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Posts posted by astrobond
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Here is my Grand Tour in stock KSP2
Hope this help
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35 minutes ago, brispo said:
Yes, mine was set to ALT+F8 by default, which worked fine!
Unfortunately, teleporting my craft from Eve orbit to Kerbin surface doesn't mark the mission as complete.
My developer debugging brain tells me that that means that whatever I did during my mission that broke one of the requirements of Under Pressure, occurred before my craft returned to Eve orbit from the surface. So I could work back further and further until I actually complete the mission, then zero in on what I did specifically during that phase of the mission that might have broken one of the mission stipulations. Does it sound like I'm on the right track with that logic?
I mean, using the cheat menu, couldn't I just slap a 2-person lander can onto an 8-person crew carrier, teleport it to Eve, then teleport it back to Kerbin?
Yes you are on the right track !!!
Iirc, i think i tried to do the direct cheating from kerbin to eve and back and that didn't ended the misson....
But to be tested, maybe that could work for you
Really annoying bug...
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30 minutes ago, brispo said:
ALT+F12 isn't doing anything for me.
Yes sometimes ALT+F12 is used by another program on the computer (Nvidia for example)... In this case you have to change the binding key in the Settings-Inputs menu of KSP2 (section GLOBAL, ToggleCheat Menu).
Hope this help
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Hi @ralanboyle and All
Here is my entry for this challenge... 2.44 Tons with Jebediah onboard.
I already played 858 hours on KSP2.... and a lot more on KSP xD (ok ok i'm a big fan of this game..... lol)
That was fun to play without reaction wheels xD
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I had the same problem, and for me, warping in the early mornig was the solution, but on another mission, the morning was not ok... so i think warping for beeing on the other side of the planet should be good
Something seems to be interacting on the ground, maybe Jool Gravity ?
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1 hour ago, brispo said:
Did you ever figure this out definitively? We're not supposed to launch from Eve surface to orbit, then make the entire trip back to Kerbin without a pusher ship, right? That would require an impossibly huge rocket...
I just completed this mission yesterday, and didn't get credit for it too. I'm thinking it could be one of two things. 1) My ship didn't have any bone-fide command pods in it. All ten kerbals were in rover chairs. Maybe the game doesn't could that as a 'vessel'? or 2) I realized after I got my ship back into orbit, that I used different size docking ports on my lander and my interplanetary pusher, so I had to build a new pusher ship and fly it out to Eve to pick up my Kerbals. Maybe using a ship that was launched after the Kerbals were launched caused the game to see it as 'not the same ship'?
Regardless, I hope the devs sort this out eventually, because it's pretty frustrating to spend three weeks designing a ship for this mission, only to have it glitch out and not mark as 'complete'.
If you have a saved game while back in Eve Orbit, you can use the cheat menu (alt F12) to teleport your ship with the ten Kerbals on the rover chairs on the surface of Kerbin just to see if the mission is 'complete'
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52 minutes ago, KincaidFrankMF said:
Just saw your Eve SSTO vid @astrobond - that's incredible! Would never have thought that was possible. Wonder if you'd be interested in this?
So far one brave soul's posted a brilliant, enormously complicated solution (I'm in awe), but no one's yet figured out the simpler way of doing it (Still tricky, but doable.)
Thank You That was a long time ago lol, I made some tries on KSP2 for a SSTO from Olympus Mons on Eve, but from 3000m, that's really hard... not found a solution for now... but i will try with darts on first part ascent xD
Your challenge is excellent !!! I only play KSP2 now, but maybe i will try
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1 hour ago, KincaidFrankMF said:
Btw, is it just me or are fairings doing literally nothing at this point? Likewise cargo bays. Neither seem to help lifting off from Eve, where aerodynamic costs are really obvious.
Not only cargo bays don't help, but actually they induce a lot of drag !!! I wanted to do science on Eve, i ended with all science parts on a decoupler to let them on Eve after doing the science and getting the datas in the command pod
Tried also fairings, but no help for me too... Using just good aerodynamic parts are enough, and lighter is better
For landing legs if the lander tends to tip over , i have "home made" landing legs with xs truss and small heatshields at the bottom, really strong and no problems
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Just now, steveman0 said:
Really awesome designs here. I've struggled with the landing plan. What's the preferred strategy here? Parachutes and/or powered touchdown? I don't see any landing legs. Landing on the heat shields? Decoupled legs?
Thankyou @steveman0 This is only the version to test to go orbit, i use only Parachutes, you must keep all the fuel for the ascent
I use landing legs that can be decoupled yes, same for the heatshields, they are decoupled before landing to save weight for the parachutes !
I also use heatshieds at the top of the lander to be autostable on reentry, and i have also twisted a little the upper shields to do an autorotation to keep parts not too much hot ^^
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21 minutes ago, KincaidFrankMF said:
Actually, after a bit of tweaking I can do better - 144t, made it to orbit with 600dv spare.
I start the gravity turn much earlier - around 4-5k but keeping it very gentle.
Awesome Design !!! Good idea to use exactly 10 seats with 4 parts, lighter than my 11 seats two parts Really optimized Lander.... Congrats
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55 minutes ago, KincaidFrankMF said:
Ah, grumble seats. My guys travelled in comfort
Did a bit of experimenting, and I still can't make vectors come out better than darts - even with the improved aerodynamics they're about 350dv short. Could just be a less efficient setup though - adapting a design isn't the same as building it that way from the ground up...
Hmmmm... yes, Tourist Class for Kerbals is better !!! I just tried a new 151.58 t version, with Hydrogen tank Full, 30 degrees prograde at 20km and... 400m/s left with this big boy full of Kebals, SWERV is awesome and Vectors boosters definately good in aerodynamics
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15 minutes ago, KincaidFrankMF said:
Ah, grumble seats. My guys travelled in comfort
Did a bit of experimenting, and I still can't make vectors come out better than darts - even with the improved aerodynamics they're about 350dv short. Could just be a less efficient setup though - adapting a design isn't the same as building it that way from the ground up...
You mean you have a 154t Eve 10k launcher without grumble seats ? WOW i hope you will post a picture of your lander
Here is another tip i use for my eve Launchers:
I use two small fins with some angle to separate last boosters without colliding the core stage... lighter and more efficient on Eve than sepratrons
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Excellent thread
Here is the last version of my Eve 10K Lander:
144.85 Tons with 8 Vectors aspargus and a SWERV, Ok From Eve Sea Level with about 300m/s left in 100x100km Orbit
Ascent is vertical until SWERV stage at about 20km, then aim 40 degrees inclination, and prograde until AP 100km.
(Edit: Hydrogen tank set to 5.6 t of fuel)
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2 hours ago, Goddchen said:
@astrobond What? Are you serious? I didn't even know that body temperatures are even simulated. What you are trying to say is that the wheels explode because the sand is too hot? Will definitely give this a try.
I think the ground is muddy, so when it is not frozen, we are stuck and the landing gears explode when landing or taking off !!!
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@Goddchen, I found after a lot of tries that this is not the Kraken... To be safe on Laythe, do everything in the Laythe Morning when the temperature is cold !!!
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53 minutes ago, herbal space program said:
Lastly, I'm kind of surprised by the choice of the Mammoth over the Vector for your ascent engine. I had thought that the Mammoth's worse ISP curve would have rendered it impracticable despite its better inherent TWR, but I guess I was mistaken!
Thank you @herbal space program
As you can see later in this topic, I made a new version of this Lander, with... Vectors lol ! And yes, this is a better choice
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4 hours ago, Destinesta said:
I did this whole mission but did not get credit. Is there something specific you need to do. I was very sad, spent since Jan working on it and didn't get credit when I pulled it off.
Hi @Destinesta, yes there is a bug in this mission, sometimes you do not get the credits, happened to me too
If you saved your game while back in orbit around Eve, you can try to reload from that file and go back to Kerbin, or you can use the cheat menu to teleport your ship from Eve Orbit to Kerbin surface to end the mission with rewards
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On 3/8/2024 at 3:44 PM, ralanboyle said:
Welp, I made a ship that can get to Laythe, land, and then circumnavigate the planet in airplane mode before returning to orbit and then coming home. It works on water and land so I should be able to complete this challenge. Unfortunately, the game is having trouble recognizing where the ground is on Laythe, so when I land 9/10 times it slightly clips into the ground and crashes. The other 1/10 times I can land but then the Kerbal cant move around in EVA because they are floating above the ground. Then the plane clips into the ground again when the Kerbal boards. I can get around most of this by landing in the water and then driving to land but the landing gear immediately clips into the sand and causes a crash. Frustrating, but I guess I'm gonna have to wait to run the challenge.
Hi @ralanboyle, I found that if you land, drive or EVA at the end of the night or early in the morning, the ground is safe, like if the temperature is taken in account on Laythe...
Hope this help
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I made a new version of my "Tourist Class" Rocket for 10 Kerbals to Eve and Back...
Lighter, Less Parts, and more easy to Handle
Tested and aproved by Valentina !
Here is the link to the new craft file:
https://drive.google.com/file/d/1pAcMkbdGsFbrbVMikT9RM8rRADO6xutk/view?usp=sharing
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Today (and some days ago.....) I made a Rocket to send 10 Kerbals to Eve and Back in Tourist Class !
There is a link to download the ship in the Mission Report if you want the file
Fly Safe with Valentina !
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After my first Mission Report of "Under Pressure", @magnemoe wrote: "Impressive, but was they in tourist class the entire trip? "
Hmmmm... Ok...
So i made a new rocket, with Tiers 3 parts, more Science, a lot more snacks, and NO External Command Seats !!!
Here is a link to the craft:
https://drive.google.com/file/d/1uIycnV0rOxp-QVzxG6QfsLnFKqy50ful/view?usp=sharing
And the MK2 Version, Lighter, Less Parts and more easy to handle:
https://drive.google.com/file/d/1pAcMkbdGsFbrbVMikT9RM8rRADO6xutk/view?usp=sharing
And Some Pictures of The Mission
Fly Safe with Valentina !!!
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Also pay attention to not put parts just above the door…
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3 hours ago, CFTeague2 said:
excellent job!!
But now, im trying to figure out, what the upper heat shields are attached to? (the ones for the desenct to eve surface, above the rocket)
It kind of looks like they are attached to solar panels, but that cant possibly be strong enough, right???
Thanks!
Hi @CFTeague2 and Thank you
The Upper heat shields can be attached to Radials Decouplers (TT-38K) using xs long struss (ST-XS-4) or Tubes (TOOB-000) for better temperature resist but harder to use in VAB.
In the first version of my ship i used small panels (SP-S06), but that was not as good as the other ones (too much parts, weight and can overheat)
Hope this help
Weekly Challenge #53: Build a Seaplane!
in Challenges & Mission Ideas
Posted
OMG Porco Rosso Plane ? Excellent xD