dreadmullet
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About me
Bottle Rocketeer
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By placing a bunch of bricks in the exact same spot and pressing launch, it creates a spectacular explosion. Take that, physics!
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[Challenge] The Glory of the Brick
dreadmullet replied to NovaSilisko's topic in KSP1 Challenges & Mission ideas
This just goes to show that Kerbalkind can achieve any task if they set their minds to it. Next challenge: get a sperm whale into orbit. -
[Challenge] The Glory of the Brick
dreadmullet replied to NovaSilisko's topic in KSP1 Challenges & Mission ideas
You're all doing it wrong. It would be much more efficient to build a space elevator and transport the block that way. No rockets are needed, just years and years of manual labor. Ladies and gentlekerbos, I present to you, the first ever space elevator! -
Geeky. (made with Celestia)
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So that's where my Kerbal Space Program rocket landed.
dreadmullet replied to gta-man's topic in The Lounge
The first thing I thought when I saw this was: 'I wonder what the rest of the rocket looks like...' -
Competition: The Great Velocity Race!
dreadmullet replied to /scI/owan's topic in KSP1 Challenges & Mission ideas
8487.5 m/s. http://i.imgur.com/Qgey6.jpg The ship: http://i.imgur.com/Vcji3.jpg Can we call this a tie? -
Competition: The Great Velocity Race!
dreadmullet replied to /scI/owan's topic in KSP1 Challenges & Mission ideas
I managed to beat the original velocity: http://i.imgur.com/e8hVN.jpg The best way to go seems to be to follow a standard orbit insertion, but just keep the engines going. I just need one more tank of fuel. But that means I'll go slower... :S rocket science is hard. I don't think there should be any trajectory limits. Trying to go straight up doesn't make sense, because if you're 5 degrees off thats an advantage. I think this should be based on piloting skills, as well as ship design. -
Competition: The Great Velocity Race!
dreadmullet replied to /scI/owan's topic in KSP1 Challenges & Mission ideas
I came close... Burning perpendicular along the ground instead of straight up gave me an extra 700 m/s. I don't know what I would have gained if I had burned at the next periapsis. Heres what it looks like at launch: link I think I need about eleventy more engines. -
This is my best rocket yet. 13 liquid engines fire at launch and half the time it breaks up mid-flight. The abort sequence consists of activating the first 6 solids and releasing them, miraculously destroying everything but the command module. However, if it makes it past the first stage, I can get into orbit with plenty of fuel to spare.