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Hellrespawn

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    Bottle Rocketeer
  1. I think the XR-1500-3X description is either missing a sentence or a period.
  2. Was about to comment on this. As soon as I go over 100x timewarp, things start blowing up. I've tested this on a clean install with only Heat Control and Near Future Electrical (and HyperEdit, for testing purposes, but I doubt that's it), and it still happens. It's really easy to reproduce as well. Take a probe core, an MX-2 reactor and two XR-4500 radiators, put them in space, extend the radiators, start the reactor and increase warp to above 100x. The MX-2 overheats and explodes. EDIT: And you already commented on that. Is it possible to detect time warp? Maybe add a workaround that sets heat output to zero when using 100x+ time acceleration or something similar? I realize that would be more of an Near Future Electrical Issue, but still.
  3. Using your mod in combination with Kerbal Joint Reinforcement causes the Kerbal to die upon leaving the seat. It looks like it's because the Kerbal is clipped into the seat slightly, which also causes some intense wobble when leaving the seat. I know this isn't exactly your problem, but KJR is quite popular, and I have to choose between your mod and KJR, I'm afraid I'll be going with KJR.
  4. There is a typo in 1.1.2 for the Island Airfield contract. it says "hanger" instead of "hangar."
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