Jump to content

Delbrutis

Members
  • Posts

    148
  • Joined

  • Last visited

Everything posted by Delbrutis

  1. Yeah I think this is something I have been seeing on my VEN solar panels and maybe a couple of times with the stock ones? Problem is I spend too much time working on these configs and need to play more to really test this stuff. Cant tell if this is a bug or not cant reproduce it regularly? And it seems most of us working on these configurations are far from professionals at it? At least I know "I'm Sure Not".
  2. So I posted this comment last Friday and missed you reopened this thread I’m going to re-paste it and delete the old one. Glad to hear this is being updated. I always liked using this mod " And the new SM from MH is not really so great" I was messing around with the old SDHI heat shield with the Klockheed Martin air-bags to see if I could get the animation working with the stock ModuleAnimateGeneric ? Got it on my second guess inflate with lower case i . Knowing that the animation still worked I started with a clean config file and was going to respec the heat shield using the new stock shields as a copy past example. On splashdown I was getting all sorts of strange weirdness and bouncing like the heat shield was repelled by the water ? So I restored your original config file with KMbuoyancy and added ModuleAnimateGeneric . Don't know what version of Unity fixed it but as of 1.3+ KMbuoyancy is working perfectly. I went back and checked the old Klockheed Martin bags and shields they all work fine after adding the stock animation module. No need for the old KM.dll file. So just thought you would like to know you might want to add back some Airbag love to the new release. If you don't mind my complete butchery of your original file this is what my configuration looks like. I have not fixed the sound yet I need to figure out how to play the sound clips with Inflate and deflate animation?
  3. I would say on a part like that no one would notice. But that would totally be dependent on the part. And frankly I don't think messing with colliders would be a simple fix. Trust me I know the temptation Squads new texture switch looked sweet when I first saw it. But it's turned into a huge pain in my A$$. Plus messing with colliders on a part like a nose cone could end up having a huge impact on aero forces in the game. Squad broke a bunch of aero stuff with their update. And one would assume they should know what their doing? I think I saw someone report a bug where changing just the colour on a tank with the new switcher had a 7% change in drag. "That's some thick paint " I am really tired of messing with Squads new switchers. I'm going to apply TU to what base things I can. All the ComPods don't have switching "Cheep Window Shine" And the base metal stuff and FoilTanks & such. Then we will have to wait and see what happens? Good luck.
  4. I was having problems with my Porkjet and Ven configs. Stock was fine but I was just using the Electrocutors base config with no tex switching. I need to go back and check what Porkjet I was using I may have used the new version with the stock texture switching. But I don't know why any of the Ven parts would not work or the PJ command POD? I'll have to go back and go through the files. If I still need help I'll post my configs they were just the reg Electrocutors Porkjet and Ven configs I converted to work in 1.4+? Thanks I hate to take all your time for my unimportant personal stuff. Even if I missed something the stock part switch is on a huge number of stock parts and a lot of Mods are updating to use it. So I still see things getting kind of "Sucky" with 1.4+ going forward. Thanks again for all your hard work.
  5. No complaints at all about SSTU Not being ready no problem there. Sorry if you misunderstood that please no hurry on that. It was more me being frustrated with getting KSPTextureSwitch working right under 1.4+. Maybe I am just doing something wrong I'M no expert but under 1.4+ None of the KSPTextureSwitch settings get saved with craft files or outside the VAB . I was under the impression everyone was having this issue? That would be cool I think I might have the old files on a backup drive somewhere. Thanks
  6. Thanks this will help speed up the work on my personal config file. I was about to start on doing MunarIndusties myself. I'll do a shameless copy paste . Is that a file reference to Bavaria tubes mod I see ? Haven’t seen that in a long time that Mod was cool. You have a working version of that ? If not no biggie Thanks for sharing your configuration with everyone. I'm kind of stuck between finishing my full KSPTextureSwitch version for 1.3.1 or a basic TU config for 1.4.3? Because at this point it's not looking good for SSTU and KSPtexSwitch in 1.4+ any time soon and that just sucks because most of the other mods are moving forward with their versions.
  7. Not so Eagleeyed if those are stock? I recognized the mainsail retex but those side stage motors look kinda like a retexured Ven LTV ? Yeah I almost always just replace my parts straight into the Squad folder. I'm older than dirt and used to doing it that way. Back in the days before ModualManger when you still had to dump everything into the parts folder. Thanks
  8. Well I would say yes stick with 1.3.1. But speaking as someone who has been around since .22 that only works for so long then all the Mods change and are not backwards compatible. Then your pretty much Screwed because well MODS that’s really what makes this game worth coming back to. The Mods I've seen come and go because the authors got tired of updating stuff. Half of the stuff we see is just remaking the same wheel "Literally " over and over again. Most Problems have or could be fixed by Mod authors by now but its hard to hit a moving target. If Squad never does version complete we are all stuck in perpetual Alpha test . I have my working 1.3.1 save it was the only thing I could play until this last update. Good luck.
  9. So just how bad has this broken SSTU? I know that I converted my Porkjet and Ven Config's to work with 1.4+. And they seem to work fine in the VAB? I can select and switch all the textures correctly but as soon as I launch or save a craft the game looses the settings? Squads switcher seems to be a real buggy pain in the A#@$ to work with. I just wonder if Squads programmers have some sort of masochistic streak in them? I mean have you even seen any reason why they needed to update Unity " Again " Just to write a mission script-er and ad a couple of new parts? Thanks again for all the hard work! Really appreciate what you guys do the game would not be where it is without all the moders. Thanks
  10. Thanks I have used SSTU but I don't remember those engines? I just started playing again after taking a bit of a break from the game. I'll have to try the pack out again in 1.3.1. hopefully it will get updated to 1.4+ soon I could not play 1.4+ because of all the Linux problems. Looks like 1.4.3 fixed most of them? Now if they just get rid of those Ugly aero effects and fix the joystick I would be set. But I'M guessing doing that will break about a million other things.
  11. Hey I'll match that. Oh and those tanks look Porkjet but what side motors and mainsail model are those? And yeah "THANKS GUYS" !
  12. So do you maybe plan on hosting some of these files on a Github page or something? I would love to check out that SSPXR file or whatever else is updated? But I feel bad having to pester you for files. feels kind of dirty like I'M asking are we there yet every five seconds or bugging the Mod author for the latest update. If you had a Github page someone could (ask once, bookmark it, and check for updates,) without having to pester you. Seems like you would get really tired of people asking for files? Just a suggestion no problem whatever you decide. Thanks!
  13. Thank you Squad Nice work ! I can now change my resolutions and save settings. Most of the really bad graphical bugs and Z fighting under Linux seem to be cured. Now I can actually play the DLC. Bravo have a gold star. You get a extra star and maybe some cookies if I can use my joystick and turn back on aero effects again without having a seizure. I will have to see how missions are now that I can actually play the game? This patch looks really good so far. Thank you for all the hard work!
  14. So how is the frame rate hit with those ? If you made one long chain from those and scaled it down small? HMM might make a good EVA tether if it's not a big physics hit? Will this work with saves? or will the game break the rings on save as separate parts?
  15. What version of 1.3x did you use? 1.3.0 had problems under Linux 1.3.1 was almost rock solid for me? It still had the bouncy landing gear but there was a mod to fix that and it was not nearly as bad as the exploding gear and fairings in 1.4X up. And no offence but if you think the re-entry effects look OK then it has been awhile since you played. Glad it's working for you though.
  16. OK so as I stated in my supposedly " arrogant response" I was on my cell phone sitting in a TSA check waiting to get on a plane " AND REALLY DID " temporarily loose your PM . I gave you the link to the files you needed on Spacedock. Turns out their was nothing naughty about it . So Excuse me "Friend" for thinking your PM with the title (You gotta) was begging ? Perhaps it was the "Please send me those" Or the " I know the rules say we cant but " parts of the PM that miss-led me? No? Was it the part where you Out other forum members by their user names saying " They and a few others have been exchanging stuff for a very long time " ? You really thought that would make me comfortable with sharing anything with you? I gave you the link you wanted. I left you completely unnamed and anonymous . So my question is are you really going to go here because you thought my response was Arrogant? And yes the term Ping is somewhat old school .
  17. Yep you are correct. But we were talking about the gimble on the mainsail model. I was just looking for the Aerospike with the heat emmisive. No problem though. Thanks
  18. Are the graphics problems under Linux Fixed ? And Can I use a joystick and change my resolution to something other than the monitors default? New launchpads sounds great though if I can actually play this version.
  19. Yeah I totally understand why you felt it was not worth the hassle. And the Polite thing to do. Just struck me as a very silly thing to get upset about? Good job with the stock Patch though. And I thought the guide was helpful for the Syntax challenged like myself. Hope you fund that link for the round rivet tanks that pack has always been one of my favorites.
  20. I find it hard to believe this actually ruined the intended look of their pack ? I guess the right thing to do was remove them if the authors were upset. But since these Configs are just MM files I can't see anyone saying you were not totally within your rights to publish them?
  21. Thank's I had the same problem and just assumed their was something missing in the base TU release that needed to be changed to get the textures working. I was thinking I needed to wait for a update to SSTU to get Vens and Porkjet cfgs working. guess I should have just asked. I really cant overstate how much I appreciate the work that goes into a mod like this . Thanks.
  22. I have had this problem since I think 1.2.2 hit? anyway the last few versions have done this to me. I just got used to dropping my old config file into every new version. If your playing just under Steam you should always keep a back up. If you don't have one you might try just dropping in a blank text file and calling it -settings.cfg - Its a old issue if your under Linux Squad should know about it but you might want to file a bug report? Or look there is probably one you could add to already.
  23. The engine gimble works in game. It just does not have a working animation. I would use it without the gimble for sure. Just the Glow y engine heat emissive is kind of a OCD thing for me. It's like cabin lights and IVA's Now that we have those as kind of a standard on all parts it bugs me to use a part without them.
×
×
  • Create New...