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DAS JEB

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    Bottle Rocketeer
  1. any tips/tricks on how to start putting rangers and landers on the ring in orbit? I cant get the Lander up without its docking ports melting off. Then there is the whole interception issue
  2. Benjee, do you have any recommendations on getting the Endurance ring into orbit without sacrificing a significant amount of the ring's fuel? - - - Updated - - - Benjee, do you have any recommendations on getting the Endurance ring into orbit without sacrificing a significant amount of the ring's fuel?
  3. My god man, this mod is phenomenal! The modeling on everything is amazing! When can we expect integration with MKS/OKS, and a balanced tree? One of my favorite mods hands down.
  4. Well i've run into another issue. Using the OpenGL mod i was able to get the game to start up. I see it loading all the cloud textures but when I get to actually playing the game, all the clouds are gone. Lens flare, planet shine are still there but no clouds or anything really from the Astronomer .cfg's themselves. Any ideas?
  5. if its not the whole mono.dll access violation shpeel (that's a B9 problem right? its the OOM. With all of the Astronomer stuff installed I cant even get to the start screen. It will occasionally load on 64bit but we all know how much of a nightmare that is. Some of the BolderCo stuff is in the cache file but yeah......still crashes. Would putting ATM on Aggressive help?
  6. I remove a lot of the .cfg files from ATM to save a little space, which one belongs to this visual pack? I assume its EVE but I'll go ahead and ask anyway. Also, I've also been having a very difficult time telling whether or not ATM is even working on my machine...I have it installed, but seeing as its crashing I'm not sure its even functioning. Can I reorganize the files in GameData so that ATM loads first?......would that even help? And what is this " -force-opengl " you speak of?
  7. can anyone run this mod along with B9 on the 34 bit. My launcher crashes from memory overload on the cloud textures!
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