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benikens

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    Curious George
  1. Quick explanation, I was returning from the mun, ran out of fuel, was pushing ship with jetpacks, then re-encountered the mun and it flung Jeb into a weird orbit. I now want to bring him home. Also I've never performed a successful intercept before but Jebs life depends on this. First question, should I decouple my engine from the lander? If I decouple will it be easier for me to push the ship and modify the orbit? I really want to change the orbit so its not longer so close to the mun as a previous rescue attempt also went awry thanks to the mun's SOI. Secondly, If I'm planning an intercept with a body in a oblong orbit what is the correct way to match orbits? Here's what I attempted before: 1. Orbit Kerbal 2. Change plane to put ascending/descending nodes at 0.0 3. Extend my orbit such that my Apoapsis is aproximately ontop of Jebs Periapsis 4. Burn at my Apoapsis to push it out towards Jebs Apoapsis
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