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GoDamitt

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  1. That 'one guy' happens to be a moderator. Who suspended my account because he took offence of me calling the pony ****, pony ****. I had a moan to Skunky who didn\'t want to know about it. If the moderators of this forum are more interested in their *snip**snip* ponies than they are about rocket parts, then count me out. [gmod]Uncalled for, entirely uncalled for.[/gmod]
  2. How ironic, as it is because of you that I left, not the pony thread.
  3. WTF? You mean to tell me you sad monkeys actually watch this crap? If any boy was caught watching girly crap like that when I was 16, you would immediately be shunned and outcast as a poofter!
  4. Wow, didn\'t this off topic get outta control. I have the same problem with the Kerpollo fairings, and I\'ve noticed many other fairing panels have the same problem. Thanks for the input Hielor, and yes it makes sense to me. As soon as I figure out how to manipulate vertex normals I will try this on my fairing panels. No offence but you\'re acting like a 10 year old.
  5. Why did I get an email notification to this stupid thread?
  6. When we get persistence (saved games) so we can make Mun bases BACEs.
  7. Welcome and epic first post. Keep up the good work, I look forward to your Battlestar Kerlactica. ;P
  8. I have notice several bugs in KSP ver 1.3.2 regarding sound effects, and we also thought that custom sounds didn\'t work. Then I saw Foamy release his Apollo 13 mod about a week ago and his custom sounds DO work..
  9. I reckon your 'hd' textures should be your standard ones.
  10. Just now uploaded my new mod, the freaking Death Star! KSP yard worked a treat.
  11. Nice, thank you. Small typo in the spelling of Kerpollo though. =P Yes there has been many excellent parts come out over the last few months.
  12. Nice hax Foamy. Got the Death star to the Mun in under a minute. I approve.
  13. Yep true, but I often think to myself (being a modder) 'I wonder how many polys that is' Yes it it easy to import and find out, but it would be nice to know when reading an OP. New modders would have a reference to work to/from. Other modders can adjust their perception of their own models of how many polygons they have to work with. Just doing this has shown me I can easily double my perceived poly count. I was cringing at the 5k polys in imdying new model, but now I\'ve realized that 5k is peanuts. That doesn\'t mean we can be slack about polygons, it means we could be adding way more detail. Correct me if I\'m wrong, but KSP doesn\'t support normal mapping 'yet' does it?
  14. Yeah definitely handy if you know exactly what you\'re looking for. Some models have several meshes though, so you need to add them together. It was much easier having a visual display of the part I was looking at. I might start noting in the opening post in all my models how many tris to each part.
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