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yopeasants

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Posts posted by yopeasants

  1. Parachutes seem quite overpowered in 1.0. A typical reentry happens at about 1.8 km/s, right? It seems like I can instantly decelerate from these speeds at dozens of Gs with a single parachute and seemingly bypass the requirements for reentry entirely, with no drawbacks; parachutes neither burn up, nor do the insane G-forces have any adverse effect on the kerbals.

    Am I missing something here?

  2. Sometimes when I load a craft in the VAB the games starts acting weird on me. It will have all the buttons in top right greyed out and unavailable except for the quit button which is highlighted (but still unclickable). If I simulate the craft, the mouse refuses to move the camera around like it normally does (works fine in map view though). If I go back to the Space Center from the simulation, the camera that is normally overlooking the space center that allows you to select a building is shifted to right next to the VAB, facing towards the runway, low to the ground. The game doesn't crash, but it persists even if I quit all the way back to the main menu and try to reload the save. The only way to fix it is to restart the game.

  3. A+ for the mod magico13. I examined the mod thinking it would be a tiny mod that would do something cheesy like make me wait a week between launches, but this mod is much more than that. It's fleshed out, fun, and adds a new feature to the game. It's a tad buggy, but I'm sure you'll squash them for upcoming releases.

    There's a bug with starting simulations in orbit for me. Once I configure a simulation to start in an orbit around any body, the first simulation will always be on the launch pad-- I need to restart the simulation at least once to get it into the orbit I want it to be in. Any subsequent restarts will put me in orbit. I'm using 64bit.

  4. Well.. as you no dout know Nathan this issue has been goin on a long time. And if you've seen my videos I've posted then you should know it's severity. The problem isn't just visual its audio as well which is the worst of the problem. And its bad. Real bad. At this point I'm just asking to see if maybe over 5 months later someone else has experienced this bug as well.

    As for the vsync being enabled properly.. idk. My 670s drivers are up to date. I've tried every type of vsync both in the application and in Nvidia control. The only thing that works is "every other v-blank" or half hz vsync. Both cap fps at 30 which fixes the problem. But 30fps is no bueno.

    Are there any gpu experts here? Can someone maybe point me in the right direction as to whether or not this may be a hardware issue? I only experience this in ksp with DRE installed.. I gotta start trying something else here because I'm out if ideas. Why is it the reentry effects ( sound included ) are fine at 30fps yet at 60 they skip horrendously?

    You said 670s? As in, plural? That might be the issue. Even though your drivers are up to date, SLI can still be very stuttery for certain games.

    I'd try disabling 1 670 and seeing if that helps.

  5. I'm having 2 issues; one is gamebreaking, the other is minor.

    The gamebreaking bug is that occasionally the celestial bodies stop orbiting their parent completely. Fiddling with time warp seems to fix it, but I usually realize the issue when it's too late.

    The minor bug is that sometimes in the map screen, the Kerbin system appears at the center of the galaxy where the black hole should be. Zooming in on Kerbol seems to fix it.

    The orbiting problem is enough of a gamebreaker that I had to uninstall it. I'll be eager to reinstall once these issues are fixed.

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