KSP2 - Progression mode in KSP 2 Discussion Posted September 14, 2019 Finally someone discuss career mode, my favorite part of KSP. And the reason I stopped playing (because it was so lackluster and every update brought it in the wrong direction). What I would want: 1. To really run a kerbal space program. Start by getting a government funding, i.e. choosing between exploring mun, Kerbin, Minmus or building space stations. Then you get a cash up front and for every milestone correlating to your chosen ”mission” you get more cash. (Like if you chose mun, you get rewarded for lunar orbit, lunar landing, planting a flag.) 2. Have an ingame wiki that starts empty and then gets filled as you explore and do science. So if you again choose mun as your ”mission” the way to finish the mission would be to fill out everything in the wiki about the mun. 3. Have a deltav readout in VAB that starts empty (so you cannot really use it) and as you do science on other bodies it gets filled and you can use it. (Ie to be able to use the deltav readout to understand if a landers TWR and deltav is enough to launch back from the mun, you first has to land a (probably unmanned) rocket and measure the gravity at ”sea level” of the mun. 4. Have reasearching new parts cost money, not science. But some nodes in the research tree can only be unlock by, for example, bringing back a stone from mun. This is so that money would have more meaning. But then you could have a discount for parts needed for mun (when you choose that as your mission) or station parts (when you choose space stations as your mission) to help guide newer players. 5 The missions would NOT lock you in. If you want to switch from mun to minmus exploration, you could. But probably some small penalty. 6. Keep private missions (like in KSP1) with for example tourists, but as side missions.