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Posts posted by ibuckshot5
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1/10 you are probably some form of genetically modified sub-kerbal.
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Hello! I was bored one day so I decided to create a small program in Visual Studio which allows the user to convert .sc files from Space Engine to Kopernicus .cfg files.
GitHub: https://github.com/ibuckshot5/SE_TO_KOPERNICUS
Here's a very basic image of it being used:
As you can see, the code is very simple: Add the .sc code, add the paths and done. It's that simple.
THE CODE WILL NOT BE READY, YOU MAY HAVE TO MAKE SOME MINOR EDITS.
I didn't put much here. I'm lazy.
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Umm, so when I use dds, this happens...
The actual surface is OK, but the ScaledSpace is pure blackness.
The logs are OK, my code is right, but that is the only thing wrong.
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On 6/18/2016 at 5:57 PM, daniel l. said:
Any thoughts on making a random planet generator? Perhaps one that could create an entire star system? If so then you have just become a forum celebrity!
*cracks knuckles*
It will be hard but doable (the star system thing, at least)
The planet thing will be semi-easy
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I assume it's possible, but it would be EXTREMELY difficult.
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6 hours ago, theonegalen said:
Procedural comet generator is great! Could you change the semi-major axis field to be a multiple of Jool so that it would be compatible with the SigmaDimensions rescale mod?
Alright, I changed it so they can spawn anywhere from 0.5x to 10x Jool's SMA.
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I made a procedural comet generator using RandomGen by Orteil (the same guy that made cookie clicker) that uses the comet tails addon.
Find it here:
http://orteil.dashnet.org/randomgen/?gen=Pmdb3xnB -
Is there any way to get around the exporting thing?
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I shoot the planet towards the sun, destroying your mill and you. Once the planet is where it started, I claim the hill.
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I'm completely rewriting the mod for 1.1 and up, because apparently my style of updating does not work.
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I've heard of Sloff Aerlines before!
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Sorry I've been so inactive. I forgot my password but then 2 months later I remembered it and logged on.
On 11/19/2015 at 3:00 PM, ProtoJeb21 said:If the red dwarf Juno is going to have an ocean world around it, is the system based off of Gliese 1214 and its planet?
I also have some planet suggestions for specific stars. The red giant Alexis could have a planet based off of the recently discovered Aldebaran b, a gas giant heated up by its star's death. The sun-like star you added could have a Kerbin-like planet based off of Kepler-452b (I live there :sticktongue:). I even named 452b after the Greek god Aristaios, so if you do make a 452b-like planet, can you name it that?Yes, I was planning on adding a Gliese 1214-like system around Juno, and there was a planet around it called Aquamarine. I think I could name the heated to death planet Aristaios, but its name was Calypso, but Aristaios sounds way better.
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SURPRISE TEASER! (says it like taser)
[IMG]http://i.imgur.com/h59KX4f.png[/IMG] -
Also what ever you do please [B]DON'T remove the PQS-exporter[/B]. I hate having to get Kittopia to export planets.
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Woohoo! Can't wait for the update. Hope it will be good!
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Probably by the end of the month at worst. I had a busy week last week
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Carbope is finished.
[imgur]MIOJL[/imgur] -
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No its ok. But I have a glitch where if i get near a star other than the sun I crash.
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I'll be finished Perseus by november 15!
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I thought that this part was still bugged in kopernicus. How did you solve it?
The solution: I didn't. At least not yet.
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We're on modding monday!
[thread=138204]Modding Monday[/thread]
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You know, I did the same thing with my Jungis planet pack. Great system!
Google Picture War RELOADED
in Forum Games!
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