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wildcardjoker

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    Bottle Rocketeer
  1. You're right, sorry. I was using 2.9.3. After upgrading to 2.9.4 everything worked as expected.
  2. Is it possible to stage the parachutes in their own stage? For instance, in hab136's previous post, the craft has two stages: rocket and separator/chutes. I would like my craft to have three stages: rocket, separator, and chutes. Once I've used all of my fuel, I like to jettison the dead weight. Thanks for a great mod - I've found it really helps!
  3. Interesting! I did not know that. Thanks for your reply. I will see what happens. I don't mind updating manually, but CKAN certainly makes things easier!
  4. Any chance of adding this to CKAN? I think it was on there before, but when I attempted to update my mods for 1.0 the update is not listed. Thanks!
  5. That makes sense. It would be great if the experiments stored in the pod were taken into account. For now, I will perform the experiment and leave it in there until another one is required. Thanks for looking into it!
  6. I tried again tonight, and repeatedly receive gravity scan alerts. Here's the log entries: ScienceAlert, Experiment gravityScan@MunInSpaceHighEastFarsideCrater just became available! Total potential science onboard currently: 0 (Cap is 66, threshold is NotMaxed, current sci is 0, expected next report value: 60) ... wait a few seconds ... ScienceAlert, Experiment gravityScan@MunInSpaceHighEastFarsideCrater just became available! Total potential science onboard currently: 60 (Cap is 66, threshold is NotMaxed, current sci is 0, expected next report value: 5.454544) - this scan cannot be stored on the command pod, as the previous scan is already stored.
  7. OK, I tried another mission tonight. While orbiting the Mun, I received an alert that a Gravity scan was available for the East Crater. I performed the scan, EVA'd Jeb, and took the data from the detector. I re-boarded the ship and performed a warp, and the warp dropped back to 1x after a few seconds. An alert was generated for the East Crater again - I performed the scan, EVA'd Jeb, and took the data again. When I re-boarded the command pod, KSP told me that the experiment could not be stored. All filters were set to alert if an experiment was not maxed out, and warp kill was on for all experiments. I'm afraid that it was only just now that I saw the suggestion to open the log and see the trigger details - I will try that again tomorrow.
  8. This is a great mod, and I love the fact that there is an option to kill the warp when new science is detected. I did notice a bug last night, though. Gravity scans which are already stored on the ship are triggering an alert. For instance, when travelling over Kerbin's shores, I will take a gravity scan, EVA and store it in the command pod. A few minutes later, I will be alerted that a gravity scan can be performed for the same biome. When I perform the scan, EVA and store, I am informed that the report is already stored in the pod. The only way I've been able to stop this trigger is by keeping the scan in the gravioli detector.
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