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Kiro

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Everything posted by Kiro

  1. If anyone has been able to get the cfg files working without the DLL as mentioned in the posts above, could you share them somewhere please? Much appreciated! Actually, it was pretty easy. I made the changes as outlined in the previous posts and the lights work great. The 4way light does have the limitation of either all on or all off, but they can all have different colors. Here is a repack of the dirty fix used for anyone that doesn't like editing files. Just extract the zip into your GameData folder. SurfaceLights Dirty Fix for 1.1
  2. Telling customers they have no right to complain is beyond ridiculous. Its one thing for a game to have some bugs, but its another when it crashes to desktop every time you try and build a craft. That's just an unplayable game. Was it community pressure that made them release 1.1 before it was ready? Perhaps, but it was not a good decision. One or two more weeks in the pre-release stage would have probably solved most of the major issues that are making the game unplayable for some. If you are able to play without any problems, then great, good for you! But please don't belittle the real issues that many other players are having. I had to finally give up last night after I had five crashes to the desktop from the VAB in less than an hour. I'm hoping that this week's announced 1.1.1 update solves many of the issue, but I've been fooled by Squad before
  3. I'm sure it can, this was forked from the Razor Chroma keyboard mod so I'm sure it can be done for the Corsair as well. Unfortunately, I do not have the skills to attempt that.
  4. This looks great. Too bad I bought the Corsair Gaming CGK65 RGB keyboard. No mod for that one yet
  5. That's true and I wasn't inferring that it should. I was making two separate cases but my wording didn't make that clear. How are the compatibilities with other part pack mods? Such as antennas or other ship part mods. Do we have to edit a bunch of CFGs to make them work together or is there a MM script that will make parts work out of the box?
  6. Because water can be used for more than just food. There are other mods that use water to made hydrogen and oxygen for other uses. Making this mod compatible with the Community Resource Mod is key.
  7. If you are taking over this project, first let me express my appreciation for such an undertaking, and second, can you see if you could incorporate the de-clutter and the re-texture options as a whole package? I know the current de-clutter mod doesn't work well with the re-texture mod so I'm just hoping for maybe a built in de-clutter that can accept the re-texture mod.
  8. Agreed, however, 1.1 does offer increased memory usage and optimization that finally allows us to to build bigger and badder things. So 1.1 is definitely worth it
  9. Anytime I try to apply updates to mods and install new mods in the same queue, Ckan crashed after the updates are applied, and the new mods are about to be installed. I get some kind of IO error and then it crashed. This has happened several times. No crashes if I update any number of mods, and then install new mods separately. I hope this makes sense.
  10. I've started too many career games only to be have the save game brake due to updates. I'd rather wait for a truly stable release. 1.1 is a great improvement from 1.0.5 but there are still plenty of important bugs that need to be addressed.
  11. Probably not worth starting any new career games, but fun to play around in sandbox. I'm waiting for 1.1.x before embarking on a new epic career game.
  12. Since I'm using CKAN for the first time for my new 1.1 install, I was wondering how long does it usually take for mods to appear on CKAN? I've noticed several mods on Spacedock listed as 1.1 compatible, but still not available on CKAN for 1.1. Thanks!
  13. The HYPE IS REAL!!!! I've been testing the pre-release for now, and I'm very happy with the improvements. I'm really excited for this build and all the mods that I will use when its finally released. I will wait as long as necessary though to ensure a stable build. I'd hate to see a 1.1.1 and 1.1.2 - 1.1.5 release shortly after because there were still bugs left to iron out. Take your time Squad, you are doing a great job and we appreciate it.
  14. The name of the game is KERBAL space program, not EARTH space program. If you want realism there are mods for that.
  15. I had not installed Real Plume, totally misunderstood the dependencies list as I assumed your download was the actual Real Plume mod. Sorry for being a dunce and thank you for your help and this great mod.
  16. I just started a new KSP install with minimum mods. I have no part mods installed but I am using the newest Ven's Retexture mod. Unfortunately I'm seeing missing engine effects on a lot of the stock rockets. I also have the EngineLighting mod installed which seems to be working even though the actual plume effects are still missing. I smokescreen installed, and I don't have any other mod that makes changed that might effect this. Any suggestions?
  17. Tweakable tanks and texture options would really go far in reducing VAB/SPH part clutter. I find myself wasting most of my time looking for a specific part.
  18. YES!!! This would be a great benefit to stock.
  19. Glad to read about all this progress. Keep up the good work. I'm very excited and eager to get back to KSP when 1.1 is released. Is there any plan to add some beautification to the stock game or re-texturing any of the rocket parts? Something like Ven's re-texture mod in stock would be great Thanks guys and once again keep up the great work.
  20. I know previous versions had an issue with installing on existing save files. My current save has not had a Ven's Revamp mod on it yet, what are the chances 1.9 can break the save? I will make a backup and test anyway, just wondering if anyone has already tested that. The previous version had and issue with the solar panels I believe. __________________ EDIT: NOPE! Every craft is broken. I might just have to start a new game. That's how awesome this mod is.
  21. <sigh> "Releasing the update with minimal testing is going to leave a lot of bugs unsolved and will ruin the experience of everyone who plays the game." - This is what half the community was telling you guys regarding version 1.0. I'm glad you are at least willing to do that now. Keep up the great work, the new improvements sound amazing. We'll all be eagerly awaiting to try them in 2016.
  22. As long as most of the bugs and the sloppy heating (exploding) system are fixed I'll be a very happy customer Looking forward to playing 1.0.5
  23. I fully planned on starting a new game with 1.1 I'm just wondering if 1.0.5 will work. I use remote tech now and my satellite network is pretty extensive. I'm not too worried on that end, but yet, the update of all the mods will no doubt be important.
  24. Do the Devs foresee any savegame breaks for the 1.0.5 update? I'm wondering if I should try and finish up as much of my current game before the update, or if the update might improve my experience of my current save?
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