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Kerr_

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    Rocketeer
  1. I never encountered any bugs in 64 bit KSP-WIN until upgradeable buildings came out... I switched to linux, 64 bit KSP was a driving factor. [Non KSP Sin: I spent >250 hours doing it. I started with an empty 'ubuntu Server(64bit)' and learned how to get it to full desktop desktop version functionality. The hard way. By the time I finished learning all that I didn't even want the GUI except for web browsing and games] I play 'Honor Mode' in all games I play, ESPECIALLY KSP. And I spend a lot of time doing it. I have OOO Calc spreadsheets to calculate 'optimal' stage sizes and compositions for a given payload weight and target Apogee. I do not use aforementioned sheet, as by the time I finished making it I had internalized 99% of the principles involved anyway. When I first started playing KSP it took me 2 weeks to reach orbit, and when I did I broke free of kerbin, and had 6 probes with 1000ms of dV with me. It took me 2 weeks to reach orbit because I refused to RTFM, and was 'staging' by [Right Click]->Decouple exclusively. Later I found custom stages and used them exclusively. Then I discovered I could drag/drop elements on the staging list by accident one day. Oh and I demanded my first ship to reach orbit MUST have a FULL orange tank left. I added FAR as soon as I found it, and nuked all of my save files. Harder is better. I have never played career mode at the 'Hard' Settings, I always reduced mission rewards to half the 'Hard' values, and all penalties to maximum. (But I enable quicksaving - 4 kraken only.) ( ^ Not a sin? I spent 3 weeks flying missions with a 5-10% profit margin and collected all available kerbin matl bay/goo/crew science before I started being able to operate normally. I couldn't afford building upgrades needed to make mun missions.) I never revert, never quickload(except kraken). Because I never allow failure. (^ Not a sin? I spend 5X longer flying missions than I really should. I could have spent that time doing... ANYTHING else.) I consider mechjeb evil, and have flown 99% of all my missions by hand. Wasting valuable time. I learned how to rendezvous by launching a liner of 30 or so kerbals over the minmus, and then jumping them out one by one, giving them each unique, messy, orbits. I then proceeded to launch 10 rescue ships that gathered the kerbals 3 at a time and returned them to the liner, refueling it with what little was left. The Liner burnt up on reentry. I now consider rendezvous and docking easier than driving a rover on minmus. The first rover I ever built was deployed to minmus. Ultimately one kerbal was killed in a tragic tricycling accident. I've been playing since .19 but didnt purchase the game until 1.0 I just spent 30 minutes typing about my space program, rather than flying it.
  2. anyone having trouble with the new aero needs to play with the drag indicators (F12) on
  3. Just make sure he spends time physically active. Or else.
  4. I'm more interested in the idea of getting something ridiculous like that to minmus, than designing a practical base. Also I want to do it stock. I cant put this piece back together, unless i want a hundred clampotron minis
  5. So i think i'd like to make some mun/minmus bases that look like... well... bases, rather than landed ships. that would mean: large, awkward, bulky. Any suggestions on how to lift these in the new aero?
  6. Not a bug. Long cylindrical shapes (like rockets) like to fly/fall on their sides because the aerodynamic forces are even. use f11/f12 to see what's happening. We counteract this with fins, thrust vectoring, and weight distribution. PS I'm trying to find a mythbusters episode where they put bullets in a wind tunnel Guns compensate for this with rifling (imparting a significant spin rate on the bullet)
  7. Later in career I want to try to make the most efficient space program possible. Re-Usable ships, refueling stations, etc.
  8. Service bays are the bomb. If fairings didnt weigh so much I'd build my internals inside those. I always used to put a 'Modular Girder Segment" in-between two parts, then stack them with my batteries/goo/etc.
  9. My first few starts on 1.0 hard career I automatically put rep > science at 25%... BUT Later I realized that it keeps you from getting good contracts! not only that but the rewards round down. So a 1 rep no science mission would end up providing no rep or science Up until 4 rep you just lose one rep and gain no science doing that ...
  10. I never had an issue with the official 64 bit version. Only until career building were un-upgradable did I run into my first 64 bit bug
  11. So if no one else has noticed, once you make a few good missions to the Muun/Minmus you get lots of sat placement missions. You can accept as many as you like before launching a probe - and that probe can finish all of the contracts at once time. [iN _HARD_ CAREER] My probe design (Thermometer, 2x goo container, materials bay, antenna, heat shield, landing legs) costs ~45K at launch, while most sat missions at my level are 70-100K payout (with Minmus and Muun sats being worth more) My probe has ~ 4K dv left once it makes LKO, that's a lot of positions and trips about the kerbin SOI possible! My most recent mission had me: Launch/Orbit, Read Temperature(Science mission), Equatorial Orbit(Sat Mission), 'Specific' Orbit(Sat Mission), Flyby Mun(For boost), Transfer to Minmus, Sync. Orbit of Minmus(Sat Mission), Land on Minmus/send data('Firsts' Landing Mission, [Accept and Fill New Data Mission]), [Accept a 'return from Minmus' mission, and a 'Return from Minmus flyby' mission], Exit Minmus SOI, return to Minmus SOI ensure the flyby condition was met, Polar Kerbin Orbit(Sat Mission)(Easier to go polar after Minmus), Transfer to Muun, make a specific orbit(Sat Mission), [Accept new Muun surface mission], Land on mun, take science(Science Mission) Exit mun, Return to Kerbin, Recover Worth over a million roots, and tons of science. Took about 2.5 Hours to do, with most of the time spent on the landings. Only 3 Tier 5 techs(Electrics, Heavy Rocketry, Advanced Fuel Systems) I feel like the sat missions should somehow remove control of the sat - you were paid to put it there, but perhaps they meant for you to leave it there lol... Does this seem abusive to you guys, or normal?
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