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Posts posted by totos_totidis
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I have a question, what is the difference between opt Legacy and opt Spaceplane Continued 3.0 ?
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HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! HYPE! CHOO CHOO!
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C:\Program Files (x86)\ksp\GameData\PhotonSail\Parts I think so yes
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The solar sail parts other than the gold photon sail do not apear in the editor.
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Thanks a lot. The issue is fixed. Now i just have to design a more powerfull laser array and it will be all set.
Also a minor question. Why is the Muon reactor running max at 1.956 gw when it says that it can provide up to 6 gw?
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So I have made a CNO cycle fuson powered orbital infared laser installation. But for some reason the photon sail powered ship recieves no beam when there is a line of sight from it to the satelite. Why is that?
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Is the kspie bundled version of the mod different from the stand alone one? It seems to be missing the aluminum photon sail and the ksc laser.
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46 minutes ago, FreeThinker said:
I'm afraid there is no clear answer, currently it has the same reflectivity in all wavelength (similar to solar reflectivty) , the exception to to this that the Gold Photon Sail has a reflectivity of 99.99658% of to the long infrared wavelength transmittered from Kerbal space station. However in the next release I expect to make this much more realistic where the reflectivity will differ between wavelengths. This allows the introduction several other photon sail each specialized in specific wavelengths. The existing Gold Sail perform best in the infrared wavelength, a new copper variant performs best in near infrared, a new Silver sails in the visible spectrum and the existing Aluminum is most sensitive in ultra violet. I also intend to introduce some advanced dielectric photon sail variants both broadband and narrow band which can be configured for a specific wavelength, similarly how rectennas in KSPIE can be configured for a specific a wavelength. What wavelength is best for you relay depend what else you plan to do with it and any existing infrastructure you build. long infrared is best for high power short range networks, aluminum is the opposite and is most suitable for long range low power networks.
I contacted him and he told me he wanted to resume work on his navigator. But doesn't the last release function in 1.4.4? If it doesn't there is an option to use the back-ported releases for KSP 1.3.1
Thanks for the feedback. I am using the Kspie version of the mod how do I enable the kss laser? and can i use that laser for beamed power?
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I am Building an interplanetary power- beamrider network. What wavelength should my photon emiters for optimal sail efficiency be? And since solar sail navigator is outdated, is there a similar mod for 1.4.4?
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The Forward into nebula is a great interplanetairy ship, but how do you launch it? Using a massive launch viecle or do you build it in space using the EL mod? Furthermore the spare parts, what are they for? In addition you could use a buzzard scoop to collect interstelar particles to increase dv and slow down. Finaly in kspie there arent any laser light sails but there used to be a solar sail and there is a strange laser pvc thruster.
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On 5/4/2018 at 4:33 AM, The-Doctor said:
This pic should be on the first page showcasing the mod. I made it with the engines you suggested, I actually did overkill and recently dumped some fuel, it has a delta v of 2.8 MILLION at full tank capacity. I don't think ANYONE has built such a fully functional and lovely looking starship in KSP, EVER.
Could you please post a .craft file? I have some intrest in this starship.
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On 5/1/2018 at 11:41 PM, mbaryu said:
I'm having this problem as well. In a previous version of KSPI I built a small number of ships with the Solid Fuel Electric Fission Reactor which worked fine and generated power properly. When I updated KSPI, these ships no longer have electric power. I tried docking one of these ships to a station powered by 2.2 MJ of solar panels and after docking, it drained the station's power. As you noted, the molten-salt+generator combination works fine.
These ships don't have any other source of power (except the test noted above).
Edit: Version in which Solid Fuel Electric Fission Reactor worked for me was 1.18.
Edit: I tested recent versions of KSPIE against KSP 1.4.3.2152. In 1.18.5, 1.18.6, 1.19B the SFEFR does not work. In 1.18.4 the SFEFR does work (though it is clearly for an earlier version of KSP).
I am having this exact problem on my dres base. The intergrated generator seems to consume the reactor's thermal power but produce no electrical power in return.
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Is the sequel to this still coming?
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Is the kerbstein engine an improved version of the DT vista engine? In what way is it intended to be used?
EDIT Furthermore is there a way to obtain lithium hydride by ISRU?
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Very well. Thank you for the support and i wish you luck.
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I have a question. Is there a scrap metal storage tank of some sort available for download?
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1 hour ago, Sigma88 said:
@totos_totidis how bad is this bug?
I've tried reproducing it, and I can. but it doesn't affect gameplay much so I need to be looking at the console to find out
does it also causes any kind of error while ingame?
I tried to look for a solution yesterday, but it's harder than I expected so it might be a while before I can come up with one
It causes realy high amounts of lag and the only way to tell is from the lag and the console. It renders interstellar travel impossible
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3 hours ago, Sigma88 said:
it's the same, the cfg will work either way, I usually leave it inside the folder because it looks cleaner
just to be clear, you are experiencing this bug only when the orbit line enters a binary system right?
as long as you orbit normal planets/stars or even the galactic core, it should be fine...
Yes enters or exits a binary system.
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Ok thanks i will do just that
Moved the game to c\games\kerbal space program and the bug still presists -
https://www.dropbox.com/s/99jl2x5d5x164fp/KSP3.log?dl=0 here is the log
I wish you luck also that bug was in an older version too as i had that bug occur in november 26 2016.
Also could it be becoue my computer's language is not english i had some problems with that in the past. -
Yep happens in duna ike too.
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https://www.dropbox.com/s/55uvglva44uwcnv/KSP2.log?dl=0 here is the new link to the log
https://www.dropbox.com/s/gp5btb4zjhv3lob/ModuleManager.ConfigCache?dl=0 the module manager config cache
https://www.dropbox.com/sh/4ltengcocodfg4x/AACkvEednoDrKefv4gNx1s94a?dl=0 kopernicus log folder
Thank you for your support.
Also in my gamedata folder do i put the duna ike config or the whole folder?
KSP Interstellar Extended Support Thread
in KSP1 Mods Discussions
Posted
Hello, I have a question.
How does the metastable helium engine work? I cannot find an ISRU module to manufacture the fuel from regular helium. Additionally which tank can I use for this engine?