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SpaceTiger

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Everything posted by SpaceTiger

  1. I can assure you this has nothing to do with your issue. KSP-AVC relies on "version" files. Which no one of our mods include, that is why it doesn't list those mods I had a look over your log file and saw way to many exceptions than I'm comfortable with (upwards of 4k all within an hour). Try recreating this freeze with as little mods as possible and I'm sure it will be a lot easier to troubleshoot this issue.
  2. I did something different. All the logic still applies to station science experiments but they aren't started auto-magically. But they are collected once ready. I'll wrap this up an release the new version soon. We are already using the DMagic api, since it got released. Log would be helpful in this case :). Edit: @Elmotrix I just pushed out a new update that should fix the incompatibility between ASS and station science.
  3. Just try it out and report back :). I'll check it out as well but i have no idea what that mod does. Edit: Just tested it and it get magically created. I'll see what it does internally. Edit 2: It doesn't seem to add much extra code. Adding compatibility should quite quick. There should be tooltips. Just hoover over the setting that you want more information on. Can you upload some logs please ? Also is there a green cat on your toolbar, like the one in my profile picture ? Stock containers can't keep copies of experiments and this mod does nothing to change this. Sending it to multiple is possible but would require a bit more user interaction: Turning off dump duplicates and switching the target science container should do the trick. Sending results back home is something we are looking into.
  4. We might update it and bundle it with KerboKatz - SmallUtilities at some point in the future. But like you said there doesn't seem much demand for this.
  5. New update out to fix this issue. This was caused by ASS not rechecking the available experiments when staged. Once those parts went out of range they get unloaded/destroyed causing the NullReferenceException.
  6. 1.3.5 is a full release version. As for the logs i might add an option later on but for now the logs will have to stay. I generally don't update all packages for a small bug fix but it looks like I'll have to update ASS today anyways. I thank you for reporting this issue. No one else bothered and I'm sure we had a few Linux players download one of our mods.
  7. You have EnvironmentalVisual installed as well which can be/was quite ram heavy.
  8. I'm currently looking into how to do this. This sounds easy enough. However these changes might take a bit since i still have to update CraftHistory for 1.1.x. I know of ScienceAlert. I think it is checking every available experiment in the game on any ship changing event and from the looks of it xScience does the same thing. On the other hand AutomatedScienceSampler only checks the experiments attached to the vessel.
  9. I just pushed an update to KerboKatzUtilites that should fix this issue. Basically the files were all lower case and all the mods were looking for a mix of lower and upper case just like their name. This doesn't cause any issues with Windows but Linux doesn't like it at all. I just pushed an update that should fix your issue. This was caused by having every label(max/current/min) visible on start but disabling it as soon as the settings load. But by that time the window was already being pushed down.
  10. Good night and I think you missed my post here. I'll try things out in a vm and see if i can reproduce this. Edit: Well i know why its not working now. I completely forgot how linux is case sensitive for files/file names. I'll push out an update.
  11. That is interesting. It seems that it can't find the file at the location it is supposed to be. Which would be Can you confirm that this is the path where the file is at?
  12. Can you try the KerboKatzUtilities from here: https://drive.google.com/open?id=0B4JuQG6Vd5hZOWRuTXZNN21vV2M It won't solve the issue but will give us hopefully more information about why/when it failed. Hash: 5fbb3c51ac1ab739eb6ecd003f2c2d72
  13. I used this site:https://md5file.com/calculator SmallUtilities.zip (application/zip) - 165622 bytes MD5 1d8f016700e9ffab10a6d9b793d4dd49 SHA-1 8c358c71830dc24f54129a5b2b22c518a3536a7e SHA-256 e35db6c8b84250375491026dae58305fa69aa868329a9c9bcb9fef1c821fbbfa SHA-384 e006268a7f3f02058eeadc8ec6d521d2339b7aca684260e8279613ff2db52e3179d314e470966ac5255b628fea9d356b SHA-512 6cc11894d30e58399fa07f6e88c87b7b6368035a6b1a97ea38f1a6d8b6b2700a42a9d71348b66eadfb0239719a9b7d8a09f5fe59c80a229d117c77900b7c08cc From the logs i can see that you are using Linux/Ubuntu which we don't have/didn't try it with but in theory it should work the same. Does this error happen just with stock as well ? There is a curse mirror that you can try. Removing FPSLimiter is an option that you could try as well. This could help in identifying if its an error in our code or if its just a corrupted file. Edit: Should refresh the page next time before replying. On another note this seems a lot like the file not being found. I'll create a new zip for you that has more logging.
  14. As i said in its thread: Yes it will. We are currently working on it and it should be ready either this week or next week.
  15. So what you wish for is an option to kill time warp if experiments are available ? I'm not sure if there is an easy and simple way to detect EVA science while not in EVA. I'll have a look into this. I can definitely add an option to collect at least one sample per experiment.
  16. It seems that one of the assets is corrupted or doesn't exist.I just checked the uploaded archive and it loads up fine to me. Did you try re-downloading? That might fix the issue.
  17. New update is out which adds an option to turn per craft settings on/off.
  18. This is definitely an option that i plan on implementing.
  19. It has a larger code base. It will be updated sometime soon. Always happy to hear something like this
  20. I'll add this tomorrow. I had this planned but somehow slipped my mind. It had issues with internet Exploder but was working fine with Firefox, Chrome and Edge as it was designed around those browsers. We fixed those issues it had with Internet Explorer. We weren't even aware that people were still using Internet Explorer.
  21. I'll add that information. I'm not sure how Kerbal would react if i remove stuff while its actively using it. Time to find out!
  22. Yes they are. Are you seeing the KerboKatz cat in the toolbar? If not logs would be useful. If you do they should be in there somewhere.
  23. Last i checked the stock legs were horribly unstable. Updating AutoBalancingLandingLeg will have to wait until the stock ones are stable.
  24. This was done on purpose. What browser are you using ?
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