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DesTroy

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About DesTroy

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    Rocketeer
  1. Does anyone have these DDS textures, since the link is no longer functioning?
  2. Looks like that fixed it, thanks!.... the bundled KerboKatzUtilities is apparently outdated and bugged, you should update the archive!
  3. Great and handy mod! Little bug report: In the space center scene the icon shows up in the stock toolbar no problem. But every other scene it doesn't disappear but instead becomes a solid white box in the stock toolbar (Non functioning of course). When going back to space center it is normal again. The white box and part of the stock toolbar remains even when going back to main menu
  4. Is the new version (TCA v2.2.1)compatible with 1.0 as well.. or ONLY 1.0.2?
  5. @blu3wolf Unfortunately, due to how KSP currently works, there isn't much that can be done about this problem... For example, if I land a capsule or just place a capsule on the launch pad by itself, and go on EVA, the moment the Kerbal is on the ladder and above ground, the game considers him 'flying' and this is considered a dangerous EVA... Until KSP can properly recognize that a kerbal on a ladder, that is attached to a ship that is landed, is not actually flying, I don't think FF can, could, or should change awarding the dangerous EVA ribbon for these logically 'unwarranted' situations. It
  6. Just an update on my test to track down the missions counter bug: Still using KSP 1.0 and Final Frontier 0.7.4-870. - I started a new career game and sent Jeb on a mission.... Ribbons awarded, and Mission counter for Jeb went up by 1. - I sent Valentina on a mission... Ribbons awarded, and Mission counter for her went up by 1. - I confirmed it listed both as having a mission. - I went to every scene, into tracking station and map and came back to space center and it still listed them as each having a mission. So I quit to main menu and closed game. - I booted the game up again and loaded my ga
  7. I am in the process of sending you the file you needed Nereid. In the meantime, I had taken Jeb for another mission and his count went up to 2.... But then after I was preparing for another mission and gathering contracts, it looks as though Jeb also lost one of his mission counts, and is now back down to 1. I THINK it happened after I went to the tracking station to see locations of proposed contracts and came back to space center... That may be something to look at. It's just so strange that it correctly awards the mission counts just fine.... What could be removing it? Does it have somethin
  8. Um.... have you tried? Because you can... you always have been able to. Proof (This is in version 0.90): You can even switch through all the pieces of debris if there was an.... accident
  9. I seem to keep encountering an issue that I have been having since 0.90. Currently I am using FF 0.7.4-870 on KSP 1.0 It's hard to nail down when or why this happens (as it doesn't ALWAYS or consistently): - I take a Kerbal (Jeb) on a mission... everything goes allright.. He gets ribbons and his mission count goes up by 1. Good. - I take a new Kerbal (Bob) on a new mission... everything goes allright... He gets ribbons and his mission count goes up by 1. Good. - I take yet another new Kerbal (Bill or Valentina) on a new mission... everything goes allright... They get ribbons and their mission
  10. I'm not quite sure what you mean by this.... Because you CAN switch to other vessels while flying in KSP, with the [ and ] keys (default)
  11. @AlphaAsh No, it didn't help anything. That boolean just seems to make the NGS window default to on once you open BaseBoss. Nonfunctioning NGS still occurs.
  12. Thought I should make this bug known: Tweakscale interferes with a part's "mirrorRefAxis" parameter (if it has one) in it's part config. If you ever have a wing or some other part that is flipped upside down on one side when you mirror it, and it has Tweakscale... that's the reason... Removing the Tweakscale module from the part fixes it. Would be nice if this was fixed!
  13. I seem to be having a bug with the NGS feature. When I first tried it, I clicked the nearest base NGS button and it seemed to work fine.... but then when I clicked on the NGS button again.... it seemed to break it. the turn markers no longer work, the central indicator stays red regardless of direction and no distance or position information is updated or displayed. Even on restarting the game... I can select a base manually and enable NGS or click the NGS button for nearest base, and now it never works. The NGS display comes up, but nothing works or is updated on it. The central indicator an
  14. That doesn't explain why it is using that much RAM... We are talking about 1-2 Gb's.... This kind of amount must be due to textures...... since they both load the same texture files (And the filesize of the textures doesn't even total that much) it sure looks like someone made a boo boo and it's loading them twice.
  15. I'm hoping this is the right area to post this. But I have a question that I have never seen any explanation posted for anywhere on the internet: Why does (at least in KSP) DirectX use obscenely more memory (usually more than 2x) than OpenGL mode? When you have the correct hardware, there is no visual differences between the two whatsoever. There should be negligible or NO difference in memory usage whatsoever. (Especially on the texture memory side of things) The only rational explanation I can think of immediately, is that due to an error by Microsoft, Unity, or Squad, (Or any combination of
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