TheLowestBidder
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Show off your awesome KSP pictures!
TheLowestBidder replied to NuclearWarfare's topic in KSP Fan Works
Hah, somebody's from Yorkshire! -
[Operating System]: Windows Vista SP2 [Memory]: 3GB [ASAS Trouble (Y/N)]: N but not played much [Mods installed, pre-patch]: N/A, installed fresh [Mods installed, post-patch]: None [Joysticks]: None [Description of problem (keep it short)] On briefly testing with the Aeris 4a and a basic mun rocket of my own design, I can't find anything in particular to complain about. There is an amount of relearning to fly with the new ASAS, but nothing crippling. I found keeping a Mun launcher on a stable gravity turn easier in 0.21. One thing I will say - some people mention mysterious rotation of rockets. I got that in 0.20 and still do in 0.21 It's nothing that cant be corrected for, but there's no obvious cause.
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Yes, undoubtably in my case. I have recurring and well known lag problem when looking at Kerbin which is still fixed by editing the settings file for kerbin or something, but once that is complete, my game loads physics faster than 19.x. The framerate during 200+ part launches is significantly higher than before (not quantified). Furthermore, reccurring crashes on loading the launch tower/changing scene appear to have been fixed.
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Don't you get lower coverage at high warp speeds? I found the mapsat skipping sections at anything over the 4th speed setting.
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Yep, think Apollo. Whacking great roman candle to get to the moon, tiny little firecracker to actually land and return. You used to be able to return from the mun's surface just using the little control jets, but I'm not sure that's still possible.
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Do you mean the engine? If so, are you coming down with the nose pointing up a little, and clipping the engine on the ground? That\'s happened to me on takeoff...