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Charle_Roger

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    Curious George

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  1. Here's a quick patch which adds compatibility with USI Life Support: https://pastebin.com/u3QQLnC4 It's intended to be balanced with the USI-LS configuration of Nertea's Stockalike Station Parts Redux and Near Future parts, since I think Planetside complements those nicely. Some parts are pretty much ground-based versions of SSPX parts with some slight differences, so this patch is meant to extend equivalent USI-LS functionality to Planetside parts. It doesn't do anything fancy, but I would like to be able to modify the PT-3H Expandable Habitat Module to use SSPX's ModuleDeployableHabitat rather than ModuleAnimateGeneric. In theory the code should look something like this: !MODULE[ModuleAnimateGeneric] {} MODULE { name = ModuleDeployableHabitat DeployAnimationName = atticDeploy AnimationSpeed = 1 AnimationLayer = 1 CrewSkillNeeded = #autoLOC_500103 CrewSkillNeededName = #autoLOC_500103 CrewToDeploy = 1 DeployedCrewCapacity = 5 Deployed = True DeployActionName = Inflate RetractActionName = Deflate ToggleActionName = Toggle Inflation } But the animation is back-to-front, i.e. the default "deployed" state is whatever the start of the animation is, which in the case of the PT-3H is when it's deflated. The rest of the functionality works fine, so if anyone knows a way of changing the default animation state via patch then let me know.
  2. I do have a small amount of part 2 recorded and partially edited already, it will be entitled 'Hyperluminal'. No idea when it will be complete.
  3. Made this video exactly a year ago today and never finished it, only just got round to finishing it off and uploading it.
  4. I thought I'd give it a go.
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