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kunedo

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Everything posted by kunedo

  1. Space Bus Updated! DATA structure changed , first uninstall older versions.
  2. This mod tries to create a replica of the mission insight, models, textures, emissions, plumes, etc, etc ... they could be modified as new updates come out. I launch the mod, little worked so that it can be tested and improve it over time. any idea, correction or bug, comment, thank you! Incorpore: Atlas V 401 with RD-180 and Centaur upper stage with RL10A-4-2. Atlas V Launch Stability Enhancer. Insight Cruise. Insight Lander. and MarCO´s cubesats. Functions mod: Automatic engine warm-up before launch.(Only effect visual smoke) Engine Cruise with deployable engine. GUI for the control of the insight lander cameras.One camera with function to look around with consumption electric. Images: Required mods: Module manager. Recommend mods: Toolbar. Toolbar Manager. KSP-AVC. ChangeLog: 0.0.1: Initial release. Available in CKAN. Insight is licensed under GPL-3.0 Download section: Spacedock (With Craft File) GitHub(Without Craft File) Craft File
  3. ok, I've had enough xD, I can not find possible solution, so I'll do it in another way, the problem is in the ModuleWheelDeployment, so are the landers in another way to avoid this problem. I have already tested it and this way it works.
  4. the problem is weird, I have been documenting for several hours how the module call declares, and I do not understand it because it does not take the gear module, and tested with several models and none works, if it is not the stock landers it does not take the module , while the problem persists, if you use TCA, use stock landers to avoid problems. If I find the solution, I will notify.
  5. @Isabelle.V.Fuchs I miss an error with the landing module, I have to inspect it more thoroughly to find the error, try to solve it as soon as possible, I'm sorry and thanks for your patience and understanding error log - NullReferenceException: Object reference not set to an instance of an object ThrottleControlledAvionics.OnPlanetProps.AddGear (.PartModule pm) ThrottleControlledAvionics.VesselWrapper.UpdateParts () ThrottleControlledAvionics.VesselWrapper..ctor (ThrottleControlledAvionics.ModuleTCA tca) ThrottleControlledAvionics.ModuleTCA.init () ThrottleControlledAvionics.ModuleTCA+<delayed_init>d__58.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  6. fails with the side lander alone, or with any lander? It is possible that a collider of the side lander makes conflict with TCA, this afternoon - night I get with this problem, before launching the new update. Thanks for the info, it's very useful for me.
  7. the flag I have already corrected I also realized watching the video xD, the drill need make a model but I have it in mind, the engines just finished separating them and center the thrust to the center of mass, the rest I write it down especially the wings, good criticism, thank you!
  8. then the solution is to make them individually, ok thanks for the info, I will modify and separate both engines for the next patch.
  9. working on solar panels, inspiring me on these. and this progress.
  10. I will study it, possibly it is a conflict for the orientation of the ship when using the lander mode, but I am not sure. Thank you for telling me.
  11. I will look at the re-entry, barely has a facelift and that's why it's hard for him to slow down in re-entry. sorry for my english xD using translator xD
  12. thanks man! the configs of the motors is provisional, the same goes for the solar panels, radiators, isru and drill, the configs are the same as in stock, the 3d models of the same will also be replaced over time, now I work on the solar panels.
  13. SourceCode Download Latest Version Craft Save Images Space Bus is a mod to add to game a transport shuttle, incorpore a set of parts with radiators, solar panels ,isru and more. Incorpore adjust navball control for vtol and interior with a interactable button for toggle lights. Airlock is blocked with doors closed. thx to 3dhaupth for model. Incorporates: 1 deployable radiators 1 solar panels fuelcell isru drill engine orbital engine vtol 2 brakes wings antenna pod Change Log: Version 0.0.1: initial pre-release. Version 0.0.2: -Added compatibility with KSP-AVC. -Change format texture. -Create new model for solar panels. -Now the pod has an orbital motor. -Separated the main engines. -Change landing gear for support with TCA. -Rewrite config for engines isp. -Rewrite config for pod angular drag for facility re-entry. -Fixed minor issues. -Removed prop from interior due to the terms and conditions. -Drill has been improved although the model will later change. Version 0.0.4: -Removed control plugin and replaced by stock control.-Fixed error with animations.-Updated for ksp 1.6.0 Version 0.1.1.0: -Added Variant skin.-Compatible with Raster Prop Monitor.-Added docking port.-Radiators heat animation.-internal lights synchronize with external lights.-Separated vtol. DATA structure changed , first uninstall older versions. How to install Unzip the contents of "GameData" to your GameData folder, same as with most mods. If you update, it is recommended to first remove the old space bus and perform a new installation. Space Bus requires Module manager. Space Bus Recommends KSP-AVC. Space Bus Recommends Raster Prop Monitor. Available in CKAN. Space Bus is licensed under GPL-3.0
  14. It really has the same config as a normal radiator but larger size, the fan is simply visual, but I will study the HeatConvectiveConstant and improve the dissipation in the next patch
  15. SourceCode Download Latest Version Fan Radiator is a simple modification for module ActiveRadiator, adding the possibility of playing a loop animation and a loop sound when activate. Incorporates a simple model with 2 fans as sample, the sound and several parameters can be changed from the cfg that incorporates the model. Fan Radiator requires Module manager. Fan Radiator Recommends KSP-AVC. Available in CKAN. FanRadiator is licensed under GPL-3.0 Change Log: Version 0.2.0: -Fixed timescale for fan speed when use timewarp. -separate module from activeradiator. -Added more cooling when fan active. -Texture in test. Version 0.1.0: Updated to KSP 1.6.0. Version 0.0.7: Fixed issues with sound. Added possibility to change animate name for moders. Fixed issues with animation in scene editor. Version 0.0.6: Fixed velocity of animation. Added compatibility with KSP-AVC. Added compatibility with CKAN.
  16. Hi, I'm testing this config and re-entry is basically impossible and why I put easy difficulty re-entry, basically this config does not support re-entry, sorry for my English I am using a translator xD
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