Delbrutis

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About Delbrutis

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    Curious But not George

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  1. That's good to know I have not installed Unity on my computer in a long time Because I'm a terrible artist! I should not be let anywhere near a texture or 3d model. I am hoping Restock or Restock+ will be out soon with the fix for PJ engines. But it's nice to know that you no longer need a animation. Thank's
  2. They did come with the DDS sheat for the emissives but they were not working. My understanding was they were never implemented in the model and without the original Unity build file they would have to be completely rebuilt to get the emissives working? Those models have been out for a long time with no version with working emissives ever showing up. I should not be surprised to see them now. If anyone is capable of rebuilding those models from scratch it would be Nertea and all the other awesome modellers working on this project.
  3. That's what I was hoping for. Maybe if were lucky we will get the Porkjet atomic engines as well. Thank's
  4. You Have a actual copy of PJ's Overhaul pack with the heating emissive working !!!! Will those be Included with the revamp ? Or where could such a mythical beast be found? All these parts look amazing I am so looking forward to seeing this pack released when it's finished. A big "Thank You" in advance to Everyone Involved.
  5. Delbrutis

    [WIP] UnKerballed Start

    Like the direction that this is going . And I agree that not requiring mods would be the Ideal way to balance the tree. Just my two cents and to lobby for the mod I would like to see balanced in this tree the most. You might take the time to look at this https://spacedock.info/mod/1880/RLA Reborn I have used this mod with my game for as long as I can remember. If someone told me I could only use one part mod I am pretty sure that I would pick this one. Although When restock+ comes out I might have to change my mind. I'M going to try this out this weekend. I'll let you know what I think of the starting balance.
  6. Unless you have a really bad graphics card or SQUAD really screws up the implementation you should not see any noticeable frame rate hit from the reflections . I have been using TexureUnlimited shaders for reflections since V1.3.1. and have never seen a significant performance hit. The new SQUAD shaders should be no different from the TU shaders if set up correctly. With the bad 1.5.1 Memory leaks the new parts themselves or the new Delta-V readouts are more likely to slow down your system than the shaders. Here is a pic of the new StayputnickProbe and SilverFoil Structural Panels with TU shader in place of Squads shader. Orbiting Jool Stock No Planetshine or EVE.
  7. Delbrutis

    Black Chute cords?

    So I re-downloaded the file to make sure I had the right version and I tested it in four different totally clean fresh installs going back to 1.2.2 because that is what the mod was released for. And still got the Black cute cords in every test? I then loaded the Purple DDS into Gimp flipped it and saved it as a PNG and. So I loaded it back into Gimp and re-flipped it and saved it back as a DDS file. The file in the editor and the thumbnail looked jut like the old DDS ? But it loaded in game as solid white. Maybe I screwed something up in the settings converting it back? But I have 32gig of ram on my system and really don,t want to spend the time on this little mystery PNG = problem solved . "Or at least worked around to my satisfaction" Thanks again for all the Help !
  8. These are from the Porkjet overhauls that never made it in the game but got released when he left. Go look at your stock engines "LTV-30" "LTV-45" "LTV-909" The "LTV-15" and "LTV-303" were going to be new engines.
  9. I'm going to guess the yellow stripe came from someone looking at the Porkjet part revamp? In this case it would be wrong because Yellow represented JebsJunkyard-LTV series engines. The stripe for the Spark should be RockoMax Orange. Going back and looking at those pick that stripe looks like it might actually be orange? Just not a very bright Rockomax like orange?
  10. Well what's there looks really good to me . I cant tell you what a relief it is for my OCD to see a proper nozzle heat emissive ! One of the biggest let downs for me with the DLC was none of the engines having a heat emissive just does not look right. The models are fantastic but I miss my glowing engine bells at stage separation. And I was really worried when 1.5 came out and we lost the heat emissive on the hammer SRB. I like the look of it just fine just hate to see a step back on the effects. Looks really good though hope all the new engines overhauls look this good.
  11. Delbrutis

    Better part selection UI

    Tyko beat me to it that was just what I was about to post. The filters work fine but you need to be able to filter by multiple category’s. Right now if you filter by profile you end up with command pods and everything else in that profile. You can also filter by fuel type but then you end up with all size tanks of that type. you need to be able to select multiple filter fields. select tanks then 1.25 size then fuel type and get only mono or whatever you chose 1.25 m tanks. The category filters are already their but I have no Idea weather the game can look at multiple ones at the same time or how hard that would be to implement.
  12. Well I think those nozzle heating animations have to be baked into or set up as it were during the making of the model. Don't quote me on that as I said I'm far from a expert. I believe that's why no one has been able to fix the original Porkjet overhaul engine emissives ? Those files were released with a full set of heat emissive DDS sheats for each engine and the module call outs wer commented out in the original config files. But once the model has been exported you can't fix it in Unity without the original file. Now Squad might very well still have those original files still on there work machines ? But it's pretty much imposable to do for anyone else to fix without essentially remodelling the whole engine. I also notice when it comes to adding reflective windows its gotten much harder all the new Pods with the exception of the new MK1 seem to have there windows on a single mesh . The mk1 is the only new pod I can get reflections working on. The big 5 Kerbal Pod at the bottom is the TaurusHVC one of my old favourite pods. It's been re-released for 1.5 in the RecycledParts mod with working lights and the landing assist engines fixed. It also has a really good IVA. You might want to check it out. https://spacedock.info/mod/1507/Recycled Parts
  13. I hear you there. My OCD is demanding that all my capsules have working crew lights to be uniform! And I suck at anything Photoshop or Gimp related. "My art talent sucks" And right now I'm Struggling trying to figure out how to set up window lighting for HGR pods. And I fear it is only going to get worse one of the things that totally killed my enjoyment of the new Making History DLC was the new engines the modelling was gorgeous and one of the reasons I bought the DLC . I was totally bummed out when I found out they had no nozzle heating emissive ? Now I see that 1.5 is out and the new SRB's look good but we lost the heating emmisive for the Hammer. If Squad redoes the old engines without the emissives then I guess they will all match.
  14. I just checked out that site it has a bunch of dead links but on the second page about four posts down https://www.dropbox.com/sh/lqqwfvi1t6k2u7r/AAD5gJxW-xEBMWVul3vHzD2Za?dl=1 That one worked for me.
  15. Delbrutis

    Black Chute cords?

    That's Interesting Because I took that screen shot in a completely stock install ? It was a game instance I was using for testing ? I suppose I might have missed deleting a part pack but I am 100% sure it was a clean copy without ever using TU or any configs ? I'm away from my gaming rig at work but I'll check it on a totally clean install and see what's going on when I get time. I run under Linux and my batch launcher uses -force-glcore Taskset and a bunch of other parameters to optimize the game. Did you test with TU installed and are you windows with DX11 or Glcore? Seems like I remember seeing this chute cord bug before ? I wonder if its a Linux thing? Thank's for looking into it! Really appreciate it. I'll do a clean install and try out the fix you posted above when I get a chance probably this Weekend. And thanks again for taking the time to respond.