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Everything posted by Lt.Havoc
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I wanted to build a probe that I can send to the Mun but ended up just in Kerbin orbit instead, so I decided to launch the Ion powered probe that is stock and build a very complex rocket, but something did not go right with the staging and when I treid to get into a high kerbin orbit to decide what to do next, I overshot and now the probe left Kerbin and is somewhere between Minmus and Duna. I have no clue what to do next.
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In Orbit, together with Bob and Bill, at least for now, no idea when I will de-orbit the capsule.
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Well, I just 3 Kerbals into orbit (with some difficulty) and tired to fly one of the stock aircrafts around but that was not very successful. I think fyling aircrafts in KSP is one of the hardest things you can do, at least if you have to use a keyboard that is.
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[0.90] Working Multiple Star Systems(WITH PLANETS!)
Lt.Havoc replied to Duracelle's topic in KSP1 Mod Releases
That sure looks interesting, I will keep an eye on this. -
Well, I got that stock satellite in orbit, but I had to rebuild the delivery system for it, because the stock rocket was well, not sufficient for it. The orbit is a bit wonky but I will try to get something else up there soon.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Lt.Havoc replied to KasperVld's topic in KSP1 Discussion
I was surprised to see that the parts mods (Kerbal Rocketry and some mod that gives you more stock like parts) as well as Kerbal Engineer where still working in 0.90. I was not surprised to see that Kethane mod as well as Ferram no longer worked. I do like the way the parts are sorted now, makes things easier. I also noticed that stuff seems to overhead much faster then usual, at least in 0.25 I cant recall getting so many overheat warnings. Still have to test all the other stuff and start a career. Also, I had hoped for more tutorial/Training missions so newcomers can get a feel for the game. I still do not know how I get into orbit for example or in what direction I need to burn if I setup a maneuver node. That I managed to create a egg shape orbit earlier today was more due to me messing around with the rocket once I was in space and having enough fuel left to burn. It was an egg shaped orbit but hey, it was an orbit. -
Hmnm, I also would like to know if this is still being worked on or of its dead.
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Well, still trying to get into orbit. I di manage to get into space but I must do something wrong regarding orbits. Maybe my gravity turn is wrong or something but I always get very high up, almost 300km away from Kerbin but then I dont have enough fuel to get into a stable orbit because the burns take so long.
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I finally got that rocket probe I build into space, but I did not manage to get a stable orbit so it crashed into the ocean.
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Kerbal spacesuit colors by roles
Lt.Havoc replied to LordFjord's topic in KSP1 Suggestions & Development Discussion
Thanks, CaptRobau. -
Kerbal spacesuit colors by roles
Lt.Havoc replied to LordFjord's topic in KSP1 Suggestions & Development Discussion
Say, what is the mod called that adds those color stripes to the spacesuits as seen in this post? -
Kerbal spacesuit colors by roles
Lt.Havoc replied to LordFjord's topic in KSP1 Suggestions & Development Discussion
I rather would like to be able to choose the spacesuit coloration myself or give me options to customize the spacesuit/Kerbal as I see fit, but then again, having spacesuit colors depending on role would be interesting never the less. -
About to start modded career play. Help please.
Lt.Havoc replied to SmashBrown's topic in KSP1 Discussion
Well, you need Kerbal Engineer, its a must, because it tells you the thrust to weight ratio and the Delta-V when you are putting your rockets together. Its a very useful tool to have. Also, are you using B9 and Ferram Aerospace as well? I ask because Ferram can make things more difficult for you because of realistic flight physics and the whole aerodynamic failures option (you can turn that off btw so you do not have to worry about your rockets exploding out of nowhere because the stress became to great) and as for B9, that pack adds a ton of parts that you need to get familiar with at first. I recommend to start slowly, build some easy rockets with stock parts to get the science for better tech, keep in mind that Kerbin also has biomes that you can explore for science. Dont rush things, it will be a long way to get all the tech in the Interstellar tech tree anyway. -
Hello. Got KSP as a birthday gift and I thought it would be good to join the forums.