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Mike-NZ

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Everything posted by Mike-NZ

  1. yes I have spotted this and its done very well. there are a few things that I needed to change/add to make it all work (not much) to that RO config. this can be done with a MM patch or update /overwrite the RO config itself
  2. Hi, I will see what of the addons work with all these ksp updates and make download links
  3. Ro config just about done for those who want realism overhaul
  4. thanks, will do!
  5. ok so I went through the log and made some changes, a couple of parts were not showing but now I have everything ingame I recommend redownloading and deleting the old files before reinstalling there are texture normal missing but not all my models are fully textured yet let me know if it still happens download added to page one
  6. version 1.1.3 is out? I will check all parts in my game to see what isn't working download for the current version is added to page one it is still being worked on in the meantime and will update as I go
  7. I have ksp version 1.1.2. wheels will NOT work yet until updates are done I want working wheels too but we have to wait no decoupler needed
  8. I can give you this one for now if you want it had a node to attach to the node on the shuttle node is decoupler no struts or launch tower needed
  9. the best I can do for now with the crawler is the pad to lauch from. decouple works and no launch towers needed. attach the node under shuttle to the node above the pad
  10. good ideas coming through, will have a play thank you so much, my fav mod too! ksp is so good with scansat, remote tech and stage recovery too
  11. I would like to see these episodes! also for now I am working on ISS when I can and will look into the crawler setup but today I am wondering if the RO config still works. I think the main thing was kerbal joint reinforcement didn't work or the shuttle was so heavy it busted the launch clamps every time. but im thinking also the crawler would be a better launch platform...
  12. no, no its all ok, I do have some pride in it, and thanks I will continue on whatever needs to be done. mainly whatever people suggest it is fun after all
  13. definitely, thanks for that its ok, you are right but don't be too harsh. he is doing well and seems to be doing the right thing
  14. hello how have you been. I do not wish for competition or anything of that nature. I just wanted to make this work again for myself or anyone who wants to re-use it really. I more want to just help out or make extra things for ksp that will allow people enjoy the immersion of launching really heavy expensive complicated things into space (then realize you forgot an important part and have to launch another ship to replace it lol) I do think replicating real life events is a great of ksp modding and hope to get more parts into ksp to play with
  15. hi, the crawler was only half finished but I did have it functioning with the shuttle in the old ksp. I do not recommend using it until I update it. (unless you want the crawler without working wheels) I want to use this mod to make working tracks for it: Kerbal Foundries but with updates wheels are now broken quote from kerbal foundries: 1.1.x NOTES: There is currently no 1.1.x compatibility. We're working on it, but as Squad found, U5 wheel colliders in KSP are about as stable as a stack of ping-pong balls. It's being working on by some very clever people, so please be patient.
  16. thanks so much, its great compliments like this that is one of the best parts of doing it. PS: don't rely on the wheels they need to be remade to work with these ksp updates also looking for feedback on the mod too in terms of errors or whatever
  17. https://www.dropbox.com/sh/l0zhrwryo9zwbl8/AAAakWC6jja_IfeW4Iv2c9xma?dl=0 current state of ISS. everything joins up in the VAB, not tested docking in space yet
  18. better quality means more strain on PC tho... ISS is a big mod...
  19. now reworking the truss/Z1 connection
  20. have now added categories for soviet launch vehicles proton and Soyuz also ariane 5
  21. progress: I found that just FINDING the ISS parts was a real pain in the a** so I made a cfg file that puts them into their own catagories under ISS you will find subcategories like USA pods, USA utilities, RUSSIAN pods etc... also removed the parts from the standard catagories because there are so many parts that fill up the page, making it harder to find stock parts... let me know if this is ok or should it be how it was before
  22. Working on the overhaul for ksp 1.1.2 Will get it to show in 1.1.2 then go from there. Who has the current version to continue from? Otherwise I will work from the one I have. Will posst progress here
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