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Status Replies posted by MacLuky
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Hey,
I don't know how to use it but I was told the answer to the EVA distance issue not being able to reach the com on the habitat is resolved with the following code snippet:
EL_Utils.SetupEVAEvent (Events["StopResourceConverter"], EVARange);
It's related to the event class and not a config file entry change, however, so I'm not sure what to do with it. I was also told a mod is required to do it. So: a mod for a mod to a mod. If I get it anywhere with it down the road I'll let you know, unless you happen to know what to do with that code?
Regards,
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Here's the space station. I'm going to see if I can do any animation on it.
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For a basic animation you insert a keyframe, then say 60 frames down the line you rotate the thing 360 degrees (r z 360) and insert another keyframe.
export the thing as fbx and make it looping in unity.
Here is my completely useless cheat sheet: (copy pasta)
Blender Export Workflow
Export
- tools remove doubles
- create a collider 12 vertices, rotate 15 degrees
- on the object > material > add unique material
Blender Animations Workflow
Tutorial
Animated leg tutorial YVegan
https://www.youtube.com/watch?v=ZM1K7Y_eHgU
Animations
- animation bar reduce end-frame to 50
- move 3D cursor to pivot point (cntrl-alt-shift-c ?)
- move to frame 1
- select in left menu object tools > animations
- insert keyframe locrotscale (begin)
- move to final keyframe
- cntrl-a apply rotation and scale / or visual transform to set center point
- move 3d cursor to pivot point (cntrl-alt-shift-c)
- in object mode rotate
- insert keyframe locrotscale (end)
- be sure to export as FBX file
- under animation properties of the export untick NLA Strips and All Actions
Animation Sequence
- foot under leg
- foot center set to origin point foot
- leg center set to origin point leg
- move leg
- move foot
- disable manipulate centerpoints!
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Here's the space station. I'm going to see if I can do any animation on it.