Jump to content

areverb

Members
  • Posts

    8
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. KBE has decided to end research and development on a single-vehicle lander in favor of a dual-vehicle lander, which apparently uses less fuel and resembles the "Apollo" mission of the mythical Earth. This project is now released out to the community, and further development and distribution by the community is allowed/encouraged as long as the original author is mentioned.
  2. Hey-O! Minor update, got the ascent tank and engine into a working(kind of) mesh. Using placeholder values atm. Also, releasing unfinished project, but not in Addon Releases, since it's largely unfinished (links in first post) [spoiler=Hello there tiny tank and tiny engine ]
  3. This two meter lander in development was an idea I had after the 0.16 update. We've got all new command pods with EVA! Wanting to make a custom module with 2 crew, I looked around to find that the 0.16 part tools that was necessary wasn't out yet. So the next best thing until the wait is a 2 meter lander. I'm not expecting for this project to develop much after a month (because I've got stuff to do , and hopefully the parttools is out by then), but here goes! It's worth mentioning that the lander I'm building is a mix of whatever I've seen on the web, and not at all a direct representation of any actual spacecraft. Here's a mockup of what the lander might look like... or not As noted in dark pencil scratches above, some of the models are done and others not so much Some finished models; RCS, Fuel tank, and ASAS.(Can you spot the ASAS?) This was a landing test I did at about 15 m/s. Didn't end so well. The ASAS popped off along with the descent stage. Also the landing legs did wobble a bit, so I'll mess with those. Woot! Got it somewhat stable...ish Not Quite Yet Finished 2m Lander (v 0.1.5) Largely Unfinished 2m Lander (v-0.1) So, we come to... The Progress Board Ascent Stage Decoupler (Using default 2m decoupler) Tank mesh texture cfg Engine mesh texture cfg Descent Stage Decoupler mesh texture cfg Tank mesh texture cfg ASAS mesh texture cfg RCS mesh texture cfg Engine (Using stock small 2m engine) Landing Legs mesh texture cfg Misc. LES mesh texture cfg Parachute mesh texture cfg Docking?
  4. Head on to 7zip.org, there aren\'t any official OSX packages, but you can try p7zip or keka, both mentioned on the 7zip site. And it might not be any benefit, but the .7z format is much faster than .zip; .7z can have higher compression without compromising decompression time, compared to .zip (I don\'t remember very well, but I think that\'s how it goes). Not too mention 7zip is open source! ;D
  5. If you hit 'n' in the 3D window, it toggles properties panel on the right. It gives you location, rotation, and scale; you can edit the values too. I assume this is what your looking for, either way it\'d be a good idea to head to the blender wiki/forum, great tutorials and blender-specific help (also look for other keyboard shortcuts; they help a lot, especially on complex models). Here is a good Blender crash course:http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Don\'t laugh at the name, it\'s very helpful on the first days, and even long after, good to look at after Blender updates. On yet another hand, be sure to take a look at already functional and released addons - don\'t reinvent the wheel . Many of them should be in .dae format, likely what you will use. \'File -> Import -> COLLADA (.dae)\' in Blender. Great to see more modelers out there; good luck!
  6. folder should be 'textures' in plural, not 'texture'. I just dl\'ed the model to test it; works fine in the VAB.
  7. Check out this post: http://kerbalspaceprogram.com/forum/index.php?topic=4032.msg248040#msg248040 (I\'m too lazy to retype it, )
  8. So now that we\'ve got EVA in 0.16, there\'s a hatch on the command pods, is this something we can implement in .dae files? AFAIK it seems to be in the model file, it\'s not in the .cfg. If so, this thread needs some updating Have you checked your textures? i.e. made sure textures are in there places, model is assigned the texture, texture format. I know it\'s been a week, but hopefully either you figured it out, or you found this useful!
×
×
  • Create New...