quick jump but nothing catastrophic. Advisable to turn on SAS and retract gear before take-off. For landing, extend gear well before ground just in case the jump screws you over. Has RCS jets for fine translation. There's a Docking Port Jnr under the tail for connecting up a refueling tanker or whatever. Have fun!
  20. OMG it even has an inside - I was expecting a solid lump of fuel tanks, not a warp core! Now if only there was a way to EVA into it Stellar work!
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