AlexTheNotSoGreat
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Posts posted by AlexTheNotSoGreat
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Very nice station! Just a few quick questions' date=' which planet mod are you using and could you, just to humor me, post a picture in the VAB. Also, I assume 'Excessive Mass' refers to the mass on the pad minus the mass on orbit? And as far as scoring goes I am going to be busy until Monday unfortunately but I will try to get around to it earlier if I can. Thanks for the entry, looks cool![/quote']
1.) Yes, excess mass is mass on the pad minus mass in orbit.
2.) I'll get the VAB images soon - http://imgur.com/a/o8JLm
3.) Sarnus is part of the Outer Planets Mod (OPM): http://forum.kerbalspaceprogram.com/threads/104280-0-90-Outer-Planet-Mods-Expands-the-Kerbol-system-with-new-planets-based-on-Saturn
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That storyline went from 0-100 so freaking fast!
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Help me, I have 0.4 Kopernicus, but...
The UI and stuff works, except the planets don't.
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Now to make it look like (at least a bit) the real Pluto and Charon
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Another issue I notice is that some planets, such as Serran or Arin, have a lot of weird textures. And by that, I mean that there are the low-res color arrangements on the surfaces, being that there are a bunch of squares of different colors.
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Why did it have to be a .rar format. My computer never lets me uses those. Pls fix this;.;
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First off, here's the link to the album of the station: http://imgur.com/a/ZtJrX?
Second of all, here is the stats (for the advanced tech division!)
5 ports, 2 antennae, all science stuffs, solar/fission power
Orbital mass: 98.7 tons
Kerbals: 35 total, 29 comfy seats
Excessive launch mass: 587 tons
Science lab
No life support mods
1 Manned lander
1 Unmanned miner
Orbiting: Sarnus from OPM! (Let's do 5.5x multiplier?)
Advanced tech division (Near future - argon propulsion)
So, after 3 launches and several alternate dimensions of it getting vaporized, I finally got going to Sarnus. After staying up until 10:30 pm, a solid 2 hours, waiting for the orbit to reach all the way out there, I waited another 9 kerbal years to get to the damn planet! But finally, after a 1 hour deceleration, me and all 35 kerbals arrived at Sarnus, ready to science the life out of it!
Or to watch it burn in the Sanrnian atmosphere after some time!
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Thanks for the tip, got the album working!
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I have a station I'd like to submit, but I can't import the file. I see the Insert Image thingy, and put in the file, but it didn't show up on preview. Any tips?
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Squad - by policy - never discusses release dates except when the date is actually here.
Ok, I didn't know there was a policy about it! Whoops...
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Any release scheduled? And by that, all I need is a "this month," "next month," or "quite some time"
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...and the RTGs now generate appropriate amounts of heat (though we cannot recommend using them as heaters).Oh, and is that a reference to The Martian?
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This and OPM... two best mods not just for planets, but over EVERYTHING!! Stock-alike textures, descriptions, configurations oh my! Well done to you and Agustus!
One thing I'd like, make the moons of gas giants tidally locked, just for me...
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I'm gonna wait until more gets added. Looking forward to it!
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I'm gonna wait until more gets added. Looking forward to it!
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What makes it better then? If it plays exactly the same? Just having less detailed texture maps?
Well, think of all the mods that add clouds. They're just as useful, but look at their popularity.
Or I'm just an idiot...
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Also, you should really add clouds to these planets.
There are EVE configs to get clouds!
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Either I'm stupid or you are, but where is the download link?
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So, about the retro Kerbin...
Perhaps you can make a planet called "Nibrek," the reverse spelling of Kerbin, and give it the exact orbital parameters as the current Kerbin. Except you put it on the opposite side of Kerbol for an interesting journey to it.
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You need replica parts from the Hermes (The Martian movie) to satisfy me!
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Like in "Despicable Me" which I watch with my kid
Nice fun idea !
Now to REALLY make it like the Mun, just make the mass the same as the one in game (like 1.923E+17kg or something)!
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There are plenty of mods that already do this X2 X4 X6.4 (Earth Scale Kerbin) X10
I know those already exist, but here's what I'm saying. Instead of doing double of Kerbin size, Keeping it a 1g, and increasing delta-v for orbit and beyond, Increase Kerbin's size, make mass on par with said size, so delta-v req. are the same, but with a bigger, better Kerbin.
As I said, easier done than said.
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The concept for the mod:
You can make a mod that re-scales the planets in an ascetic format. Yes, it sounds confusing, but here's an example:
You increase Kerbin's size to, say, the size of Mars. But instead of keeping the gravity at 1g, like some planet re-scale mods, make it to realistic scale (~0.3g). This way, the orbital velocity/the delta-v for LKO is the same a stock, but with Kerbin being much bigger and having low gravity.
I know, it's easier done than said, so feel free to ask questions!
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Could you make a list of incompatible mods? It's not working with me, and I don't want to spent 2 hours looking through all my mods to find which one(s) dosen't work.
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A really nice mod for only adding 3 parts in my opinion.
One recommendation from me: Make the names look more stock, i.g. "PB-NUK 'Candle' Radioisotope Rocket," not "KANDL Radioisotope Rocket."
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And best of all, it doesn't mess with the proportions of the models, so your old ships won't be broken or obsolete.
Well, that isn't the case for me, sadly. Many of my ships' parts are invisible now, breaking my saves
However, I don't care. I was actually planning to restart my career save anyway.
[1.1.x] CoolRockets! Cryo and Launch Particle FX
in KSP1 Mod Development
Posted
As if the epic launchpad fumes weren't enough, you make this. Looks great!