Jump to content

delder92663

Members
  • Posts

    78
  • Joined

  • Last visited

Posts posted by delder92663

  1. E2: I see I may have come across a bit harsh in response to your first post here. A good idea for your OP is to list all the resources in your mod and what they are intended to do. Requiring a download to simply peruse your intention is a bit ... well, it's not going to make many people want to download or consider your resource pack here.

    Agreed. You'll see a lot of dl's on curse because people will be curious.

    Suggestion. Get traction talking with folks here on the forum before you get too far down the rabbit hole.

  2. RSS is switching to Kopernicus because:

    1. RSS started life as a hack, and thus is a bear to maintain.

    2. RSS can't add planets, it can only change existing ones.

    3. RSS doesn't work on 1.0 without major surgery, and I'd rather invest that time in improving a mod that's fuller-featured, does stuff the "right" way, and (thus) works on 1.0.

    In other news:

    #HypeTricycle

    http://i.imgur.com/d51S5JHl.jpg

    http://i.imgur.com/zVq1BAFl.jpg

    Looks awesome! !!!

    - - - Updated - - -

    I'm looking forward to this mod and the entire Realism overhaul. I only purchased KSP on release and have already spent 60 hours on there. I started searching for mods about halfway through my time on KSP, and got really excited about things being more realistic, our own solar system and more planets and what not.

    Imagine my disappointment when I realised it only works on 0.9. Felt like I've missed out on a huge thing. I've also been sat waiting patiently for the latest update. I know it must be tough for those who are used to RSS and the Realism Overhaul, then updated and can't go back. Imagine how it is for me knowing this is the mod set I am most looking foward to, but as a new player a lot of stuff I am "learning" is a waste :P

    If you purchased from the KSP site I think you can dl .90 if you felt compelled.

  3. Is the University of Phoenix Online selling MBAs now? :huh:

    Squad's actions are consistent with a company looking to monetize and expand their KSP brand while going through the growing pains typical of a successful company. If Squad wasn't financially solvent they would have either: 1) sold KSP to a publisher; 2) formed a strategic alliance with another developer; or, 3) opened Squad up to investors. Since none of those scenarios has appeared, it is safe to assume that when Squad says they have enough capital to finish KSP - along with financing a film (allegedly) and whatever other projects they have going at the moment - that they mean it.

    Likewise it is amusing that the assumption is that Squad initiated the partnerships, whereas it is just as likely that Squad was the one approached. The fact that those speculating that generating multiple revenue streams and/or embracing cobranding efforts (fancy term for "makin' swag") is an indication of financial instability must then be convinced that the partnership between Thrustmaster and Ferrari on their steering wheels is a sign that one of those companies has "run out of money" and is making "crazy decisions" because if a business "doesn't need the money" then they wouldn't be trying to "make money" because "making money" is "bad business sense."

    How about we leave the speculation and second-guessing about Squad's financial and marketing decisions to someone that is not a gamer and who understands how to grow a business properly.

    They don't even charge for them now. You just print them from their website. BAHAHAHA!!!!

    I always say actions speak louder than words. Boy does Squads actions speak volumes.

    I'm typically a very positive poster on this forum and feel bad for pointing at what I see on the surface.

    Half baked marketing partnerships and a rushed release. Fill in the infinite possibilities why here. Lol!

  4. The 50% throttle decision makes little sense. It people are confused that their rocket didn't do anything when they hit space bar, then, maybe, they should learn the controls.

    How did they even know to press space bar?

    Lol! The first time I played I had no idea about spacebar, T or Z. I couldn't launch until I looked up the keyboard commands.

    I recommend the demo to a few friends. Folks on the slower end of the curve gave up before they could figure out how to launch. System requirements should include the fact that you need < half of a brain to play. Lol!

  5. The "Wheesley" Basic Jet Engine thrust becomes very low at ~12km, can barely support flight.

    Confirmed. Had .34 on intake air at 12km. Started to descend and power came back pretty quickly.

    - - - Updated - - -

    As far as I can tell nobody's publicly pointed this out yet, so here's a tip regarding Science: The Tier 3 R&D Facility contains massive amounts (several hundred points) of nearly-free Science. The Tier 1 and Tier 2 R&D buildings each contain a "biome" for both R&D and for "R&D Main Building", which is good for getting a few extra points when you're just barely below what you need for that next node. The Tier 3 building is where it gets really exciting. So far I have discovered a total of 8 biomes:

    - R&D (duh)

    - R&D Main Building

    - R&D Central Building (This is the one with the bridge)

    - R&D Small Lab (This is the little shed you encounter when approaching from the direction of the Astronaut Complex)

    - R&D Observatory

    - R&D Wind Tunnel (That big dark gray tube turns out to be a wind tunnel, for those who didn't recognize it)

    - R&D Tanks (Look for a cluster of, uh, tanks between the Central Building and the Wind Tunnel)

    - R&D Corner Lab (In the easternmost corner, sporting a large radio tower)

    You can easily harvest experiments from these areas by driving a rover or walking a Kerbal up against the side of the building. As long as your "craft" is touching the building in question, it counts as in that "biome", and as I mentioned you can literally collect hundreds of extra points by sponging up these areas. Here I collected 78 points in one run through only two experiments:

    http://i.imgur.com/gv5f2aal.png

    Nice work!!!

  6. Partnerships aren't a bad idea. This game is absolutely ripe for marketing opportunities. I can easily see an animated series and a movie, followed by direct-to-Netflix movies. Now that there are 4 core Kerbals, you've got the four humors: http://tvtropes.org/pmwiki/pmwiki.php/Main/FourTemperamentEnsemble

    Just imagine, every Saturday morning, the 4 main Kerbals blast off to an alien planet to save the day. There's already an evil, powerful bad guy: the Kraken. Much of it could be produced using the game itself. There's already a cast of supporting characters at mission control, too. Nassault has pointed the way; some of these stories could be pretty heroic. The plush toys are a nice idea, but tie them in with a marketing campaign like a TV show and watch sales explode. KSP the lunchbox, KSP the breakfast cereal, KSP the flamethrower...

    And think of partnerships with schools. The game is already starting to creep into Physics classes. Randall Munro of XKCD was right, one's understanding of orbital mechanics goes through the roof by playing this game. (I'm a Physicist. Never had so much fun learning Physics.)

    This game has easily been the greatest value for the dollar of any purchase I've made in my life. For the price of a movie ticket and popcorn I've had literally thousands of hours of enjoyment over the last three years. So, I want this whole endeavor to be a roaring success. KSP has the potential to earn billions of dollars.

    And that's why I think Squad should take a step back. If you're still adding features, don't call it a release version. Don't damage the brand. Ubisoft took a huge hit with Assassin's Creed 3 by rushing out the PC version full of bugs (characters missing faces etc). Don't make the same mistake!

    I cannot see financing being a problem. The game already had what, tens of thousands of customers? before the official release! Investors salivate at investments like that. And one of the biggest investors in the world, Elon Musk, has publicly stated that this is his favorite game.

    The game has grown much bigger than HarvesteR. Squad needs more people. Good on them for bringing Roverdude in the fold, but they need a few more: Ferram, r4m0n, sarbian, and taniwha all come to mind. Get these guys to do the final alterations to gameplay mechanics, make module manager part of the core package and so forth. Squad has an army of Alpha and Beta testers who have paid for the privilege: USE US! Let us do a thorough search for bugs in Beta before going to re-release.

    And then for the re-release, as a bone to the long time players, finish the solar system. Add Gas Giant 2 where the Eeloo placeholder is, give it some moons, and give us a couple of new planets even further out, maybe a comet or two, and maybe a planet closer to the sun than Moho on a high inclination. That would give us something new without changing gameplay mechanics.

    As I said, the partnerships I've seen to date seem like people were high when they made those decisions.

    If you take all of the posts in this thread and sum them up, people are thankful but bewildered by Squads actions. People are bewildered becauae what they're doing makes poor business sense. If they didn't need the money.

    A cartoon would be awesome if they could pull it off but what they've done so far is nothing close to something that big.

    I speculate that they were running out of money because squads actions are consistent with a company running low on money. If they don't have a cashflow problem they need to hire someone that is not a gamer that understands how to grow a business properly. Not MaxMaps and his craigslist style of wheeling and dealing.

  7. Squad actually responded directly to speculation that lack of funds were behind the rush to 1.0, and they denied it, for whatever that's worth (I don't remember where I saw that, otherwise I would give a link).

    A more likely scenario in my mind is that they overcommitted themselves with various partnerships and merchandising deals (I got the impression that Maxmaps is a bit of a wheeler and dealer, in basically every devnote since 1.0 was announced he mentioned business deals) which resulted in the fixed deadline for 1.0. I've also heard rumors that Harvester was getting tired of this project (he's been working on it for over 4 years now) so it might be a combination of wanting to tie things off and various deals that resulted in the mad rush to 1.0.

    Still, I agree that Squad has been far too opaque on this whole process. Even the testers have said that they haven't been told what the reason for the rushed schedule was, only that there was one (and Squad hasn't even admitted that much).

    The partnerships are indicators of lack of funds. Squad asked what we thought of paying for DLC was an indicator. So is the 3d printed rockets.

    If Harvester is that tired of the project he could have sold it off instead of these half baked partnerships.

  8. I think it boils down to money. Not sure what Squads checking account looked like prior to 1.0. Guessing it was getting low by the tone of some of Squads questions/announcements. IFeed money theIf they needed money, they should have come to the community and asked what we'd be willing to spend money on. Not DLC like they asked.

    Maybe a stand alone VAB/SPH app?

    I'm sure there would be no shortage of suggestions.

  9. I was never able to get planes working in 0.25 or 0.90.

    1.0, I was able to get it flying with only a couple of tests. Now flying halfway around the world (using mechjeb as an autopilot) to take some temperature readings.

    As long as it doesn't crash, I'll be ok. It's crashed 2x already during this flight.

    So I've been landing every 15 minutes or so and restarting the game.

    Amazing how you can actually fly with the new aero. Actually fly a plane like a plane.

    - - - Updated - - -

    I tested and confirmed that swiveling nose cones on boosters actually makes them drop away from the stack now :)

    https://farm9.staticflickr.com/8739/17371125851_02014a0830_b.jpg

    Nice!! I noticed if your rocket (no fins) is headed straight down if you aim a little to one side the prograde will follow. Helps a little with zeroing in on that perfect landing spot!

  10. My suborbital VIP missions don't get completed. I accepted a contract which is stated like (in the Contracts "drop down" menu): "Ferry a VIP safely to his destination. - Lanberry's Travel Itinerary - Suborbital spaceflight on Kerbin".

    At first I thought I must perform a suborbital flight (i.e. fly out of the atmosphere but not enter an orbit) and land and recover for the contract to complete. But then I saw this video:

    where it is clear (e.g. at time 10:50) that the contract is completed right when the vessel is suborbital, before it lands.

    However, my VIP ferry contract does not get completed no matter what I'm doing. I made triple sure I have the right tourist on board, I entered a suborbital flight (out of atmo, periapsis under surface), even landed safely and recovered, but the contract is unchanged. Does anyone have a clue what the issue could be? A bug in KSP 1.0.2 for Linux? Some issue with some mod (I have about 20 of them installed, some are not compatible with 1.0.2)?

    I'll be glad for any hint what the cause could be.

    I think my ap was 90k. JuJust went straight up. No turn.

  11. I've been gaming for a long time and have learned to ignore folks with bad attitude. Most of the bad attitide posts, people don't respond to them because it encourages bad behavior.

    Life is full of people and the best we can all do is ignore them and take the high road.

    Tha majority appreciate the work that everyone has done. We're living in a society of instant gratification. Some parents just didn't teach their kids patience.. Not much you can do but ignore them.

    - - - Updated - - -

    BTW,

    GREAT job to everyone that worked on the project and many thanks!!!

  12. My thoughts while playing KSP 1.0

    Yay, BRAKE CHUTES ARE NOW A THING!!

    Oooh, fairings! A bit too hard to build, but still pretty good.

    Am I watching Air Crash Investigation? (Shake effects)

    Ascents are horrifying. A tiny boop on "D" could send the rocket - and the funds with it - burning down.

    Wwhhooooaaaaeeeee! New jet engine sounds!

    Dang, planes are a bit hard to control.. Am I playing X-Plane 10?!

    Resources are everywhere!

    Is Valentina.. having a seizure?!

    ..I have weird thoughts.

    - - - Updated - - -

    And here I am, struggling to turn a rocket two degrees without flipping out, and constantly at 25 fps. :blush:

    did u make a fresh install?

×
×
  • Create New...