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MacLuky

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Status Replies posted by MacLuky

  1. Hey,

    I don't know how to use it but I was told the answer to the EVA distance issue not being able to reach the com on the habitat is resolved with the following code snippet:

    EL_Utils.SetupEVAEvent (Events["StopResourceConverter"], EVARange);

    It's related to the event class and not a config file entry change, however, so I'm not sure what to do with it. I was also told a mod is required to do it. So: a mod for a mod to a mod. If I get it anywhere with it down the road I'll let you know, unless you happen to know what to do with that code?

    Regards,

    1. MacLuky

      MacLuky

      Hmm, sounds intriguing. (and complex) thanks for thinking about it 

  2. vXicaHM.png

    Here's the space station. I'm going to see if I can do any animation on it.

    1. MacLuky

      MacLuky

      For a basic animation you insert a keyframe, then say 60 frames down the line you rotate the thing 360 degrees (r z 360) and insert another keyframe.

      export the thing as fbx and make it looping in unity.

      Here is my completely useless cheat sheet: (copy pasta)

      Blender Export Workflow

       

      Export

      - tools remove doubles

      - create a collider 12 vertices, rotate 15 degrees

      - on the object > material > add unique material

       

      Blender Animations Workflow

       

      Tutorial

      Animated leg tutorial YVegan

      https://www.youtube.com/watch?v=ZM1K7Y_eHgU

       

      Animations

      - animation bar reduce end-frame to 50

      - move 3D cursor to pivot point (cntrl-alt-shift-c ?)

      - move to frame 1

      - select in left menu object tools > animations 

      - insert keyframe locrotscale (begin)

      - move to final keyframe

      - cntrl-a     apply rotation and scale / or visual transform to set center point

      - move 3d cursor to pivot point (cntrl-alt-shift-c)

      - in object mode rotate

      - insert keyframe locrotscale (end)

      - be sure to export as FBX file

      - under animation properties of the export untick NLA Strips and All Actions

       

      Animation Sequence

      - foot under leg

      - foot center set to origin point foot

      - leg center set to origin point leg

      - move leg

      - move foot

      - disable manipulate centerpoints!

       

    2. (See 4 other replies to this status update)

  3. vXicaHM.png

    Here's the space station. I'm going to see if I can do any animation on it.

    1. MacLuky

      MacLuky

      what kind of animation? in blender it is not that difficult to setup a rotation. Just export as fbx!

      Texturing is a whole different matter though

    2. (See 4 other replies to this status update)

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