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SpaceTiger

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Everything posted by SpaceTiger

  1. I just tried the latest release of ASS with the latest KSP. Result: it works. I didn't see any errors either. If it doesn't show up for you in the toolbar please make sure you installed it properly. Directory structure is important! The zip that can be downloaded from GitHub already contains the correct structure as well as all required files. Simply extract it into your KSP installation directory.
  2. Yup! Updated for all your science needs! You can download the newest version from GitHub.
  3. I didn't play Kerbal in a while so i wasn't aware that it didn't work with 1.5.X. I'll patch it up/recompile it over the weekend.
  4. This is the first time i heard of this happening. During loading it only reads data and nothing is being written so i don't see how CraftHistory could have deleted all your craft files. Do you happen to have a log file from when this happened ?
  5. ASS doesn't care about planet names. I'll have a look into this when i find the time. Is this from a mod ? If so ASS will need a plugin to recognize this. If you want this so it's more realistic open up a feature request on GitHub and we will add the option when we find the time.
  6. What do the other ones do that CraftHistory can't do yet? I'm sure we can improve this situation! Do you have any log files for me? Could you add a Github issue? Could you please explain what happened to your loading screen?
  7. repLow => If your reputation is at the value you will get repDelta% penalty on your buy/sell price repHigh => If your reputation is higher than this you wont get a penalty repDelta => The % of the penalty that you get Also a new version is out!
  8. Not dead! Just slow to update. New version is out. Fixes display issue with 2 buttons and is now compatible to the latest KSP version!
  9. @drtedastro, @linuxgurugamer you can both open up a feature request on GitHub.
  10. Right-click on the RecoverAll or DestroyAll icon which will bring up the settings. There you have to select which types of craft you want to be visible. Following that you can close that window and use the main window again to recover or destroy everything that fits the specified categories. See the first post. Need your logs to be of any help.
  11. When you don't have the parts unlocked through research or they aren't available in your game at all cause of a removed mod.
  12. @Gordon Dry to me it looks like this is an issue with ProceduralParts/SmartTank as this sort of exception apears all over the log file and not just for ASS. I'll add a check for this in the next version of ASS, but stock and other mods will still show the very same exception. Could you create an issue for this on GitHub?
  13. The database reload isn't available in stock KSP and as such we didn't test if it's causing any issues. I added an issue on GitHub to fix this issue in the future, see here. This seems very reasonable and well thought. Could you post this as an issue on GitHub?
  14. Full logs with debug option enabled would help narrow this issue down. If possible add it to the issue in GitHub here. Its the default results window and as such i don't think that it's possible. I'll have a look at it later see here.
  15. We didn't get to test it yet fully so the pre-release is a way of us to tell you that we didn't test it fully and it may contain bugs. It should be fully stable but just in case. We dont have any eta on how long it will take to test it all.
  16. Did you ever wonder which of your craft files couldn't be loaded with the option "hide unloadable" being off ? With the latest pre-release you will now know for sure! As a side note its compatible with KSP 1.3
  17. Weren't sure if this worked in 1.3 ? The time of doubt is now over! We just released a new pre-release. If you encounter any issues please let us know, preferred way is over GitHub. It shouldn't increase or decrease it in any way. All it does is just increase/decrease the modifier from the stock explosions and with that being said it doesn't use SmokeScreen.
  18. We just released a pre-release. It works with KSP 1.3 and thanks to @DMagic science experiments can now be stored in any IScienceDataContainer. Please be aware that this release wasn't fully tested and may contain bugs such as throwing exceptions, lighting your Kerbals on fire or ejecting your Kerbals into space!
  19. For that a bug report would be nice, so we can figure out what isn't working and fix it. So please drop by in the thread and give us reproduction steps
  20. The whole idea behind the toolbar was to not use too much space with all our mods so I do agree that it should be optional and not on by default. Edit: To clarify I mean that by default the KerboKatz toolbar should be used and the user can decide not to use it.
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