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Renkov

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    Bottle Rocketeer
  1. I know in early game you could mount SRB's on each other as an improvised decoupler. I want to make a reentry decoupler now. Sort of a " Spaceship explodes into an Airplane "
  2. I guessed at a bunch of stuff with varing degrees of success. It wasn't until watching Scott Manley videos that myskills became more than " look I got it into orbit this tiime! " However, I'd like to relate the tale of my roomate, who, not knowing about RCS controls and landing with such, built all his landers with the small gear bays because they had a higher tolerance and he'd roll until he got stable. His landing plan was, Look for a flat area and hit the thrust.
  3. I agree. While a lot of options are great for a playstyle or skill level. It makes it harder to convey that same experience to some one else.
  4. If we're going with space craft as the count down timers I'm just gonna pre-preemptively guess Liberty Bell 7.
  5. As a thought, perhaps quality of fuel, that could improve ISP or thrust. Possibly researched or set with a admin strategy? A poor rocket with one type of fuel may be the perfect rocket with a different compound.
  6. I'm gonna go with May 5. Two reason. Cinco De Mayo, and It was the sucess of the Redstone Mercury Program getting Alan Shepard into sub orbital flight.
  7. I think it could be used but in a bit of a different way. TO encourage you to recover parts. You could order a brand new ship at a rate of say X or something, but you could have a list of parts in storage. You'd already have some parts, the command capsule, boosters, etc. which could be then reused. Since you already have that actual part you wouldn't need to buy it a second time, unless you wanted to. May pay a small refurbishing charge depending on where is lands.
  8. THis could be brilliant. More over, if you made it aware going in that if there's an instrumentation failure that could happen. That happened more than once in the Mercury program. During the first moon landing, Mission Control was worried that the lander was using too much fuel, what they didn't know was that the original spot was a boulder field and the crew had to quickly move to a new area.
  9. Hi everyone, Forum newbie here so please pardon my formatting, et al There's a ( I think ) neat craft called the Kaspian Monster. Something the Soviets developed but never really took off. ( No pun intended) It's a big plane, and the whole class of planes it falls into would seem unable to fly, and to an extent they can't. But they are able to move fast enough that the air beneath them can't get out of the way because they fly so close to the ground. This is known as "The Ground Effect" It's that cushion you feel when an airplane comes in for a landing just before the wheels hit. Does anyone know if this effect is currently modeled? Or will it be in 1.0, or FAR? And if this thread's been covered already, my apologies. http://en.wikipedia.org/wiki/Ground_effect_vehicle http://en.wikipedia.org/wiki/Caspian_Sea_Monster
  10. I'd like enough of a water system to be able to ditch a plane in the water and not have the whole thing explode like it was made of balsa wood.
  11. Since it'll be in career mode.... K1 A Mk-1 Command pod An RT-10 A chute, antenna, and hope. Lots of hope...
  12. I had something similar happen. Unmodded version of the game. 100% stock. Was steadily building a space station, had trusty old Jeb keeping an eye on things. Set the warp factor to swing things around to a more favorable launch window. And I hear an explosion, (while viewing from the orbit and node planning mode ) the station no longer appears on the tracker. I tell it to show debris. and There is scattered parts in the former orbit but some of the fuel tanks are racing out of the system at 72% the speed of light. Jeb meanwhile strolls into the space center and reports for duty. No idea what happened, and Jeb's more tight lipped than The Stig.
  13. I agree that the runway shouldn't be worse that the grass lands around it. I can see the different tiers being different lengths and widths. Lights up at night. Or has other attributes. Especially since the roadways around the Space Center are flat, they seem to have that technology available.
  14. I intended to say that I'd still be happy with the game. I want nothing bad to happen to Squad.
  15. I've been playing Kerbal for some time, but fairly new to the forums. I took the time to read this entire thread today, whilst my bosses weren't looking, and I get the impression that I'm one of a few players who just love the game. I have no serious complaints about it. Yeah I'd like some things fixed and changed, but those are petty gripes. I'd like my fuel cap on my car to be a bit more secure but I wouldn't demand the company hold up all of production just to fix my little issue. And no, I don't play with mods. Some of them are really cool looking, but I want to play Squad's Kerbal Space Progam, not some one elses. Even if I did have a mod and bugs were popping up, I wouldn't hold Squad accountable. I do remember earlier on the issue with the big orange tanks and over heating. I was equally frustrated and annoyed with the large rockets wobbling about with the older SAS system. The infini-gliders are kinda fun, but those are gonna disappear as well with the new atmosphere system. Bugs are being dealt with. Full disclosure, I haven't come across any. Save that one time my space station mysteriously exploded and sent debris in all directions at 3/4's the speed of light. That was a notable day as all of my crew were back on Kerbin ready to launch again. Would Love to have heard Jeb explain that incident. Even that bug was before .25 and I want to say ARM. I like this game, I love what it does, and what it intends to do. I get the feeling that it isn't about a continual development cycle, it's about the players always wanting more regardless. I imagine if there was clouds and night time light pollution then some one would be demanding to hit birds on the way up, or to see Aura Borealis. If an asteroid took out every member of Squad I'd still be happy to play .9 as the final development. This game did so much more than I expected and taught me a lot about math and science. I hit a point where I was ready to do calculations and research before I launched a rocket. I hit that point honestly a long time ago, . The rest has been frosting.
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