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Lumaan

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Posts posted by Lumaan

  1. Getting some texture not found.

    [LOG 07:49:51.097] Load(Model): KerbinSide/Parts/Static/ksidebiodome

    [ERR 07:49:51.162] Texture 'KerbinSide/Parts/Static/emissiveall' not found!

    [LOG 07:49:53.183] Load(Model): KerbinSide/Parts/Static/ksidelifeguardhut1

    [ERR 07:49:53.203] Texture 'KerbinSide/Parts/Static/emissiveall' not found!

    [LOG 07:49:53.205] Load(Model): KerbinSide/Parts/Static/ksidelifeguardhut2

    [ERR 07:49:53.211] Texture 'KerbinSide/Parts/Static/emissiveall' not found!

    [LOG 07:49:55.534] Load(Model): KerbinSide/Parts/Static/ksidetunneldown

    [ERR 07:49:55.541] Texture 'KerbinSide/Parts/Static/emissiveall' not found!

    [LOG 07:49:55.866] Load(Model): KerbinSide/Parts/Static/Admiral_Kerminsov_Class_Carrier/ks_carrier03

    [ERR 07:49:55.963] Texture 'KerbinSide/Parts/Static/Admiral_Kerminsov_Class_Carrier/runway light d' not found!

  2. I'm getting a lot of texture errors in log with last version.

    [LOG 07:49:48.357] Load(Model): FASA/Apollo/ApolloCSM/Apollo_CM_RCS

    [ERR 07:49:48.358] Texture 'FASA/Apollo/ApolloCSM/FoilBlack' not found!

    [ERR 07:49:48.358] Texture 'FASA/Apollo/ApolloCSM/RCS_box_NRM' not found!

    [LOG 07:49:48.360] Load(Model): FASA/Apollo/ApolloCSM/Apollo_DockingDevice

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/ColorWhite' not found!

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/FoilWhite' not found!

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/ColorRed' not found!

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/ColorYellow' not found!

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/4bolts' not found!

    [ERR 07:49:48.366] Texture 'FASA/Apollo/ApolloCSM/4bolts_NRM' not found!

    [LOG 07:49:48.368] Load(Model): FASA/Apollo/ApolloCSM/Apollo_LES

    [LOG 07:49:48.377] Load(Model): FASA/Apollo/ApolloCSM/Apollo_SM_Dish

    [ERR 07:49:48.391] Texture 'FASA/Apollo/ApolloCSM/FoilWhite' not found!

    [ERR 07:49:48.391] Texture 'FASA/Apollo/ApolloCSM/FoilGold' not found!

    [LOG 07:49:48.393] Load(Model): FASA/Apollo/ApolloCSM/Apollo_SM_Engine

    [ERR 07:49:48.409] Texture 'FASA/Apollo/ApolloCSM/FoilWhite' not found!

    [ERR 07:49:48.409] Texture 'FASA/Apollo/ApolloCSM/FoilGold' not found!

    [ERR 07:49:48.409] Texture 'FASA/Apollo/ApolloCSM/FoilBlack' not found!

    [ERR 07:49:48.409] Texture 'FASA/Apollo/ApolloCSM/ColorYellow' not found!

    [LOG 07:49:48.411] Load(Model): FASA/Apollo/ApolloCSM/Apollo_SM_Light

    [ERR 07:49:48.412] Texture 'FASA/Apollo/ApolloCSM/FoilWhite' not found!

    [ERR 07:49:48.412] Texture 'FASA/Apollo/ApolloCSM/wall1_DIFFUSE' not found!

    [ERR 07:49:48.412] Texture 'FASA/Apollo/ApolloCSM/wall1_nrm' not found!

    [LOG 07:49:48.414] Load(Model): FASA/Apollo/ApolloCSM/Apollo_SM_RCS

    [ERR 07:49:48.416] Texture 'FASA/Apollo/ApolloCSM/RCS_box_NRM' not found!

    [ERR 07:49:48.416] Texture 'FASA/Apollo/ApolloCSM/ColorYellow' not found!

    [ERR 07:49:48.416] Texture 'FASA/Apollo/ApolloCSM/rusty' not found!

    [LOG 07:49:48.781] Load(Model): FASA/Gemini2/FASA_Gemini_Engine_Fuel2/Gemini_LFT_Mono_Adapt

    [ERR 07:49:48.784] Texture 'FASA/Gemini2/FASA_Gemini_Engine_Fuel2/Gemini_RCSFuel_Pack' not found!

    [LOG 07:49:48.830] Load(Model): FASA/Gemini2/FASA_Gemini_LFT_Ext_Sm/FASA_LFT_Ext_SmH2

    [ERR 07:49:48.831] Texture 'FASA/Gemini2/FASA_Gemini_LFT_Ext_Sm/LFT_Ext_SmH2' not found!

    [LOG 07:49:48.837] Load(Model): FASA/Gemini2/FASA_Gemini_LFT_Ext_Sm/FASA_LFT_Ext_SmO2

    [ERR 07:49:48.838] Texture 'FASA/Gemini2/FASA_Gemini_LFT_Ext_Sm/LFT_Ext_SmO2' not found!

    [LOG 07:49:49.285] Load(Model): FASA/Props/ASETindicators/model

    [ERR 07:49:49.286] Texture 'FASA/Props/ASETindicators/model000' not found!

    [LOG 07:49:49.297] Load(Model): FASA/Props/Bolt/Bolt

    [ERR 07:49:49.297] Texture 'FASA/Props/Bolt/BoltCap' not found!

    [ERR 07:49:49.298] Texture 'FASA/Props/Bolt/BoltCap_NRM' not found!

    [LOG 07:49:49.335] Load(Model): FASA/Props/LM_CompDisplay/LM_CompDisplay

    [ERR 07:49:49.336] Texture 'FASA/Props/LM_CompDisplay/GrayLight' not found!

    [LOG 07:49:49.347] Load(Model): FASA/Props/LM_FuelIndicatorSE/LM_FuelIndicatorSE

    [ERR 07:49:49.348] Texture 'FASA/Props/LM_FuelIndicatorSE/FuelIndicatorInd' not found!

    [LOG 07:49:49.349] Load(Model): FASA/Props/LM_FuelIndSE/LM_FuelIndicatorSE

    [ERR 07:49:49.350] Texture 'FASA/Props/LM_FuelIndSE/FuelIndicatorInd' not found!

    [LOG 07:49:49.380] Load(Model): FASA/Props/LM_Mirror/LM_Mirror

    [ERR 07:49:49.380] Texture 'FASA/Props/LM_Mirror/screen' not found!

    [ERR 07:49:49.381] Texture 'FASA/Props/LM_Mirror/screen-emissive' not found!

  3. Thanks! I'm going to implement this feature on the next release. I will need your feedback guys about mods like this one.

    There are different reasons for a mod to fail once unfixed:

    - The mod is doing the x64 check but not to check compatibility but to do some necessary operations.

    - The mod had some logic related with Unity that is unsupported/buggy on x64 (during my testing with KSP 1.0.X I didn't found anything of this, however it was very common to have problems on <=0.90)

    About the .old backups I have decided to remove this feature because I didn't find it enough useful. Every time I'm going to unfix a GameData folder I have a backup done. If something is not working I will remove the folder and copy from the BK again.

    Also, using CKAN usually you will have all the mods cached and it is very easy to delete the GameData folder and install everything again.

    With the *.old files I'm increasing the size of my GameData folder with files which is unlikely that I'm going to need.

    Then just make a txt file with what file(s) have been unfixed? *I liked the .old backup, was easy to do a search to find what file(s) was changed* Now I have to remember what file(s) have been changed, and that I bad at.. lol

  4. @Migueltriny

    The file "unity default resources" under "KSP_Data\Resources\" is corrupted, so copy the one from your working KSP 32bit (The original installation of KSP) and replace it. If you are on Steam better do a file check *Right click KSP in Steam and select Options, go to the "Local Files" tab and select "Verify Integrity og Game Cache", just to be sure KSP is 100% oki.*

  5. I just did it, in the past it worked (in 0.9) but now, i can´t even start ksp. https://www.dropbox.com/s/2gbr78n1483hq7e/output_log.txt?dl=0

    1st it complaining about a corrupted file:

    Failed to read file 'F:/KSP 1.0 x64/Kerbal Space Program/KSP_Data/Resources/unity default resources' because it is corrupted.

    And the complaining about trying to run on wrong version of KSP/Unity:

    The file can not be loaded because it was created for another build target that is not compatible with this platform.

    Please make sure to build asset bundles using the build target platform that it is used by.

    File's Build target is: -2

    What KPS version do you have? What version of Unity are you using?

    @AstroGamer

    Upload you log file. Might give a clue about what's wrong.

  6. http://i.imgur.com/0nKV0MO.png

    This happens for me. Do I replace everything? Or just put them next to each other?

    - - - Updated - - -

    My PC is 64bit

    Wrong Unity version. Has to version 4.6.4. From old 64bit post http://forum.kerbalspaceprogram.com/threads/82118-KSP-64bits-on-Windows-%28this-time-it-s-not-a-request%29:

    -The "Could..... not preload global game manager #0 i=0" error is what you get if you don't use the correct version of the Unity Player.

    To be sure (and to reproduce the operation once the engine will be updated, without waiting for an update here): right click on your original KSP.exe.

    Go to "details" and check the version. You should be able to see what Unity version you need to download. (launcher.exe and KSP.exe don't use the same version)

  7. I just noticed that TAC Life Support doesn't have its button available in Toolbar anymore since using x64. Does anyone else have this issue? The mod itself seems to be working. The TAC Life Support items are still available to add to the ship. But no interface button, which is kind of important for estimating how many days worth of food you've got on board.

    TAC Life Support's DLL get a 0 bite size file if used with the 64bit fixer.

  8. BTW Yesterday I tried the x64 version with the 4.6.4 Unity dlls, also I added the forcing dx11 non-threaded parameter. I added all the graphics mods like EVE, Scatterer, etc... and WOW! it looks amazing!

    This one "-force-dx11-no-singlethreaded"? If so then I can tell you it's not working, you are running in dx9. Accorting to this Doc http://docs.unity3d.com/Manual/CommandLineArguments.html it's only for "Windows Store Command Line"

    I use "-force-d3d9 -adapter 0 -single-instance -nolog" to run my 64bit, tried with "-force-d3d11" but I get shuttering when in flight mode.

  9. I think you've misunderstood. This only happens with mods that have 64 bit checks. I have a bunch of mods installed alongside module manager right now and the game will start without the 64 bit compatibility warning. As soon as I add a mod that has a 64 bit check the warning appears.

    Unless the warning means nothing, which I'm going to assume isn't true as the OP stated that this pop up is removed when 64 bit unfixer works successfully.

    I just did the test again with only squad folder and Modulemanager installed on my 64bit KSP and got the warning + the rainbow cat running over my screen.

    And here is the first lines in my log

    Kerbal Space Program - 1.0.2.842 (WindowsPlayer)

    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit

    CPU: Intel® Core i7-3820 CPU @ 3.60GHz (8)

    RAM: 16335

    GPU: AMD Radeon R9 200 Series (4073MB)

    SM: 30 (Direct3D 9.0c [aticfx64.dll 8.17.10.1394])

    RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8

    Log started: Thu, Jun 18, 2015 13:04:50

    [LOG 13:04:52.395] PhysicsGlobals: Loading database

    [LOG 13:04:52.848] Load(Assembly): /ModuleManager.2.6.5

    [LOG 13:04:52.890] AssemblyLoader: Loading assembly at D:\Games\Kerbal Space Program v1.0.2 64bit - Not right\GameData\ModuleManager.2.6.5.dll

    [LOG 13:04:53.451] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5

    [LOG 13:04:53.453] AssemblyLoader: Loading assemblies

    [LOG 13:04:53.468] VesselModules: Found 1 VesselModule types

    [LOG 13:04:53.474] AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager'

    [LOG 13:04:53.496] [ModuleManager] Adding ModuleManager to the loading screen 2

    [LOG 13:04:53.735] Load(Audio): Squad/Parts/Utility/landingLegLT-1/sounds/sound_servomotor

    [LOG 13:04:53.964] Load(Audio): Squad/Sounds/editorLoop01

    As you can see only got the Modulemanager installed.

  10. Ran it as admin and had the same results. I feel like this is something really simple that I have somehow bypassed. Just to clarify this is what I have just done.

    First I reinstalled Kerbal Joint Reinforcement with CKAN. Ran KSP64totalunfixer.exe as admin. Set the path to D:\KSP\GameData, Clicked the Unfix button, Greenbar went all the way, it gave me a pop up saying it was complete and to enjoy the gloriousness of 64 bit ksp. Closed 64 total unfixer, Booted up KSP and it gives me the 64 bit incompatible mods popup.

    Bit stumped, Seems to be working for everyone else as I've seen a few people link this tool in threads discussing the 64 bit workaround for 1.0.2. And I've seen somebody mention in this thread to test to see if it worked via using KJR so I know KJR can be unfixed successfully.

    Any Ideas? I'm clueless at this point. I'd rather figure this out then attempt to recompile them all manually. That's just an accident waiting to happen heh.

    Edit :

    I just tried doing this with a new install of KSP with only the 64 bit workaround, CKAN, Module manager and KJR, Again same result. Seems my PC isn't allowing it to change the files but I can't imagine why, I've already turned off all UAC related stuff as I can't stand my PC locking me out of certain things like I've no idea what I'm doing.

    What you are seeing there is ModuleManager telling you that 64bit is not stable, and it's not a block of 64bit just a warning. And you can't remove it, only hope someday when 64bit is stable and official from Squad it will disappear.

  11. Working in 64bit :) I get the RAM and FPS info in-game now.

    But... from the log I see this:

    [LOG 14:34:34.245] Load(Assembly): GCMonitor/GCMonitor
    [LOG 14:34:34.245] AssemblyLoader: Loading assembly at D:\Games\KSP v1.0.2 64bit\GameData\GCMonitor\GCMonitor.dll
    [LOG 14:34:34.246] Load(Assembly): GCMonitor/getRSS_x64
    [LOG 14:34:34.246] AssemblyLoader: Loading assembly at D:\Games\KSP v1.0.2 64bit\GameData\GCMonitor\getRSS_x64.dll
    [ERR 14:34:34.248] Failed to load assembly D:\Games\KSP v1.0.2 64bit\GameData\GCMonitor\getRSS_x64.dll:
    System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
    at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0
    at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0
    at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0
    at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0
    at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0

    [LOG 14:34:34.248] Load(Assembly): GCMonitor/getRSS_x86
    [LOG 14:34:34.248] AssemblyLoader: Loading assembly at D:\Games\KSP v1.0.2 64bit\GameData\GCMonitor\getRSS_x86.dll
    [ERR 14:34:34.248] Failed to load assembly D:\Games\KSP v1.0.2 64bit\GameData\GCMonitor\getRSS_x86.dll:
    System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
    at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00000] in <filename unknown>:0
    at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0
    at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0
    at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0
    at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0
    at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0

    Something I need to worry about?

  12. Hey Sarbian

    Any change you got the 64bit dll somewhere?? *I have no clue how to make it my self*

    Playing around with the unofficial 64bit http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround and would be nice/fun to see who far I can push it without crash,

    I do Alt-Tab out to check the Task-manager, but be nice to be able to see it in-game.

    And if not, that's ok, just had to ask :)

  13. wonderful piece of information, Lumaan! Then GCmonitor has also a wrong name, right? :D:wink:

    Really not, From the GCmonitor post is saying "a tool to display a graphic of the memory usage". No where does it say Graphics card memory (VRAM).

    But I'll agree with you that if only taking from the post title it does sound like a monitor for Graphics card "GCMonitor 1.2.4 - A graphic Memory monitor"

  14. Did you even read the whole thread? If you did then you''d know that you'll crash less then what you do now.

    Only time I have had a few crashes is when I push KSP 64bit pass 10Gb of RAM. I run with 80+ mods installed now and RAM is about 7-8Gb.

    I have played 40+ hours with the 64bit unofficial KSP, and only crashed 3-4 times, and that mostly ind the beginning I ran the 64bit on KSP 1.0.2 where I had to see how far I was able to puss it.

    The only thing bugging for me is when I sometime (80% of the times) go back to KSC I get KSC looking like it's upgraded,

    but that I get fixed by either going in SPH or VAB, few times I have to save then game and to out to the menu and restart the save.

    And from you list of mods I don't see any of the ones I know is not working on 64bit.

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