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micr0wave

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Posts posted by micr0wave

  1. I have some errors i can't get rid off and i'm not sure if it's Kerbalism or something else.

    Spoiler

    [LOG 13:49:03.499] PartLoader: Compiling Part 'Squad/Parts/Resources/SurfaceScanner/SurfaceScanner/SurfaceScanner'
    [LOG 13:49:03.524] PartLoader: Part 'Squad/Parts/Resources/SurfaceScanner/SurfaceScanner/SurfaceScanner' has no database record. Creating.
    [LOG 13:49:03.532] DragCubeSystem: Creating drag cubes for part 'SurfaceScanner'
    [LOG 13:49:03.567] PartLoader: Compiling Part 'Squad/Parts/Resources/SurveyScanner/SurveyScanner/SurveyScanner'
    [LOG 13:49:03.584] [Kerbalism]  -> verbose: Lib.ConfigValue - error while trying to parse 'mass' from SETUP (Unknown char: a)

    ------- ^^ this just at startup ------------------


    [ERR 13:52:49.924] [ScienceSubject] - Error in converting Situation System.ArgumentException: An empty string is not considered a valid value.
      at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
      at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
      at ScienceUtil.GenerateLocalizedTitle (System.String id) [0x00000] in <filename unknown>:0

    ----- ^^ this one all the time -----------------


    [LOG 13:54:34.393] [PartSet]: Failed to add Resource 2113274967 to Simulation PartSet:13 as corresponding Part Mk3-9 'Rhea' Orbital Command Pod-514453318 SimulationResource was not found.

    ----- ^^ this one too, also with other resources (listed below)

    Resource -32849705 | Resource -222827107 |

     

     

    gamefolder

     

     

  2. The Habitats, be it the inflatable rings from sspx or the stock command/passenger modules, inflate to 100%, but as soon i move kerbals around it all goes down and has to be inflated (shows inflating for 'solid' parts too) again. I can remember last time i played there was an extra .cfg needed for the sspx things, if so, i didn't stumble upon it and please point me into the right direction, i'm tired of launching supply pods full of nitrogen :p

    Beside that, thanks man for this wonderful mod, adds a lot to ksp.

  3. About the life support part ...

    Since 0.25 i have played all flavours of lifesupport mods that were available and after a long break i started playing KSP again recently and tried Kerbalism. It has just a couple of parts, 'it all makes sense' (as in, water, food, oxygen etc.) , radiation belts, it even has some simple scripting in it, like turn on lights when in shadow or start fuell cell when energy low. It would fit pretty good into stock.

     

  4. Luckily enough i live in a civilised part of the world, where EULAs have no power at all.

    As cream on top collecting personal data without my permission is also illegal here.

    Considering it's illegal to collect data against my will we're close to organised crime here in case i find out there's just a single byte of personal data.

  5. 41 minutes ago, 5thHorseman said:

    Imagine you buy a car for $20 and drive it for 5 years for free...

    You can't equate software and hardware. The comparisons always fail.

    It wasn't so much about the good that was traded, more about the trade 'ethics'.

    Altering the conditions after the deal is done isn't honest business imho.

    Ask Lando Calrissian :)

  6. Is there a way to make SSPX and Kerbalism nice together ?

    I can get SSPX to or Kerbalism, not both, as soon i add Kerbalism to an install with only SSPX i get nullref spam.

    Spoiler

    [LOG 15:54:24.771] [FLIGHT GLOBALS]: Switching To Vessel Untitled Space Craft ----------------------
    [LOG 15:54:24.772] setting new dominant body: Kerbin
    FlightGlobals.mainBody: Kerbin
    [LOG 15:54:24.772] Reference Frame: Rotating
    [LOG 15:54:24.791] Vessel assembly complete!
    [LOG 15:54:26.034] all systems started
    [WRN 15:54:26.052] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx-expandable-centrifuge-375-2: No transforms named Ladders found
    [LOG 15:54:26.110] [AsteroidSpawner]: No new objects this time. (Odds are 1:2)
    [LOG 15:54:26.116] [Part sspx-core-25-1] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles
    [LOG 15:54:26.116] [Part sspx-core-25-1] [ModuleB9PartSwitch 'endcapSwitch2'] Switched subtype to BlackHandles
    [LOG 15:54:26.117] [Part sspx-expandable-centrifuge-375-2] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles
    [WRN 15:54:26.121] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx-expandable-centrifuge-375-2(Clone): No transforms named Ladders found
    [LOG 15:54:26.124] DragCubeSystem: Creating drag cubes for part 'sspx-expandable-centrifuge-375-2'
    [LOG 15:54:26.125] [Part sspx-expandable-centrifuge-375-2] [ModuleB9PartSwitch 'endcapSwitch2'] Switched subtype to BlackHandles
    [LOG 15:54:26.125] [Part sspx-expandable-centrifuge-375-1] [ModuleB9PartSwitch 'endcapSwitch'] Switched subtype to BlackHandles
    [LOG 15:54:26.131] DragCubeSystem: Creating drag cubes for part 'sspx-expandable-centrifuge-375-1'
    [LOG 15:54:26.131] [Part sspx-expandable-centrifuge-375-1] [ModuleB9PartSwitch 'endcapSwitch2'] Switched subtype to BlackHandles
    [LOG 15:54:26.231] [UiApp] Awake: CurrencyWidgetsApp
    [LOG 15:54:26.231] [UiApp] Awake: ResourceDisplay
    [LOG 15:54:26.231] [UiApp] Awake: KSPedia
    [LOG 15:54:26.232] [ApplicationLauncher] OnSceneLoadedGUIReady: scene FLIGHT ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop False
    [LOG 15:54:26.232] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
    [LOG 15:54:26.233] [KnowledgeBase] OnAppLauncherReady 4576
    [LOG 15:54:26.268] [UIApp] OnDestroy: Contracts
    [LOG 15:54:26.268] [UIApp] OnDestroy: Missions App
    [EXC 15:54:26.288] NullReferenceException: Object reference not set to an instance of an object
        KERBALISM.Monitor.indicator_signal (KERBALISM.Panel p, .Vessel v, KERBALISM.vessel_info vi)
        KERBALISM.Monitor.render_vessel (KERBALISM.Panel p, .Vessel v)
        KERBALISM.Monitor.update ()
        KERBALISM.Launcher.update ()
        KERBALISM.UI.update (Boolean show_window)
        KERBALISM.Kerbalism.Update ()
    [LOG 15:54:26.289] [MessageSystem] Reposition 0.02 4577
    [LOG 15:54:26.289] [GenericAppFrame] Reposition 0.02 4577
    [LOG 15:54:26.289] [GenericAppFrame] Reposition 0.02 4577
    [LOG 15:54:26.301] [FlightIntegrator]: Reloaded drag cube for zeroed cube root part sspx-core-25-1 on vessel Untitled Space Craft
    [LOG 15:54:26.310] [FlightIntegrator]: Vessel Untitled Space Craft has been unloaded 1.79769313486232E+308, applying analytic temperature 313.135088582082
    [EXC 15:54:26.311] NullReferenceException: Object reference not set to an instance of an object
        KERBALISM.Monitor.indicator_signal (KERBALISM.Panel p, .Vessel v, KERBALISM.vessel_info vi)
        KERBALISM.Monitor.render_vessel (KERBALISM.Panel p, .Vessel v)
        KERBALISM.Monitor.update ()
        KERBALISM.Launcher.update ()
        KERBALISM.UI.update (Boolean show_window)
        KERBALISM.Kerbalism.Update ()

    beside the spam, the sspx part fails to deploy or rotate.

    If there's a config or something for that issue please point me into the right direction.

  7. Ckan isn't the real problem.

    It's the users who are unexperienced with mod installs and keep bothering the modauthor for a failed install because those users obviously aren't able to check their gamefolders for having folders at the right place, OTOH ckan probably took some support requests from the modders shoulders by grabbing dependencies and filtering out incompatible mods.

    Ckan however, should delist the mod when an author demands so.

    Make a popup in ckan to tell people to first stop by in the ckan thread.

    It's a question of good manners and respect for other peoples hard work.

     

     

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