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Tyr Anasazi

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Everything posted by Tyr Anasazi

  1. Jebediah and some of his colleagues complained that most rover designs are cramped, uncomfortable, slow and just not very sustainable for long distance exploring. Their list of demands included: Lots of room for at least 15 kerbals, to be able to socialise, conduct experiments and live comfortably for long periods Speed - a top speed of at least 100 km/h, in order to be able to quickly move from site to site True all-terrain, all body capability - able to cross the most difficult terrain on all of Kerbals celestial bodies (except Jool which has no surface) Self-sustaini
  2. So I did some further testing and it lifts 56 tons, so it's actually closer to at least 560 kN. I also mistakenly said it has 144 ports when actually it is 128 (64x2). So at 9kN per pair the maximum power would be around 576 kN which appears about right.
  3. So after a lot of messing around I finally have a compact, throttled Z-drive which makes at least 400KN 560kN. To get that thrust it uses 144 128 docking ports. If you want it you can get it packaged in my heavy lifter "Orange tank to anywhere" spaceplane: https://kerbalx.com/Tyr_Anasazi/Z-kraken-shuttle
  4. If anyone is having trouble with drag, try putting the k-drive into a fairing. My test craft accelerates like mad
  5. Thanks! Yes, that's why it has the second shield on the tail. Without the tail it tumbles. My payload is asymmetrical so it maintains a slightly off center angle of attack which is ok. Once it's out of reentry and falling vertically, the front shield is jettisoned, then the fairing deploys and both front and end are separated from the payload by sepratron rockets (to prevent collision). The payload is then free to deploy chutes to descend.
  6. Greetings all, So after a bit of hiatus I built a thing. The thing I built is a top secret rover which is rather bulky and weighs 73 tons. Dropping it onto the surface of Duna and Eve presented some technical issues. So I built another thing, which I have called the R.A.R.V. (Ridiculous Atmospheric Reentry Vehicle). Here it is in action:
  7. So I just want to say that the Shared Horizons update appears to have nerfed my supersonic stock prop aircraft as well as lander leg cannons. It may be strange to complain about either of these issues as these designs could be counted as exploits. That said, having spent many hours designing my mach 2 and mach 3 prop planes it makes me sad when they no longer can accelerate past 150m/s or so. The same goes for my cannon which now just goes splat when activated. If anyone knows a fix to make these work in the latest update please let me know Spinner (no longer) Mach 2 plane https:/
  8. It pains me to report that my cannon no longer functions in KSP v1.10 :( The same goes for my supersonic stock propeller designs. :( :(
  9. UPDATE I downloaded the pkg installer and did another fresh install with that, and it works. So - the problem was with the portable zip version.
  10. Answering the above questions, I offer the following information to the devs, in the faint hope they can resolve this repeating issue: MacOS Mojave v. 10.14 iMac 21.5 inch 16GB memory NVIDIA GeForce GT 750M 1024 MB MacOS automatically updates with latest updates. No hardware or software anomalies observed. KSP build 02539 2192 functions normally along with Breaking Ground DLC Fresh install of KSP build 02594 2248 (portable) does not function - hangs on black screen Game does not start and no KSP.log is generated. The same problem was previo
  11. So - what can I do to solve the issue and run 1.7.3 on my system?
  12. The latest Yes, as I already mentioned above. Of course. My computer is plugged in too, I just checked. Great! I hope so too!
  13. In this case there really isn't anything more to say. downloaded KSP as I always have as a zip file, click on the KSP executable to start it up and all I get is a black screen. The exact same procedure was followed to install the previous version. CONCLUSION: KSP on MacOS doesn't work. The developers can work the rest out. Fixing what is broken is their job, not mine!
  14. [Moderator note: This topic was split off from the KSP 1.7.3 announcement thread, since it's primarily about a technical issue for an individual user.] MacOS version doesn't work for me
  15. Well done - and you beat my time to touchdown too! Is it a challenge to release at the right moment?
  16. My only criticism of this excellent creation is that this video most definitely needs a wicked soundtrack! I suggest "Aces High" by Iron Maiden
  17. That's awesome. Try integrating wheels with brakes on into the feet to give better grip!
  18. I built one in the past that could fling 2 tons to escape velocity Also, I had another play with the island cannon and it has proven to be surprisingly consistent in its accuracy. Jeb insisted to have a go as well
  19. Space Cannon craft file: https://kerbalx.com/Tyr_Anasazi/Island-cannon
  20. Phantom collider force shenanigan or not, I submit this short video (2:32) as my humble entry to this challenge. 100% stock with no cheats or mods used. Touchdown on the Island occurred at 2:17 into the flight.
  21. So, to answer a few questions: Is it possible to build a supersonic prop aircraft using BG DLC Parts? YES - but they need tons of electricity Is it possible to stack rotors to get moar power? - YES When stacking rotors, can you overcome the 477 RPM physics limit? NO, you just get more torque and have to deal with Kraken Do stock props still look as ridiculous as they did before? YES.
  22. The RPM meter in rotors is cool however their round form factor had caused me issues with decoupled engines. The reason I like the servos is their square form factor makes"holding" them easy.
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