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Jasseji

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Everything posted by Jasseji

  1. Benjee: is it possible for one ship to have all engines integrated ? I mean like the lander havin both the lift engines aswell as the main engines integrated in the body ? If not then how about integrating the lander's lift engines and having separate main engines as was done with the Ranger (partcount wise better)
  2. Open Lander in VAB/SPH, change root node to the docking port, save as assembly, go back to endurance...
  3. Maybe pass it to someone just to maintain ? there seem to be some annoying cfg changes to make for it to work properly
  4. Can anyone say if the asteroid hatch itself is working ? I mean i try to attach it to a roid but it wont engage :/
  5. the docking ports are already on the modules (hab, science, cargo, lab) but you cant see them because they are hidden from view. I suggest you to look at the models separately in the VAB to see how each part looks without the rest
  6. There is a typo in the .cfg file for the ranger engine. it should be: TechRequired = experimentalAerodynamics but says: TechRequired = experimentalAerodynamic
  7. You need to zoom-rotate the camera so it clips inside the structures - then you can see the docking ports which are attached between the ring structures and the modules The other way is to go IVA and on the MFD go into Target Management screen and "Undock" - the problem there is though, that the ports will have some generic names and you cant rename them so you never exactly know which module you detach The IVA port names should be changed when the creator of RasterPropMonitor gets around to do it
  8. emmm what do you mean ? you undock the given module while in space, wait until it's away from the ring then dock the lander to it
  9. all the units are separate from any attachment mod so you can place them wherever you want
  10. I think i'll install Ubuntu this weekend - tried the Mac version but my Mac is not powerful enough CPU wise to handle multi-part ships
  11. On a side note, would someone be able to list out what is working and what isnt in regards to KAS an 1.0.2 ?
  12. They better focus on a proper 64bit version for Windows and leave KAS in the modder's highly competent hands
  13. Can you share the fix which you provided over PM ? I am having trouble to make this work actually - i have the "Toggle GUI" button but it is not opening any GUI Any quick-fix for this or log-digging required ?
  14. So, i've played around with the part cfg's and the below file should contain all that is neccessary to use the Endurance with KIS instead of KAS. For anyone who wants to give it a try: http://1drv.ms/1KoRKif The zip contains 3 modified files: container.cfg flag.cfg inventoryBox.cfg These Files go in GameData\Endurance\Parts\Colony. For the changes to work properly, also the MM_KAS.cfg from that folder should be removed (or renamed to keep a backup). Explanation of changes: container.cfg: added module control for KIS to display an Inventory. Internal Volume set to 20.000L (based on the default KIS Inline container which has roughly the same external dimensions), also contains 64 slots for items inside and can be accessed only from EVA (meaning there needs to be a Kerbal next to the container to open it) flag.cfg: added controls to allow the flagpost to be secured to the ground inventoryBox.cfg: same as for container, internal volume set to 500L (roughly visually half the size of defaul KIS small container which has 1000L), external volume set to 600L (obviously takes up more space than the volume it provides), can be carried on the kerbal as a backpack, slots layout 6x4 (24 slots) NEW FEATURES which are possible after changing it to KIS: - ANY ITEM can be stored inside, even those which do not have any volume parameter assigned in their .cfg. The game just calculates the volume needed based on the model mesh. This means that as long as you have the Volume available, you can store the item. - Container in Container is not a useless space hog anymore while transporting it up: you can store items in a Box and then store the Box inside the big container. This way you could organise items or add more slots if you need to carry a lot of different small items (Box takes up one slot and 600L in container and by itself adds 24 slots with 500L volume) - Some items can be stacked, so they take only one slot, unfortunately this is controlled by the given item's .cfg Using KIS instead of KAS gives a lot more fun stuff to play around and i really recommend it (Kerbal personal inventories, wrenches to attach stuff etc.) CHEAT: Viper fitting inside of the container (normally it wouldnt but i added an OverrideVolume parameter ): http://1drv.ms/1KoRPmd @benjee10: Feel free to include it in the pack if you should wish to On a side note, i believe the RCS output of the Lander and possibly Ranger too should be pumped up to 3-4 (i've put mine even to 5) in order to be able to use the RCS system as maneuvering thrusters while in hover mode over a planet's surface - now when the power is set to 1 it is too weak for that, you have to turn the ship and use the main engine to move around which is not really ideal for a hovercraft
  15. Edit: I'm doing some calculations now, is someone able to provide me perhaps with the dimensions of the Endurance Cargo Container ?
  16. no, i meant remove all rpm components, remove Endurance mod, install Endurance again then RPM on the other hand i have the problem on a fresh ksp install as well so might need to dig deeper in the logfiles or the mod devs find out sooner what's wrong
  17. Did you think about getting together with the guys from KAS/KIS ? I believe they are trying to do something similar in future releases (Vessels storing listed in KIS Forum Thread as planned feature), might be perhaps a good idea to put your heads together and merge both mods as both of you are working now to update them to 1.0.2
  18. That's actually what i wanted to start doing privately Want the modified files when i'm done testing them ? Love the Endurance, personally i am planning to retrofit it with an Alcubierre drive from the NASA IXS Enterprise Mod when i am ready to go beyond the solar system :D - - - Updated - - - I have the same issue though i didnt try to reinstall RPM yet, maybe that's the cause
  19. That would actually make sense that it should be set to the same value as on the ranger, given that both reaction wheels produce similar torque, they should use similar elec charge
  20. So, for mods which have KAS listed as a Requirement, can we just supplement it with KIS or both have to be used for all to work properly ? (confused a bit) I am referring for instance to the Endurance Mod which uses Containers controlled by KAS (initially at least) - - - Updated - - - Edit: Let me rephrase that. There are 2 parts defined as containers: name = cargoContainer name = box_small Each part has of course .cfg file but the inventory sizes are defined in file MM_KAS.cfg like this: @PART[cargoContainer]:HAS[!MODULE[KASModuleContainer]]:FOR[KAS] { MODULE { name = KASModuleContainer maxSize = 300 } } @PART[box_small]:HAS[!MODULE[KASModuleGrab]]:FOR[KAS] { MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.0, -0.15) evaPartDir = (0,0,-1) storable = true storedSize = 50 attachOnPart = True attachOnEva = False attachOnStatic = True } } @PART[box_small]:HAS[!MODULE[KASModuleContainer]]:FOR[KAS] { MODULE { name = KASModuleContainer maxSize = 45 } } As i understand, when i would like to redefine those 2 items as KIS containers instead of KAS, the changes should be in that file or even best directly in the Parts own .cfg file, changing name = KASModuleContainer to name = ModuleKISInventory and adding the relevant config parameters (volume, slots, etc) ? I dont have an installation of KSP at the moment so cant test it and my coding skills are extremely rusted
  21. Cheers, no rush When you get around it, it will be perfect for the Endurance, without guessing where a given module is docked
  22. NavyFish already wrote an Integration into RPM - latest version adds another screen to the top-right MFD button to show the Docking Alignment GUI including the Targeted Port - there it is working with Custom Names already but from that Screen you cant undock
  23. I Just realised that naming docking ports is not a feature of the core game but of Docking Port Alignment Indicator - still i'd be interested to know from where does RPM take the names which it displays in the IVA Cockpit Instruments ?
  24. Hello, first i want to admit that i didnt read all pages in both RPM threads so perhaps this question was raised already I have an issue with the IVA Undock option in Target management -> Undock The issue is that no matter how i name the ports in VAB and Attach modules to it, the IVA screens still show some generic port name ("dockingport2 (front)") for instance. Only Ports which i docked something to in Space, show proper names, apparently taken from the name of the Vessel i have docked there. Is this expected behavior or am i missing something ? I would like to control the Undocking of some parts from inside the ship, as from the orbital view these are not visible (hidden behind fairings or other recesses) so i cannot right-click on them and undock normally
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