Doughy
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Posts posted by Doughy
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Is Fuel Science still being maintained?
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awesome i could really use that. i cant seem to do VTOLs lol...
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is it possible to develop a "procedural road" type of mod that would allow path building on other planets?
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yah, however I think it's more problem of KSP SAS system than Lightbulb itself. This engine is quite big and then has quite an extensive gimbal range thus exacerbating the problem. You can either disable gimbal or tweak config to decrease gimbal range and increase its reaction time.
i find this only happens with remotetech, due to the delay.
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yeah ricko's got some amazing stuff in the works.
edit: riocro* always read his name as ricko for some reason...
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so i'm looking for some help with suborbital contracts; I took one, did a suborbit over it at 120km, and nothing. the contract says i didn't do the job. didn't hit the location of 'south pole'. was i too high? do i need my trajectory to end close to the location?
could you try again and get a screenshot? its difficult to troubleshoot that cause i've never had a problem with it.
edit: actually yeah i bet 120k is too high. when i do those i go around 80k
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yeah i gots this bug to.
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is it possible to make the sounds happen without being IVA?
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yeah sorry for being confusing. i guess what i want is to only be able to use IVA mode during flight.
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is there a way to remove some of the HUD? i dont mean just pressing F2 as i still want the stock toolbar. i just want the navball gone mainly.
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Sadly I can't play at a higher resolution to play with the mods that want to play with. Is there any other way to fix this?
how does resolution affect mods?
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i was so hoping you'd release this lol
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may be an upload problem. nothing happens when i click download on the kerbalstuff page.
nvm it works now. thanks for doing this.
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ensou says anyone can update this if they want. anyone with the knowledge want to update?
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wow this bartof guy is a troll. its too bad modders cant ban IP's from using their mods lol.
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Awesome! Another update.... that's an amazing looking part!
If you get time you may wanna check out some new work by ThomasP
http://forum.kerbalspaceprogram.com/threads/131370-WIP-Kerbal-Terrain-System
Its a WIP, but it should allow real time deformation of Terrain. Might complement your ideas behind Mining and Processing (Munar Strip mining Anyone? )
yeaaah i was gonna say this. like in the movie Moon.
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.........OMG. Tell me you drive this around and collect CRP resources please.
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Hmm..i have not tested it with MKS. Can you take a look into the KSP.log file and tell me if you see any exeptions there?
Are the MKS tabs only deleted when you set separateFunctionFilter = true or also when it is set to false?
only when it's set to true. where may i find this ksp.log file?
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so i set the settings to true and it worked, i got the new tab with the parts, buuut it also deleted the MKS tabs :/
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i noticed you added a Life Support tab to the part catalog. any chance of another tab containing all your base parts?
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beau...ti...ful....drool...
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it doesn't work with 1.0.4, it prevent rockets to be recovered from kerbin:(
any plans for an update ?
whaa..? ive always been using it and never had a problem. you sure it isnt a different mod causing that?
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any chance for updates on MFS and SDS as well? mainly DDS conversions and maybe dependency updates whatnot
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
in KSP1 Mod Releases
Posted
for some reason this makes my space center spawn in the ocean on ksp64bit Linux Mint