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senag2

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    Bottle Rocketeer
  1. I have done everything, used opengl, dxd11, compressed the textures, set the physics bar to far right, used the x64 workaround, nothing works. FPS is as low as 10-20 in all situations. Please, for the love of Jebediah can anyone help me? I can run a fully S.T.E.P. modded Skyrim at 45-50fps with ENB, GTA V at 50-60 fps constant but KSP makes me wanna punch the monitor! I have been playing since 0.23 and never had such FPS issues but post 0.90 it has gotten from bad to worse. The only time I can see a stable 60 fps is if I fly a 5 part ship. It's driving me nuts! So please just tell me it's unity or squad's abhorrent coding ! My Specs: ------------------ System Information ------------------ Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500) Language: English (Regional Setting: English) System Manufacturer: MSI System Model: MS-7588 BIOS: Default System BIOS Processor: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz (8 CPUs), ~2.9GHz Memory: 8192MB RAM Available OS Memory: 8184MB RAM Page File: 2448MB used, 7014MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.03.9600.17415 64bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 660 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 660 Ti DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_1183&SUBSYS_841E1043&REV_A1 Display Memory: 4033 MB Dedicated Memory: 1984 MB Shared Memory: 2048 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: Philips 231E Monitor Id: PHLC039 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 10.18.0013.5330 (English) Driver Version: 10.18.13.5330 DDI Version: 11 Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1 Driver Model: WDDM 1.3 Graphics Preemption: DMA Compute Preemption: DMA Miracast: Not Supported Hybrid Graphics GPU: Not Supported Power P-states: Not Supported Driver Attributes: Final Retail Driver Date/Size: 6/17/2015 12:10:27, 15866992 bytes My Mod List: { "name": "AdjustableLandingGear", "version": "v1.2.0" }, { "name": "BDAnimationModules", "version": "v0.6.2" }, { "name": "CapCom", "version": "1.1" }, { "name": "ScienceAlert", "version": "1.8.9" }, { "name": "CoherentContracts", "version": "1.02" }, { "name": "CommunityResourcePack", "version": "0.4.3" }, { "name": "ConnectedLivingSpace", "version": "1.1.3.1" }, { "name": "ContractConfigurator", "version": "1.5.2" }, { "name": "ContractConfigurator-KerbinSpaceStation", "version": "2.2" }, { "name": "ContractConfigurator-ScanSatLite", "version": "1.2" }, { "name": "ContractConfigurator-Tourism", "version": "1.1.8" }, { "name": "ContractsWindowPlus", "version": "5.2" }, { "name": "CrossFeedEnabler", "version": "v3.3" }, { "name": "DMagicOrbitalScience", "version": "1.0.7" }, { "name": "FinalFrontier", "version": "0.8.6-1370" }, { "name": "FirespitterCore", "version": "v7.1.4" }, { "name": "GCMonitor", "version": "1.2.6" }, { "name": "KAS", "version": "0.5.3" }, { "name": "KerbalJointReinforcement", "version": "v3.1.4" }, { "name": "KIS", "version": "1.2.0" }, { "name": "KlockheedMartian-Gimbal", "version": "3.0.3.0" }, { "name": "MechJeb2", "version": "2.5.3" }, { "name": "MechJebForAll", "version": "1.2.0.0" }, { "name": "Mk2Essentials", "version": "5" }, { "name": "Mk2Expansion", "version": "1.4.6.1" }, { "name": "ModularFuelTanks", "version": "5.6.0" }, { "name": "ModuleManager", "version": "2.6.6" }, { "name": "ModuleRCSFX", "version": "v4.1" }, { "name": "NearFutureSolar", "version": "0.5.3" }, { "name": "PortraitStats", "version": "3.0" }, { "name": "ProceduralFairings", "version": "v3.15" }, { "name": "RealChute", "version": "1.3.2.3" }, { "name": "SCANsat", "version": "v14.0" }, { "name": "Chatterer", "version": "0.9.6" }, { "name": "ShipManifest", "version": "4.4.1.1" }, { "name": "StationPartsExpansion", "version": "0.3.3" }, { "name": "StockBugFixModules", "version": "v1.0.4a.1" }, { "name": "StockPlus", "version": "v1.0.4a.1" }, { "name": "TextureReplacer", "version": "2.4.7" }, { "name": "TweakScale", "version": "v2.2.1" }, { "name": "UKS", "version": "0.31.4" }, { "name": "UniversalStorage", "version": "1.1.0.6" }, { "name": "USI-EXP", "version": "0.4.1" }, { "name": "USITools", "version": "0.4.1" }, { "name": "Toolbar", "version": "1.7.9" }, { "name": "WaypointManager", "version": "2.4.0" }, { "name": "NearFutureProps", "version": "0.4.3" }, { "name": "USI-LS", "version": "0.1.5"
  2. First I'd like to thank you for your work, KAS gives another layer of gameplay that to my mind should have existed in the first place. Keep up the good work! I am having an issue with KAS and USI mods (namely: MKS/OKS and Exploration Pack). I am landed on Duna and the parts from the aforementioned mods explode on 'drop'. I posted it on the MKS/OKS site and I was told it is a KAS issue so I am posting it here also. I apologise if it is already known I checked the github issues area and could not find it. I would very much appreciate it if you could look into this. KAS and MKS/OKS are such good mods I don't think I can play without them
  3. Apparently, I had an issue with the sci parts in Dmagic's mod not showing in US format after both have been updated to support 0.25 and it fixed itself with 2.5.1 Module Manager. Just a heads up. Thank you very much for this great mod.
  4. Never mind I fixed it, apparently it needed the updated 2.5.1 Module Manager to work. Thanks for a great sci mod!
  5. I must be doing something wrong. I installed this alongside US and the sci parts for US are not showing. Any suggestions on what I may be doing wrong?
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