naidis
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Posts posted by naidis
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On 8/23/2016 at 9:05 AM, SilverlightPony said:
If the current versions of the mods are confirmed to be compatible with 1.1.3, then the metadata on Curse or whatever needs to be updated to reflect that. Then they'll show up in CKAN as compatible with 1.1.3.
It would be nice if CKAN had an "install anyway" option, but that's an issue for another topic.
try in CLI, ckan install AutomatedScienceSampler=1.1.3
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On 2016年5月9日 at 7:15 AM, Bahamut said:
I think the plant growth study is from the mod "Station Science", which may be why you can't find a part for it? Hope that helps!
Finally found out it's from KerbalPlanetaryBaseSystems's greenhouse, made for kerbalism's life support.
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2Hot and GRAVMAX sensor in universal storage size transfers only 50% the data, while the stock one with lesser weight transfers all the data. Is this some kind of penalty?
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unmanned vessels had resources like FOOD/OXYGEN/SHIELDING ,with a data of 0.00/0.00, seems to be unnecessary at all, can you remove that?
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I have DMagic Orbit Science installed, and xScience tells me I can do plant growth study, which I can't find any part to do that. Did I miss something?
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1 minute ago, Kaboose said:
@ShotgunNinja Awesome work man!! Just to confirm though, Remotetech is now compatible with this mod?
as changelog mentioned, "The signal mechanic is disabled automatically if you have RemoteTech or AntennaRange installed"
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Appreciate for the compatibility with CPR, and remotetech.
Gonna send a engineer to destroy all the USI LS part and try this mod now.
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Can you add support for blizzy's toolbar?
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2 hours ago, pellinor said:
Doesn't happen for me, and I can not install everyone's huge modlist just to see that most problems are caused by messed up installs (and therefore not reproducible with a clean install of those mods). However there have been changes in the handling of mass, so totally possible that this is a new mod interaction problem.
Could you narrow this down to fewer mods? Also, cutting away the open right click menu in the screenshot is not the best idea, you'd want to show as much information as possible. It could also help if you can say that the problem appeared with a certain version of TweakScale or some other mod.
Since only pods have this issue, I assume it's caused by mods adding functions to pods.
I tried removing StockPlugins and it's working correctly now.
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Scaled pods have increasing mass.
Mod list:
Quote- AutomatedScienceSampler 1.1.3
X Chatterer 0.9.8
- CommonReferences autodetected dll
- CommunityResourcePack 0.5.1.1
X CommunityTechTree 2.4.0
- ContractConfigurator 1.11.4
- ContractConfigurator-ContractPack-SCANsat 0.6.0.1
- ContractConfigurator-KerbinSpaceStation 1:3.2.1.2
- ContractConfigurator-RemoteTech 2.0.2
- DMagicOrbitalScience 1.2.4
- DockingPortAlignmentIndicator 6.3
- EasyBoard 1.0
- FerramAerospaceResearch 3:0.15.6.3
X FilterExtensions 2.5.1
X FilterExtensionsDefaultConfig 2.5.1
- InfernalRobotics v2.0.2
- KAS 0.5.7
- KerbalAlarmClock v3.6.1.0
- KerbalEngineerRedux 1.1.1.0
- KerbalPlanetaryBaseSystems v1.0.10
- KerboKatzUtilities 1.3.7
- KIS 1.2.9
- kOS 0.20.0
- KSPSteamCtrlr autodetected dll
- MechJeb2 2.5.7.0
- ModularFlightIntegrator 1.1.3.0
- ModuleManager 2.6.24
X PlanetShine 0.2.5
X PlanetShine-Config-Default 0.2.5
- PreciseManeuver autodetected dll
- PreciseNode 1.2.3
- RasterPropMonitor 1:v0.26.0
- RasterPropMonitor-Core 1:v0.26.0
- RealPlume 2:v10.5.1
- RealPlume-StockConfigs v0.10.7
X RemoteTech v1.6.11
- SaveUpgradePipeline autodetected dll
- SCANsat v16.1
- SmartStage v2.9.4
- SmokeScreen 2.6.15.0
- Steamworks autodetected dll
- StockPlugins v1.21
- ThrottleControlledAvionics v3.1.0-KSP-1.1.2
- Trajectories v1.6.1
- TweakScale v2.2.10
- UniversalStorage 1.1.0.12
- USI-LS 0.4.2.1
- USITools 0.7.2.1
- xScience 4.17 -
Will be added in 1.1.3.
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1.6.0 works fine but 1.6.1 causes ksp to freeze during loading, on OS X, ksp 1.1.2.
uninstalling trajectories could fix this.
log file : http://pastebin.com/F5UdNVYa
update: ok i checked the log file myself and it seems to be the vessel view plugin problem. removing vessel view also fixes the freeze.
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Not sure if it's too op but I love the one click circularize button.
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My game freezes during loading after upgrading to 1.1.2, along with upgrading MM and all the other mods I can upgrade with ckan.
I then deleted the module manager config cache things and game's working now.
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3 hours ago, politas said:
SVE should be working through CKAN now. CKAN will not allow EVE and SVE to both be installed, and instead uses the bundled EVE in SVE. If knowledgeable people can test this, I would much appreciate it.
If you currently have any SVE or EVE installed in CKAN, uninstall them, refresh and restart CKAN, then reinstall SVE (assuming SVE is what you want to use).
I tried 'ckan upgrade StockVisualEnhancements=1:0.6.4' and two folders were added, same as the two from the spacedock download link.
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Thank you for the 1.1 update! Hope netkan-bot will find out this quickly.
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it looks really cool. super compact vessels.
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u may try Atom with k-os syntax
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for now, if you have KERBAL ALARM CLOCK installed, u may use code like this.
set rt to nextnode:eta - burntime - 60.
set na to addalarm("raw", time:seconds + rt, "", "").
set na:action to "KillWarpOnly".
if rt > 5 { set warp to 1. }
if rt > 10 { set warp to 2. }
if rt > 50 { set warp to 3. }
if rt > 100 { set warp to 4. }
if rt > 1000 { set warp to 5. }
if rt > 10000 { set warp to 6. }
if rt > 100000 { set warp to 7. }
it's just a rough code, do test before run it.
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delta-v of stages is correct now. thank you!
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is it 2.6.2 that MM automatically removes developed parts which belong to a removed mod in the tech tree ?
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i'm checking which mod crashed my game and i found i can't access to the VAB/SPH with my career save if i moved MRS mod out. why is that?
update: i manually removed the contracts in my save which came from MRS, and it's solved now.
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get mail from kerbalstuff and downloading 1.0.
appreciate!
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anyone suffering crash? i'm surrfering crash but i can't make sure which mod did that.
[1.3.0] Kerbalism v1.2.9
in KSP1 Mod Releases
Posted
Is there a patch for KSP 1.2.1?