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seyss

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    Rocketry Enthusiast

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  1. i did it i made massive progress on the munar wheel i spend half aweek working on it i copied the exact layout of the rovemaxm1 wheel  looked back and forth and it uses a modded cfg of the rovemax m1 it steers and spins in game textures are still screwed up but i think ksp no longer supports multiple textures (rovemax has 1 texture were as this has like 4 im gonna make bump and speculers for it  once i figure that out) one issue now its gigantic so ill need to fix that so i can give it a brutal kerbain test run then figure out how to intigrate kspwheel into it ive made great progress!

    1. Alex Silvermane

      Alex Silvermane

       new issue kraken! suspct its the square collision boxes for the broken wheel object and intact wheel, textures converted to png, as dds gets bugged . got to fix transparency on wire mesh tire. got speculers and bumps created re-scaling in config.  nearly there ,nearly there. just got to find out why it rag-dolls insanely, and throws itself into the air  and or spontaneously explodes now defiantly progress

      also must check the shocks gonna remove the shock lines as a test see if it still screams at mach 2 or explodes

       

    2. Alex Silvermane

      Alex Silvermane

       darn it now its not showing up agin in game so i think i did something wrong

       

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