Jump to content

Computerizer

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Computerizer

  1. 3 hours ago, LeroyJenkins said:

    @Computerizer 400Hz!! wow that's fast! how many data points? Most we did was 60,000 @ 60Hz.

    I never thought about MFDs, but those would be so cool. I'm a private pilot and have flown with the G1000 glass cockpit, that would be interesting as a spaceship control system. My efforts are more focused on Mission Control views for multiple missions. The below image. I would like to base my web GUIs off of AstroUX, but not sure on the licensing or international use.

    I am looking at kRPC, though not sure if the Kerbal Web Program Mod (https://spacedock.info/mod/3275/Kerbal Web Program) might be better for my project since it will come with a front end architecture already built. Just don't know what limitations it has compared to kRPC2 yet.

    I'd be happy to collaborate across projects, I am sure we'll run into similar issues. Also, if there are others out there that would like to help with the project, I'd welcome it.

    Very nice.

    Work stuff: If I recall we have about 20 sensors recording at 1200 Hz and transmitting at 400 Hz. Those were accelerometers for detecting flutter. In total I have it recording about 66,000 measurements per second and transmitting ... I can't recall off the top of my head. Maybe a third overall? We're also transmitting video and audio over the same link to our telemetry room. I wrote the software (with the help of my small team) that records and transmits the data, video, and audio. We use IADS for our displays.

    Personal stuff: I agree it's possible we may have stuff to share. I'm doing a lot of design & requirements level stuff right now, but once I start building and writing code I plan to have it open source and I'll share a link.

  2. 21 hours ago, LeroyJenkins said:

    We do this a lot for S/C telemetry. Somethings that are binary and don't change often, we'll only transmit its data 1-10sec (1-0.1Hz) , where others that are floats and change rapidly we would send up to 60 Hz rates. No sense sending everything at 60Hz and taking up bandwidth.

    I've written telemetry software for aircraft flight test and we do the same thing, as you might expect. But the highest rates we were sending was 400 Hz.

    Also I'm working on a similar project and will be using kRPC and eventually kRPC2 to connect physical displays and controls and MFDs to KSP/KSP2.

  3. Why? For more realistic simulator setups. I'm building a "cockpit" that I want to be able to use with KSP or other space simulators.

    What does it accomplish that can't be done by rendering multiple views on the same device? Well, I suppose it's possible to build one computer that can render views of out 5 windows and the control display while also doing the physics, assuming the game even supports that, I just figured it would be easier to have two machines and network them. This is commonly done in big flight simulators.

  4. I would like to have KSP networked on multiple computers to show different camera views on different monitors. For example, I might have one monitor that shows the view out a window from inside the cockpit, and another monitor that shows another window's view, and they might need to run on separate computers. Some flight simulators can do this. I would appreciate the capability in KSP and/or KSP2 -- with mods would be fine.

×
×
  • Create New...